O.K. Corral (fan expansion for BANG!)
O.K. Corral (fan expansion for BANG!) Rulebook
Table of Contents
Table of Contents
Playing with the Event Cards
Thus, after the first round, the Sheriff flips over an O.K. Corral event card that stipulates a gameplay change for the round. At the beginning of the next round (the Sheriff's next turn), they flip over an O.K. Corral card that replaces the old one. The old gameplay condition is removed and the new one is in place.
Variant: Fixed Order
A gameplay variation removes the randomness of the event cards by having them flipped out in order at the beginning of the game.
Event Cards
The event cards are listed below with their English card text, as printed on the sheets.
Wanted
Except for the Sheriff, only the player or players with the most life points can be targeted this round.
Trading Post
During phase 1, each player may choose any one of their cards in play and trade it with another player's card in play as long as the agreement is mutual.
Flesh Wound
No player can lose their last life point this round.
The Gambler
Each player draws a card face down. All reveal at once and highest card regains 1 life point.
Ace Up Your Sleeve
During phase 1, each player may discard an ACE and draw a card from the discard pile.
Gunpowder
If a Barrel is used, the player "draws" a card as normal to see if it's a HEART. If not, they "draw" another card: on SPADE they lose another life point.
Reservation
No one may play an Indians card this round.
Fatal Shot
For this round, if a player is hit, he must "draw" a card: on a HEART, he loses another life point
Search Warrant
The Sheriff may see any other player's identity card.
Short Fuse
Any Dynamite card explodes if a SPADE is drawn.
Closed Sunday
No General Store or other "draw" cards may be played this round.
Mystery Tonic
During phase 1, each player draws a card. Red-suited cards gain 1 life point; black suited cards lose 1 life point.
Rustlers
All horse cards in play must be discarded.
Train Robbers
All cards in play are discarded.
Moonshine
All players regain 1 life point.
Bounty Hunter
During phase 1, each player must "draw" a Missed! card; if not, they must discard a BANG! and a Missed! card or lose 1 life point.
Deadly Deal
Each player may lose 1 life point and discard all cards in hand to "draw" the same amount of cards from the discard deck.
Gunfight
All players must play as many BANG! cards as they have, one at a time. On a tie, players "draw" a card.
Bullseye
Missed! cards cannot be played this round.
Snake Eyes
At the beginning of this round, each player must pass all cards in hand to the player on their right.
Bushwhack
Each player who is the target of a BANG! card may "draw". On a SPADE, the BANG! card affects the attacking player unless he has a Missed! card.
Gusher
When a "draw" card is played, double the amount of cards specified.
Scatter Gun
When a player targeted by a BANG! card plays a Missed! card, the players on both sides of him become a target of the same BANG! card and must also play a Missed! card.
Lucky Horseshoe
At the end of each player's turn, they may draw 1 card.