Oh Schreck, der Speck fliegt weg!
Oh Schreck, der Speck fliegt weg! Rulebook
Table of Contents
Table of Contents
Contents
1 shopping cart, 16 treats (= hardwood blocks) in 4 colors, 16 mouse cards, 15 shopping cards, set of game instructions
Preparation
Place the shopping cart in the center of the table. Mix up all the mouse cards and spread them out around the cart with the mouse hole facing up. Have the shopping cards and treats ready for play.
How to Play
The game is played over several rounds in a clockwise direction. The player who is hungriest gets to go first and turns over any mouse card he or she chooses.
The color of the T-shirt the mouse is wearing determines the color of the treat that you can pick and stack from the available treats.
When stacking the blocks, make sure to follow these rules:
- Use only one hand to place the treat on the shopping cart.
- If there are already treats on the cart, place your block on the top block without touching or moving any of the other blocks.
- Treats of the same shape cannot be placed directly on top of each other. An exception is made if there are no remaining blocks of the same color.
- The treats may only be stacked on top of each other in the orientation shown in the picture:
[Diagram omitted: the printed picture shows the permitted orientation for stacking the treats.]
The mouse card remains visible after the block has been stacked. The next player can now turn over a new mouse card.
Caution: Prevent the tower from collapsing!
If it's your turn to add a treat to the stack and you think that the tower will fall over if you do, then you have another option.
Ask the player to your left if he would like to place your treat on the stack. If he declines, you can ask all the other players in the order of play. The first player who accepts the challenge then attempts to add the treat to the stack without causing the tower to fall. If that player is successful, he receives a shopping card as his reward. If he is unsuccessful, all players receive a shopping card except him.
If none of the other players are willing to add your treat to the tower, you will have to try it yourself. If you are successful, you may take a shopping card. If you are not successful, all players receive a shopping card except you.
End of a Round
A round of play ends as soon as
-
a player has stacked a treat for another player.
or
-
the tower on the shopping cart falls over. If the tower falls over, all players receive a shopping card except the player who caused the collapse.
or
-
All treats from the store have been stacked successfully. The player who placed the last block on the stack receives a shopping card.
All treats are then returned to the store and a new round is started.
End of the Game
The game is over when a player receives his third shopping card, thus winning the game. If multiple players receive their third shopping card at the same time, these players win the game.
Variations for Beginners
The same rules for the basic game apply, except with the following changes:
- Each player receives three shopping cards at the beginning of the game and places them in front of him or her.
- The player who is next always has to place his or her own treat on the stack.
- A round of play is over when the tower falls. The player who causes the tower to collapse has to forfeit one of his or her shopping cards and place it back in the game box.
- If all treats are placed on the stack and the tower has not fallen, all players except for the player who placed the last block must forfeit one of their shopping cards.
- The game is over as soon as a player no longer has any shopping cards left. The player with the most cards left wins. If more than one player shares in having the highest number of cards, these players win the game together.