Oceans: The Deep – Promo Pack 2
Oceans: The Deep – Promo Pack 2 Rulebook
Table of Contents
Table of Contents
Deep Traits and Events
Blood Bath
Migrate 3 — Event — Resolution 97 — Bundle #2
Printed text: Instead of your usual feeding turn, each of your species with [Attack 3] or greater may attack this turn.
Rulings:
- Event cards are another kind of Deep card. They have one-time effects, and are then removed from the game. Like other Deep cards, event cards have a cost equal to their migrate number. The rules section has further details about how events work.
- Once you’ve replaced your normal feeding turn with an effect like Blood Bath, you can’t use another event like Overgrazing to replace it again. You can only play one “instead of your usual feeding turn” event per turn.
- In between each species’ feeding turn, triggers resolve, overpopulation is checked, and scenarios are activated or deactivated.
- Species with Tentacled or other traits that allow them to feed additional times may attack additional times during Blood Bath. They can’t use the additional feedings to forage. Species that attack multiple times during Blood Bath have to take their additional feedings consecutively.
- A species that makes a “retaliation attack” with an effect like Bioluminescent Lure or Burrower during a Blood Bath can still take a regular feeding turn. Likewise, a species that’s already taken its regular feeding turn can still make a “retaliation attack” later in the turn.
- A species that overpopulates from its own feeding turn can't feed again during that turn, but a species that overpopulates during another species' feeding turn (from gains, for example) can still feed later in that turn. If one of your species overpopulates because one of your other species attacked during a Blood Bath, that species can still attack later in the turn.
- Species that can ignore their own [Can't attack] icon, like species with Bubble Net, can attack during a Blood Bath. A species with Bubble Net must have at least [Forage 3] to attack during a Blood Bath.
- Eligibility to attack is determined as each feeding turn begins. If a species’ [Attack] increases to 3 or more during a feeding phase (for example, if it has Swarming and it gained population from another species’ attack), then it can attack. If a species’ [Attack] drops below 3 during a feeding phase, then it can’t attack again.
Feeding Frenzy
Migrate 4 — Event — Resolution 99 — Bundle #2
Printed text: Instead of your usual feeding turn, each of your species without [Can't attack] may attack this turn.
Rulings:
- Event cards are another kind of Deep card. They have one-time effects, and are then removed from the game. Like other Deep cards, event cards have a cost equal to their migrate number. The rules section has further details about how events work.
- Once you’ve replaced your normal feeding turn with an effect like Feeding Frenzy, you can’t use another event like Blood Bath to replace it again. You can only play one “instead of your normal feeding turn” event per turn.
- In between each feeding, triggers will resolve, overpopulation will be checked, and scenarios will be activated or deactivated.
- Species with Tentacled or other traits that allow them to feed additional times may attack additional times during Feeding Frenzy. They can’t use the additional feedings to forage. Species that attack multiple times during Feeding Frenzy have to take their additional feedings consecutively.
- A species that makes a “retaliation attack” with an effect like Bioluminescent Lure or Burrower during a Feeding Frenzy can still take a regular feeding turn. Likewise, a species that’s already taken its regular feeding turn can still make a “retaliation attack” later in the turn.
- A species that overpopulates from its own feeding turn can't feed again during that turn, but a species that overpopulates during another species' feeding turn (from gains, for example) can still feed later in that turn. If one of your species overpopulates because one of your other species attacked during a Feeding Frenzy, that species can still attack later in the turn.
- Species that can ignore their own [Can't attack] icons, like species with Bubble Net, can attack during a Feeding Frenzy.
- Eligibility to attack is determined as each feeding turn begins. If one of your species loses all of its [Can't attack] icons during the feeding phase (perhaps by using Rapid Mutation to swap those traits away, for example), then it can take a feeding turn and attack.
Go Fish
Migrate 1 — Event — Resolution 100 — Bundle #2
Printed text: Name a Surface trait. Everyone gives you all copies of that trait from their hand. Play every card you get.
Rulings:
- Event cards are another kind of Deep card. They have one-time effects, and are then removed from the game. Like other Deep cards, event cards have a cost equal to their migrate number. The rules section has further details about how events work.
- You can choose any Surface trait, whether or not you have any copies of that trait in your hand. If you already have copies of that Surface trait in your hand, treat them as if you gave them to yourself. You can, and must, play them as part of the effect of Go Fish.
