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On the Underground: Paris

Expansion for On the Underground

On the Underground: Paris Rulebook

Table of Contents

Table of Contents

  • Overview
  • Components
  • Setup
  • Game Play
    • 1. Building Track
    • 2. Moving the Passenger
  • End Game

Overview

  • Players: 2-5
  • Ages: 7+
  • Playing Time: 60 mins

This set of rules assumes that you are familiar with those of On the Underground.

Components

Componants not in On the Underground are highlighted bold.

  • 1 board, depicting a stylised map of Paris
  • 37 destination cards, corresponding to white stations on the board
  • 16 secret destination cards, showing to RER stations on the board
  • 40 route tokens, 8 in each of 5 types
  • 190 lengths of track in eleven colours
    • 20 each in red, yellow, blue, purple and black
    • 15 each in pink, orange, green, brown, grey and white.
  • 10 score markers
  • 1 start player marker
  • some branch tokens

Setup

Place the board in the middle of the table. Place the Passenger pawn on the Passenger start station (République), and randomly place the 40 route tokens on the 40 route stations.

Shuffle the secret destination cards, and deal each player four cards. These are that player's secret destinations. In the five player game, deal each player three cards - each player should treat République as their fourth secret destination station.

Station symbols on the board:

  • Route Station: a station marked with a multicoloured disc.
  • RER Station: a station marked with a blue circle reading "RER".

The remainder of the setup is the same as in On the Underground, except all players place their score markers on zero, and in the first round the first player places two pieces of track, and all other players except for the last player place three pieces of track. The last player places four pieces of track as normal.

Game Play

Play proceeds clockwise from the start player. During each player's turn they perform the following two actions.

  1. Building track
  2. Moving the Passenger

1. Building Track

This broadly the same as for On the Underground. However, in addition to playing two branch tokens to branch their tracks, you may play two branch tokens to build a length of track alongside a track space that has already been occupied by another line. This allows you to build lines which would otherwise be blocked off.

What you get for building their lines is also different:

  • When connecting to a RER station, you receive no points if you are the first line to visit them, or one point if a line already connects to that station.

  • When connecting to a terminus, you receive either two points, one point and one branch token, or two branch tokens.

  • When you connect to a route station, you receive the route token on that station. Subsequent players connecting to that station do not receive a token. If you have five route tokens of different colours, you immediately return them to the box, and score six points. At the end of the game, may gain return four different route tokens to the box for three points, or three different route tokens for one point.

    Editor's note: the last sentence of this bullet is printed as "At the end of the game, may gain return four different route tokens to the box for three points, or three different route tokens for one point." The words "may gain" appear to be garbled in the source. The intended option is the same as the End Game scoring: at the end of the game you may return four different route tokens for three points, or three different route tokens for one point.

  • There are no connection tokens in this game, and you do not score points for creating loops.

Example: Kevin places two lengths of red track. He connects to the route tokens at Porte Maillot and Monceau, and may pick them up and place them in front of him.

2. Moving the Passenger

This is broadly the same as for On the Underground. However, the Passenger only visits one station per turn.

End Game

If it is the last player's turn and they are unable to fully refresh the destinations, or it is the last player's turn and refreshing the destinations leaves the draw pile with no cards, then the game ends.

Each player now scores for their remaining route tokens. They may return four different route tokens to the box for three points, or return three different route tokens to the box for one point.

Each player also scores their secret destinations, scoring each of their lines separately. For each line, they score 6, 3, 1, 0 or 0 points if that line goes through 4, 3, 2, 1 or 0 of their secret destination stations respectively. For example, a player who has one line going through all four of his secret destination stations, and one line going through two of his secret destination stations would score 7 bonus points.

The player who has scored the most points is the winner.