Nightfall: Crimson Siege
Nightfall: Crimson Siege Rulebook
Table of Contents
Table of Contents
Summoning
This set brings a new feature to Nightfall: faceless hordes of summoned ghouls! These are handled with the Summon deck and the three types of Summon Ghoul cards. Shuffle all the Summoned Ghoul cards together and place them face down to create the Summon deck.
When a card instructs a player to Summon, it will list a number after it (e.g., "Summon 2" or "Summon equal to the number of cards in your hand"). The player draws that number of cards from the Summon deck and places them in play. Summoned Ghouls are, of course, minions under the control of the player whose card summoned them.
Summoned Ghouls act like normal minions in every way but one: when they would be destroyed, discarded from play, or returned to your hand, instead place them on the bottom of the Summon deck, face down.
In the world of Nightfall, necromancers never run out of dead bodies to animate...
Supplemental FAQ
Better Him than Me (CS): Influence is lost at the end of the turn, so using this card during an opponent's turn will only summon based on what influence you've gained during that same turn.
Incinerate (CS): The kicker does stack with other similar effects.
Jorgen Jacobsen (CS): The chain text includes this card.
Leftover Bits (CS): The kicker causes you to claim the card immediately, even outside of your own turn. Using Feed lets you rechoose where to attach this card after you Summon "Songbird 27". The kicker can affect the wound card you just received.
Might Makes Right (CS): The kicker causes you to permanently gain the chosen card.
Rabid Mutation (CS): Minions cannot have more health then [sic] the greatest number of slashes along the edge of their card.
Silber Wolfhond (CS): The minion gained from the chain text is permanent.
Volpe Volante (CS): The chain text includes this card.