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Night of the Living Dead: A Zombicide Game – D1: Another Take thumbnail

Night of the Living Dead: A Zombicide Game – D1: Another Take

Expansion for Night of the Living Dead: A Zombicide Game

Night of the Living Dead: A Zombicide Game – D1: Another Take Rulebook

Table of Contents

Table of Contents

  • Objectives
  • Special Rules
  • Tile Layout
  • Map Legend

Objectives

Strength in unity. The game is won as soon as these conditions are met during an End Phase:

  • All Survivors are in the house (building Zones on tiles 1R, 2R, 3R, and 4R).
  • All Survivors have at least one Ranged weapon in their inventory.
  • There is no Relative on the board.

Special Rules

  • Setup.

    • Survivors have no Starting Equipment to begin with.
    • Place Walker miniatures in the designated Zones. They don't Move until they have an open path to Survivors.
    • Survivors are split in teams of two: Barbra and Ben, Helen and Harry, Judy and Tom. Each team starts the game on a different Survivor Starting Area (you choose).
  • This way only. Doors can only be opened by Survivors having an Axe or a Chainsaw equipped in Hand. Survivors cannot open Closed Barricades.

  • Everything in its right place. The Melee and Ranged Equipment decks can only be Searched in the designated Zones.

  • It's time for Zombicide! All Survivors switch to Zombicide Mode as soon as each of them has a Ranged weapon in their inventory.

Tile Layout

Tiles needed: 1R, 2R, 3R, 4R, 5R, & 6R.

RowTiles
11R, 4R
22R, 3R
35R, 6R

Map Legend

  • Survivor Starting Area
  • Spawn Zones
  • Closed Door
  • Closed Barricade
  • Closed Stairs
  • Searching Zone: Melee
  • Searching Zone: Ranged