Om Nom Nom
Om Nom Nom Rulebook
Table of Contents
Table of Contents
Game Idea
You have a hand full of predators and boards full of prey. Capturing the prey gains you victory points but you need to be clever as only smart play prevents your predators from becoming someone else's prey.
Game Contents
3 game boards, 36 cards (6 different animals in 6 colors), 15 dice, a score pad, game rules.
Setup
Put the game boards in the middle of the table next to each other. Each player chooses a color and takes all 6 corresponding cards. Take the dice and put them next to the game boards (picture 1).
You are ready to hunt!
Playing the Game
The game consists of 3 rounds. Each round is divided into 4 phases — Roll the dice, Play the cards, Score and Cleanup.
Roll the Dice
At the beginning of every round, roll all the dice and arrange them on the boards according to the type of symbol rolled — put all the rabbits on the rabbit space, mice on the mice space and so on.
Play the Cards
During this phase players try to capture as much prey as possible by playing their predator cards. Note that all dice showing red symbols (cheese, carrots and flies) are worth 2 points each, but all other prey — cards or dice showing black symbols (mouse, rabbit and frog) are worth 1 point each. Play cards following these steps:
Choose a card — Each player secretly chooses one card from his hand and puts it face down in front of him.
Reveal the cards — Once all players have selected a card, they simultaneously reveal their cards and place them on the corresponding places on the boards.
Resolve the boards — Always start resolving each board from the top level (see picture 2).
Capturing Prey
If there are no cards played on the level above your card, you capture the prey (cards and/or dice) from the level below. Take your predator card and put it face up in front of you, with the captured dice on top of it and the captured cards under it (see pictures 2 and 3). If there is no prey on the level below, just take back your predator card and put it face up in front of you.
Getting Captured
If at least one card was played on the level above your card on the same board, your card gets captured (or discarded) and you lose it (the mice in picture 2 get captured by the cat).
Dividing Prey Among Several Predators
The prey is always distributed evenly between the predators — each receives the same amount of prey.
- If there is more prey than there are predators on one board — when capturing, first take prey cards, only then the dice. Excess (not captured) prey dice remain on the board, but excess prey cards are discarded by partially putting them under the edge of the board (see pictures 4 and 5).
- If there are more predators than there is prey on one board — no predator captures anything. The prey dice remain on the board, but prey cards are discarded (see picture 6).
Important:
- Repeat the Play the cards phase 6 times, that is until every player has played all their cards.
- Do not reroll the dice between playing cards.
Score
Once players have played their 6 cards, each player scores points for the round:
- 1 point for each card (his own cards and captured cards);
- 1 point for each die with a black symbol up (rabbits, frogs and mice);
- 2 points for each die with a red symbol up (carrots, flies and cheese).
The discarded cards are not counted for any player. Record each player's score on the score pad.
The green player receives 16 points (picture 7):
- 1 point for each card = 7 points,
- 1 point for each black die = 3 points,
- 2 points for each red die = 6 points.
Cleanup
In cleanup phase players take back all 6 cards of their color to their hands and all dice are returned to the pool, ready to be rolled again.
Game End
The game ends after 3 rounds and the player with the highest combined score wins. In case of a tie, the tied player with a single highest round score wins. If that is also a tie, the tied players win together.
2 Player or Solo Variant
In the 2 player variant you also compete against one imaginary opponent. Each player takes his cards as normal. Additionally take all 6 cards of one other color — this will be the imaginary opponent. Separately shuffle cards for this opponent and place them face down. Play the game by the basic rules, with the following exception — in the "Play the cards" phase both players always choose their cards first and then reveal and place the topmost card of their virtual opponent's deck. Resolve the boards as usual, with the imaginary opponent gathering his points as well. At the end of the first round write down the scores and play two more rounds in the same manner. The winner is determined in the same manner as in basic rules.
In the solo variant you play against 2 imaginary opponents, or even 3 for a harder game. The rules remain the same — play your card first and then reveal the top cards of all opponents' decks.
Credits
Rules editing: Filip Wiltgren
Author: Meelis Looveer Illustrations: Reinis Pētersons Brain Games Publishing SIA © 2013, 2014 Brain Games Publishing SIA