- The cards played with Go Fish are played as part of the same action as Go Fish. You can play them as traits to evolve species or use them to migrate, just as you would normally. You must play all the cards you get, as well as any cards with the chosen name that you already had.
- Go Fish only lets you get and play Surface traits. You won’t get the Deep version of the Surface trait you named, even if another player has it. You can’t play the Deep version of the Surface trait you named, even if you already had it in your hand.
- Players have to give you all the copies of the named trait they have in their hands, and you have to play any copies of the named trait that you already had in your hand. Secretly keeping a copy of the named trait in your hand is cheating. Dealing with cheating is currently beyond the scope of this document; consult your playgroup and local laws for guidance.
Great Migration
Migrate 1 — Event — Resolution 101 — Bundle #2
Printed text: Migrate up to 10 population from the Ocean or the Reef. You may rearrange the order of your species boards.
Rulings:
- Event cards are another kind of Deep card. They have one-time effects, and are then removed from the game. Like other Deep cards, event cards have a cost equal to their migrate number. The rules section has further details about how events work.
- You have to migrate at least 1 population. You can’t choose to migrate 0 population.
- The population that is migrated must all come from the same place and go to the same place. You can’t take some population from the Reef and some from the Ocean, or from two Ocean zones.
- The species boards that you rearrange keep their traits and population when they’re moved.
Hibernating
Migrate 3 — Defensive (upside down text only) — Resolution 102 — Bundle #2
Printed text:
- [Right side up]: May feed 2 additional times. After aging, you may rotate this card.
- [Upside down]: Aging -1. Can't feed or be attacked. After aging, you may rotate this card.
Rulings:
- Hibernating has two text boxes in one, representing two different states that the trait can be in. The card is played with the card name right-side up and the migrate number in the bottom left corner, like any other trait. When the text says “rotate”, that means to rotate the card 180 degrees so that the other text box is right-side up. Whichever text is right-side up at any given moment is the text box that has an effect. The other text box is simply disregarded entirely.
- Hibernating only counts as a defensive trait if the “upside-down” text box is in effect.
- The “Aging -1” effect can’t reduce a species’ aging rate below 0.
- If a species with Hibernating ages nothing, because of an effect like Slow Metabolism or Telomere Repair, it still counts as having gone through aging. You can rotate Hibernating after it would have aged.
- You may rotate Hibernating after each time the species would age. If it would age multiple times in one aging phase from the effect of Degenerative Virus, you may choose to rotate it after each time.
- “Can't feed” is shorthand for “can't attack or forage”. This includes attacks made outside of a usual feeding turn from effects like Burrower.
- If a species creates a copy of Hibernating with an effect like Hybridization, the copy is created “right-side up” as if it were just played, regardless of the state of the trait that’s being copied. A copy of Hibernating can be rotated independently of the original trait it’s copying. (A physical marker may be useful as a memory aid.)
Proliferation
Migrate 1 — Event — Resolution 110 — Bundle #2
Printed text: Take up to 10 population from your score pile and add them to any number of species in play.
Rulings:
- Event cards are another kind of Deep card. They have one-time effects, and are then removed from the game. Like other Deep cards, event cards have a cost equal to their migrate number. The rules section has further details about how events work.
- The migrate number cost of Proliferate is not part of the population that you distribute among species. It still goes to your choice of either the Reef or the Ocean zone, just like paying the cost for any other Deep card.
- You have to distribute at least 1 population from your score pile. You can’t choose to distribute 0 population, even if there were some possible reason you might want to. In other words, you need at least 2 population in your score pile to play this event.
- You may distribute the population from your score pile to any number of species. You can put it all on one species, or give 1 population to up to 10 species, or some other arrangement.
- You may put population on your opponents’ species.
- You may use Proliferate to cause a species to overpopulate. Overpopulation won’t be checked until you’re done placing population on each species.
Event Cards
The rules for event cards were included with the special insert for Kickstarter backers. However, if you don’t have the Kickstarter insert, the rules for event cards are included here.
- Event cards are another kind of Deep card. Events have a purple textbox and a lightning-bolt-shaped event icon like the one on some Scenario cards. Instead of being played as traits, they have one-time effects.
- Like Deep traits, playing an event requires paying a cost equal to its migrate number. Before playing the event, move population equal to the migrate number from your score pile to one location: the Reef or any Ocean board. After being played, event cards are removed from the game instead of put into the discard pile.
- Most event cards are played during your play cards phase as an action, just like Deep traits. A few events, like Bioluminescent Lure, are played at other times, which will be described in their rules text.