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Oh Gnome You Don't!

Oh Gnome You Don't! Rulebook

Table of Contents

Table of Contents

  • Let's Get Set Up
  • Alright, Let's Get Started!
    • Step 1: ROLL and MOVE
    • Step 2: PLAY a Card (If Available)
    • Step 3: DRAW a Card
  • Draw Cards
    • Green Cards (Items)
    • Purple Cards (Actions)
    • Red Cards (Interrupt or Defend)
  • Businesses
    • While in a Business
  • Gems and the Gem Mine
  • Brawling
  • Trail Events
    • Slug Slime
    • Troll Bridge
  • Winning the Game

Let's Get Set Up

  • Deal two Draw cards with green titles to each player. For example, if there are four players, deal eight green cards. Everyone looks at their own two Draw cards as their hand.
  • Shuffle the remaining Draw cards several times and place them within reach of all players. You can move this pile, if needed, as the game progresses.
  • Put the gems in the Gem Mine on the board.
  • Each player chooses a gnome and puts him on the start space of the board (lower left).
  • Deal each player 10 Brawl cards matching the shirt color of their chosen gnome.
  • Designate a discard pile off the board. When the Draw pile runs out, shuffle and reuse this discard pile to form a new Draw pile.

Alright, Let's Get Started!

The shortest player goes first, and turns continue clockwise. Each turn follows this sequence: ROLL, MOVE, PLAY, DRAW, unless your movement brings you into a business, then it's ROLL, MOVE, SELL.

Step 1: ROLL and MOVE

Roll the die and move your gnome that number of stones along the trail.

If your roll allows you to enter a business, you can. No card payed [sic] or drawn in a business. The next gnome should start their turn while you are selling. (See BUSINESSES, page 2.)

Step 2: PLAY a Card (If Available)

You may play a Green Card (Item) or Purple Card (Action) from your hand. You won't always have a playable card. (See DRAW CARDS, page 2.)

Step 3: DRAW a Card

To finish, draw a new card and alert the next gnome that it's his turn. Remember, no playing or drawing a card in a business!

Draw Cards

Green Cards (Items)

These cards represent items that gnomes gather and make along the trail to sell at businesses. When you play a green card, place it face up in front of you on the table (this is called "tabling") and leave it there until you sell it later. Announce the name of the item to let the other gnomes know what you've tabled: "I'm playing Blueberries!" After tabling a card, draw to finish your turn. Nudge the next gnome.

  • Food items include: Honey, Field Mushrooms, Blueberries, Walnuts, Hazelnuts, Strawberries, Juniper Berries, Blackberries, Elderberries, and Truffles.
  • Non-food items include: Baby Field Mouse, Whittled Flute, Woven Basket, Flax, Bouquet of Wildflowers, Small Deer Antler, and Firewood.

Purple Cards (Actions)

Purple cards trigger specific actions described on the card. These cards are only played on your own turn. If causing a gnome to miss a turn, leave the Purple card tabled in front of that gnome. Discard when the effect is expired. If you're targeted with an action, you must give what gems you can. No hiding your stash!

Red Cards (Interrupt or Defend)

Red cards are used to interrupt an opponent's turn or defend yourself. Once played and the effect is carried out, Red cards are discarded. If more than one interrupt card is played at once, solve them clockwise starting with the gnome whose turn it is.

An Oh Gnome You Don't! card cancels an attack or action. You can play an Oh Gnome You Don't! card to cancel another Oh Gnome You Don't! card.

Businesses

Gnomes can sell their items at Grub & Grog Pub, Gnome Depot, Toadstool Cafe, and Tinker's Cart.

Entering a Business: Roll and move into the business. No need for an exact roll, this ends your movement. No brawling in a business and don't play or draw a card. The next gnome should start their turn while you are selling.

While in a Business

You may sell any or all of your tabled items for gems, which you collect from the Gem Mine in the largest denominations possible. Some items are worth more at certain businesses. Businesses are the only place a gnome can trade gems up to gold, which are protected from most attacks (such as trading in two red gems for a single gold gem worth 10 gems).

Example of Selling Items at Gnome Depot: You've tabled Honey (4 gems), Firewood (normally 4 gems, but 6 gems at Gnome Depot), Field Mushrooms (3 gems), and Truffles (6 gems). Sell them all for 19 gems: one gold (10), one red (5), one blue (3), and one black gem (1).

