Not Alone FAQ
95 questions players ask · Updated Nov 12, 2026 · Full rulebook
Object of the Game and Winning
Setup
Place Cards
- Are two Place cards adjacent when they only touch diagonally or do not touch at all?
- In what order are the two Place cards from the Artefact resolved?
- Can a Hunted use both the River and the Artefact in the same turn?
- Can a Hunted copy the power of a place that holds a Hunt or Artemia token?
- If Detour moves a Hunted onto the Jungle, do they take back the card they played and a card from the discard pile?
- How does Detour work when a Hunted is resolving the two places of the Artefact?
- Can a Hunted take back the Place card they just played in the same round?
- When The Lair is used, does it take back all discarded Place cards or only one?
- If the Lair copies the Jungle or the Swamp, does the Lair itself return to hand?
- How does a Hunted get Place cards 6 to 10?
- Can the Rover take a second copy of a Place card the Hunted already owns?
- Can a Hunted play the Artefact again by taking it back from the discard pile in Phase 1?
- If a Hunted plays two cards with the Artefact and is caught on one, what happens when the last Will is lost?
- Can the Beach or the Wreck power be used more than once per turn?
- If a Hunted has only one Place card left after playing the River, can they play it?
Hunt Cards
- When does Detour move a Hunted during Phase 3?
- Can Detour move a Hunted onto a place that is not in their hand?
- After Detour or Retreat moves a Hunted, whose place power applies?
- When a Hunt card places the Artemia token, does the standard Artemia effect still apply?
- Do Hunt cards with the Artemia symbol only affect the Hunted caught by the Artemia token?
- Does a sniper-symbol Hunt card only work when someone is caught on its targeted place?
- Can an Artemia-symbol Hunt card give the Artemia token before the Rescue counter reaches the Artemia spaces?
- Does Despair stop Survival cards being drawn at the Shelter and the Source for the rest of the turn?
- When an Artemia-symbol card such as Despair is played in Phase 1, when is the Artemia token placed?
- Does Forbidden Zone make a Hunted discard a Place card they already played this round?
- Can the Hunt deck run out, or can every Hunt card end up in the Creature's discard pile?
- Can the Creature place more than one Hunt token on the same Place card?
- If two Hunt cards were played last turn, which one does Flashback copy?
- Can the Creature play more than one Hunt card in a turn?
- Can the Creature play Tracking right after drawing it in Phase 4?
- How does Persecution limit take-backs from the discard pile, including with the Swamp?
- When Indirect Way moves a player after the Artefact opens two places, does it move the player from one place or from both?
- When Clone duplicates the Creature's token, can a Hunted copying the Lair use both places' powers?
- If a Hunted must discard a Place card because of the Artemia token but has none in hand, what happens?
- Do two Artemia-symbol Hunt cards in one turn double the Artemia token's effects?
- If Mirage makes two places ineffective, can a Hunted there still take back a Place card from the discard pile?
- Can the Creature choose which place Cataclysm disables after a Hunted has played the River?
- If a Hunt card places a token straddling two places, does it count on both, and where can it move?
- Does Force Field keep its two blocked places unplayable for the whole turn, even if a Hunted gives up?
Survival Cards
- Can the Creature move its token again after a Hunted plays Vortex?
- Do Survival cards such as Dodge or Detector protect only the player who played them?
- If a Hunted plays Dodge, can they still use their own place's power?
- Does Dodge protect against a Creature token that Clone has copied?
- Can a Hunted play Gate while standing on a place with an Artemia or Creature token to copy an adjacent place?
- When does Gate take effect, given it is a Phase 3 Survival card?
- If a caught Hunted holds a Drone or Gate card, can they play it to avoid the Creature token's effect or take another action?
- Can the Drone copy a place's power when a Hunt card has disabled your own place?
- In what order do Hunt and Survival cards played in the same phase take effect?
- If a Survival card moves the Artemia token, does it still cover two places from a Hunt card?
- Can a Survival card that moves the Creature token send it to a place no one has explored?
- Can a Hunted draw Survival cards other than through the Shelter and the Source?
- What happens when the Survival deck runs out?
- Can a Wrong Track card obtained from the Shelter be played in the same Phase 3 to move the Creature?
Turn Phases
- In what order does Phase 3 Reckoning resolve the places and tokens?
- Can an Artefact move save a Hunted who is caught, if the move happens before the Hunt token resolves?
- What must a Hunted with no Place cards in hand do in Phase 1?
- Can a Hunted skip playing a Place card in Phase 1 by losing a Will counter instead?
- If Force Field blocks every Place card left in hand, must the Hunted resist or give up in Phase 1?
- Can a Phase 1 Hunt card such as Despair still be played after the Hunted have played their Place cards?
- Where can the Artemia token go, and what do the Artemia symbols on the Rescue track do?
- Does the Rescue counter still advance when the Creature catches a Hunted?
- If a Hunted takes a played Place card back to hand, is it still discarded at the end of the round?
- When can a Hunt or Survival card be played within its phase?
- If a Hunted loses their last Will before their place power applies, can they still use that power?
Will Counters and Assimilation
- If a Hunted has one Will counter left and must lose two, how many do they lose?
- When a Hunted loses their last Will in Phase 1 or Phase 3, do they get their Will counters and Place cards back right away?
- Can a Hunted hold a fourth Will counter, for example from Blood Thirst or Adrenaline?
- How far does the Assimilation counter move when Hunted give up in Phase 1?
- How far does the Assimilation counter move in Phase 3 when several Hunted are caught or lose their last Will?
- Do Will losses from Mutation or Scream advance the Assimilation counter?
- If a Hunted is caught by a Creature Hunt card with their last Will, is the catch still applied when a Will loss returns their cards?
- When a Hunted resists, can they recover a discarded Survival card?
- When a Hunted gives up after losing their third Will by resisting, do they get all their discarded cards back?
Communication and Visibility
- Can the Hunted talk to each other at any time, or only in Phase 1?
- Can the Hunted use a secret code that the Creature cannot understand?
- Can Hunted show their Survival cards to other Hunted?
- Can the Creature see how many cards each Hunted holds?
- Can the Creature see the Hunted's discard piles?
- Can the Hunted see the Creature's Hunt cards?
Not Alone: ExplorationExpansion
- Can a Hunted copy a place's power when Cataclysm has made that place ineffective?
- Can two places with the same number be in the discard pile or on the Artemia planet in Exploration?
- How do the Exploration versions of Interference, Amplifier, Ingenuity and Drone differ from the base cards?
- How many uses does the Dome need to move the Assimilation counter back one step?
- Is the Dome limited to one use per turn, like the Beach?
- How do the Labyrinth's reveal and copy options work?
- If the Creature token lands on the Portal, are the Hunted there caught, and can they still use it?
- If the Pole's power costs a Hunted their last Will, does it resolve before the Assimilation counter moves?
- What does the Anguish Hunt card do, and can a Hunted resist when it is played?