Omen: A Reign of War – Echoes of Myth
Omen: A Reign of War – Echoes of Myth Rulebook
Table of Contents
Table of Contents
- Spirits
- Spirit Cards
- Chimed Tormentor – Madness
- Tipper of the Scales – Final Judgment
- Fate's Poppet – Seed the Graves
- The Forsaken – Flesh Jealousy
- Prelate of Honor – Rise or Fall
- Fury of the Forge – Waylay
- The Rustling – Call of the Claw
- Regal Haunt – Bequeath
- Iron-Bound Soul – Ironclad Order
- Soul of the Depths – Drowned Riches
- Faceless Shepherd – Deathless Hold
- Spectral Herald – Rebirth
- Notes
Spirits
While Spirits are a new type of Unit, in most regards, they function just like the original unit types.
Just like Soldiers, Beasts, and Oracles; Spirits have Cost, Offering, and Strength Values. However, Spirits also have a fourth value: Invoke Cost. Additionally, each Spirit has 2 different abilities.
When a Spirit enters a City, the player can choose 1 of the Spirit's 2 abilities to use. However, a Spirit may be also be Invoked by paying its Invoke Cost and discarding the Spirit card from his hand. When a Spirit is Invoked, the player uses both of the Spirit's abilities.
Spirit Cards
Each Spirit card shows its Cost, Offering and Strength values, its name, its two abilities, and its Invoke Cost. There are 12 unique Spirits, 2 copies of each.
Chimed Tormentor – Madness
Cost 4, Offering 4, Strength 1.
When this Spirit enters a City:
- Enrage a unit on your side of a City.
- OR -
- Enrage an opposing unit in any City.
Invoke Cost: 6
Tipper of the Scales – Final Judgment
Cost 5, Offering 3, Strength 1.
When this Spirit enters a City:
- Move all non-Spirit units in all cities to the discard pile.
- OR -
- Each player reveals his hand and discards all non-Spirit cards.
Invoke Cost: 7
Fate's Poppet – Seed the Graves
Cost 2, Offering 3, Strength 2.
When this Spirit enters a City:
- The opposing player chooses and discards a card from his hand.
- OR -
- The opposing player moves 1 card from his side of a City to the discard pile.
Invoke Cost: 3
The Forsaken – Flesh Jealousy
Cost 3, Offering 4, Strength 1.
When this Spirit enters a City:
- The opposing player skips his portent step during his next turn.
- OR -
- The opposing player skips his offering step during his next turn.
Invoke Cost: 6
Prelate of Honor – Rise or Fall
Cost 5, Offering 4, Strength 2.
When this Spirit enters a City:
- The opposing player skips his feat step during his next turn.
- OR -
- The opposing player skips his war step during his next turn.
Invoke Cost: 7
Fury of the Forge – Waylay
Cost 1, Offering 2, Strength 2.
When this Spirit enters a City:
- Move 1 of your non-soldier units to another City (on your side).
- OR -
- Move 1 opposing non-soldier unit to another City (on his side).
Invoke Cost: 3
The Rustling – Call of the Claw
Cost 2, Offering 3, Strength 1.
When this Spirit enters a City:
- Draw 1 card for each Beast on your side of each City.
- OR -
- Gain 1 coin for each Beast on your side of each City.
Invoke Cost: 3
Regal Haunt – Bequeath
Cost 1, Offering 3, Strength 1.
When this Spirit enters a City:
- Draw [?] cards.
- OR -
- Gain [?] coins.
Invoke Cost: [?]
Iron-Bound Soul – Ironclad Order
Cost 3, Offering 2, Strength 2.
When this Spirit enters a City:
- The opposing player may not play Beast cards during his next turn.
- OR -
- The opposing player may not play Oracle cards during his next turn.
Invoke Cost: 5
Soul of the Depths – Drowned Riches
Cost 4, Offering 4, Strength 1.
When this Spirit enters a City:
- The opposing player gains 1 less wealth action during his next wealth step.
- OR -
- You gain 2 additional wealth actions during your next wealth step.
Invoke Cost: 6
Faceless Shepherd – Deathless Hold
Cost 2, Offering 3, Strength 1.
When this Spirit enters a City:
- Move an opposing Spirit to the discard pile.
- OR -
- Move 1 Spirit card from the discard pile to your hand.
Invoke Cost: 4
Spectral Herald – Rebirth
Cost 3, Offering 3, Strength 1.
When this Spirit enters a City:
- Each player shuffles his hand into the deck and draws [?] cards.
- OR -
- The opposing player chooses and discards [?] cards from his hand.
Invoke Cost: 4
Notes
Digits marked [?] could not be read reliably in the card photographs (the printed numerals are blurred at the available resolution). They are left as [?] rather than guessed. Verify them against a physical copy of the Spirit cards before this rulebook is released.