Night of the Living Dead: A Zombicide Game – D2: Popcorn at Dawn
Night of the Living Dead: A Zombicide Game – D2: Popcorn at Dawn Rulebook
Table of Contents
Table of Contents
Objectives
Popping the corn! The game is won as soon as both conditions are met simultaneously:
- All Red Ghoul Spawn tokens are in the White Ghoul Spawn token's zone (see Special Rules).
- A Molotov is thrown into that zone, destroying all Spawn tokens.
Special Rules
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Setup.
- Survivors start in Zombicide Mode.
- Set the 5 Open Barricade tokens in the designated Zones.
- Set aside all Barricade and Door Opening cards from the Ghoul's deck. They won't be used for this mission.
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Equipment stashes. The Melee and Ranged Equipment decks can only be Searched in the designated Zones (and only while the Survivor is in Zombicide Mode).
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Uninvited Guests. All Relatives have 2 Actions per Activation. After all Ghouls (including Relatives) have gone through the Activation Step and resolved their first Action, Relatives go through the Activation step again, using their second Action to attack a Survivor in their Zone or Move if there is nobody to Attack. A Survivor who eliminates a Relative may switch to Zombicide Mode.
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This might be helpful! A Survivor may spend 1 Action to take an Open Barricade token in their Zone and put it on their Dashboard. Survivors may carry multiple Barricade tokens at a time. They do not take up space in their inventory and may be traded as Equipment. No window can be blocked by a Barricade.
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The car of sweet corn cake has arrived! Spawn tokens are not moved by Molotovs. A Survivor standing on a Red Spawn Zone, with the car on the same tile, may spend a Barricade token from their inventory for free. The Red Spawn Zone token is then moved to the White Spawn Zone. The Survivor then earns 5 XP and may switch to Zombicide Mode.
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Hold on tight! We're getting there! Each Red Spawn token in the same Zone as the White Spawn Token always spawns at the Blue Danger Level (regardless of the Survivors' current Danger Level). The White Spawn token spawns normally.
Tile Layout
Tiles needed: 1V, 2R, 3V, 4R, 5V, & 6V.
| Row | Tiles |
|---|---|
| 1 | 2R, 6V |
| 2 | 1V, 3V |
| 3 | 5V, 4R |
Map Legend
- Survivor Starting Area
- Open Door (2x)
- Open Barricade (5x Barricade tokens)
- Car token
- Spawn Zones (6x)
- Searching Zone: Melee
- Searching Zone: Ranged