Tinker's Cart: At the Tinker's Cart, gnomes roll the die to determine gem values to collect for each tabled item they wish to sell. Unsold tabled items are redeemed for half value at the end of the game. Other business rules apply as usual.

Gems and the Gem Mine

Each colored gem is worth a different amount, like it shows here and on the board near the Gem Mine. Gems are valued in units of 1, and when collected, you must take them in the biggest denomination possible. The gold gems are a bit more protected than the other gems in attacks. It's a good idea to consolidate up to gold when in a business, which is the only place a gnome can change up to gold.

If you need to swap gems from the Gem Mine to respond to a brawl or make a payment, just trade down what you need. Make sure everyone can see your gems. No hiding your treasure!

The gem art on the board and in this section shows the values 1 (black), 3 (blue), 5 (red), and 10 (gold).

Brawling

Brawling takes place when a gnome moves onto an occupied trail stone, either by rolling or when two gnomes are brought together by a Purple Card (Action), and at least one gnome on the trail stone wants to brawl. You can only brawl once at each trail stone unless a new gnome moves onto the same trail stone. Absolutely no brawling in a business. It's bad manners.

  • Always keep your used and unused Brawl cards secret from other gnomes.
  • On a gnome's turn, brawling happens before playing a card. Roll, Move, BRAWL, Play, Draw.
  • If every gnome sharing a trail stone agrees not to brawl, they just share a chat and chuckle and remain friends instead.

If at least one gnome wants to brawl, it's on!

Each gnome sharing the trail stone looks through their unused Brawl cards and selects one. Hold the card in your hand face down. Once all brawling gnomes are ready, count "3, 2, 1, BRAWL!" Reveal cards at the same time and announce the title of your card: "Toe Stomp!"

The gnome with the highest number wins the brawl!

The winning gnome collects gems from all involved in the brawl, equaling the difference between the winning Brawl card number and the card number of each other brawling gnome. Gnomes may make change from the Gem Mine, if needed, but trade down only what you need. If a gnome does not have enough gems to pay, he gives what he can.

For example, if the blue gnome holds out "7 - Toe Stomp" and the green gnome holds out "10 - Wedgie Yank", the green gnome collects three gems from the blue gnome. (10 minus 7 equals 3 gems paid to green gnome.)

If there's a tie between two gnomes, nothing happens. No hard feelings. A tie between more than two gnomes? Those gnomes settle the tie by each rolling the die to see who wins with the highest roll. The winning gnome collects gems from all except those he tied with.

Each gnome creates their own discard pile of used Brawl cards, face own [sic: as printed; "face down" is presumably intended] and partially tucked under the edge of the board. Always keep your Brawl cards secret from other players.

Out of Brawl cards? Tough luck! You'll have a zero each time someone brawls with you.

Trail Events

Slug Slime

Land exactly on the green stone to slide your gnome along the Slug Slime to the other side. This counts as moving one stone along the trail.

Troll Bridge

Guarded by the nasty troll, the bridge is a dangerous area! Approach with caution! During a gnome's movement, pause on the blue stone and decide whether to pay five gems to cross the bridge or take your chances on the trail behind. As always, trade down gems if needed when paying or losing gems. If losing 2 items, discard only Green cards tabled in front of you. When discarding half of your hand randomly, round down. All gems paid or lost go to the Gem Mine and cards to the discard pile.

Gnomes who are sent back to a stone space before the Troll Bridge decide which route they take forward again. Gnomes who are moved with an action card to a stone past the bridge avoid paying a toll.

Winning the Game

Every gnome completes the trail to arrive at the Gnome Cottage, where lovely Gnomalina awaits! Cards may no longer be played by or against a gnome in the Gnome Cottage. Any tabled items remaining are added up together and redeemed for half of their regular gem value, rounded down. Discard all cards.

Gnomes collect or pay gems from/to the Gem Mine depending on their finishing place:

  • 1st Place: Collects 8 Gems
  • 2nd Place: Collects 5 Gems
  • 3rd Place: Collects 2 Gems
  • 4th Place: No Gems Won or Lost
  • 5th Place: Pays 2 Gems
  • 6th Place: Pays 4 Gems

When all gnomes have finished, each gnome totals their treasure. The gnome with the most value in gems wins the game and the hand of Lady Gnomalina as his bride-to-be. She is very fond of gems!

If there's a tie between two gnomes, the gnome with the highest Brawl card wins. Highest Brawl cards tied? Then the gnome with the next highest Brawl card wins!