Nidavellir: Idavoll
Nidavellir: Idavoll Rulebook
Table of Contents
Table of Contents
Game Components
- 20 Mythology cards including:
- A · 5 Giant cards
- B · 5 Mythical animal cards
- C · 5 Norse god cards
- D · 5 Valkyrie cards
- 1 special Gullinbursti card
- 1 Scoring pad
- 5 Power tokens
- 5 Strength tokens
- 5 Capture tokens
- 10 Class tokens, to put at the top of the column if needed
Setup
Shuffle the Mythology cards.
Place X cards on the Dancing Dragon Tavern sign (X = 9 cards with 2 or 3 Elvalands, 12 cards with 4 Elvalands and 15 cards with 5 Elvalands).
Place the other Mythology cards next to the Royal Treasure.
The remainder of the setup is the same as in the base game.
Management during the game with the IDAVOLL expansion
Through Age 1, when the Dwarves enter in turns 1, 2 and 3, proceed this way:
- reveal as many Mythology cards in the second Tavern, the Dancing Dragon Tavern, as Elvalands playing,
- place Dwarf cards from Age 1 in the first and third tavern as in the base game.
Reminder: reveal 3 cards in each Tavern with 2 Elvalands.
After the 3rd turn, place Age 1 Dwarf cards in all the taverns. Play as in the base game until the Age 1 deck is exhausted.
That implies that the Age 1 will be one turn longer with this expansion: 5 turns at 2-3 Elvalands and 4 with 4-5 Elvalands.
All the rules of Nidavellir and Thingvellir apply as normal.
At the end of the game, indicate the values of your Norse god, Giant and Valkyrie cards in the matching box of the scoring pad.
Note: In a game with 2 Elvalands or with Thingvellir, the unused Mythology cards are not discarded. Put them in the game box, they will not be of any use.
The capabilities of the Mythology cards
The Mythical Animals
As soon as you recruit a Mythical Animal, place it in your army in the matching class.
Each Mythical Animal has a specific ability:
Durathor
Has 1 Hunter rank.
Reduces the discard effect of Dagda by one card.
Note: in other words, if you own Durathor, Dagda will only discard 1 card instead of 2 when she arrives in your army.
Garm
Has 2 Explorer ranks.
Adds 9 and 0 points to your Explorer Bravery Value + 1 point per rank present in the Explorer column, including his own.
If you win the Explorer Distinction: draw 6 cards from the Age 2 deck (instead of 3) and keep 1.
Note: Garm works the same way as Idunn but adds 1 point per rank instead of 2.
Hreasvelg
Has 1 Blacksmith rank.
Take the special card Gullinbursti and place it in the column of your choice.
Nidhogg
Has 1 Warrior rank.
Adds 5 points to your Warrior Bravery Value +2 points per rank present in the Warrior column, including his own.
Note: Nidhogg works the same way as Idunn for the Explorers.
Ratatosk
Has 1 Miner rank.
Adds 2 points to your Miner Bravery Value.
When determining the Bravery Value for each class, each pair of 0 point rank adds 1 point to the Miner Bravery Value before the multiplication by the amount of ranks.
Example: Serge owns 2 Miners with a value 0, 2 with a value 1, Ratatosk and Zoral. So, he has: 8 ranks and 5 Bravery points + 2 as he has 2 pairs of value 0 ranks. At the end of the game, his Miner Bravery Value is 7 x 8 = 56.
The Norse gods
As soon as you recruit one of the gods, put the card in your Command Zone with 1 Power token on it.
You may activate his or her ability once in a game by discarding the Power Token of the matching God card.
As a reminder, a turn is composed of: the entrance of the Dwarves, the bidding choice and the resolution of the 3 Taverns.
Frigg
When you choose a Dwarf card or a Royal Offering in the Tavern being resolved, place 1 of the cards below the deck to draw 3 cards from the current Age deck and keep 1. Put the 2 remaining cards under the deck in the order of your choice.
You will then know 3 cards of the last Tavern of this Age.
Adds 12 points to your final Bravery Value.
Note: the ability of Frigg cannot be triggered on the last turn of the Age 1 or 2.
Thor
When a discard effect should trigger, you can cancel it. In the base game, this effect works on the discard effect of Bonfur, on 1 of the discard effects of Dagda. In Thingvellir, it works on the Brisingamen and on Hofud.
Adds 8 points to your final Bravery Value.
Example: Valeriane recruits Dagda and activates Thor. She can then discard only 1 card from her Army instead of 2.
Freya
At the end of the entrance of the Dwarves and before the biddings, you may swap one card in a tavern with a card in another tavern. Loki has priority on the ability of Freya.
Adds 15 points to your final Bravery Value.
Loki
At the end of the entrance of the Dwarves and before the biddings, you can place the Power token of Loki on 1 card of your choice to reserve that card. No one but you can recruit this card. In the end, if you recruited another card in the Tavern than the chosen card, discard the Power token of Loki at the end of your turn.
Adds 8 points to your final Bravery Value.
Odin
At the end of your turn, you may put one of your Neutral Heroes back in the reserve and recruit another Neutral Hero instead. Then, possibly apply the effect of the newly recruited Hero.
Adds 0 points to your final Bravery Value.
Example: at the end of his turn, after you have done a coin exchange, Serge activates Odin, he puts Thrud back on the card holder and takes one of the available Dwergs instead.
The Giants
As soon as you have recruited a Giant, put it in the Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant card requires you to capture one Dwarf of a specific class.
During an upcoming recruitment, if you recruit a Dwarf of this class, you can choose between capturing the Dwarf card (cf Glossary, p. 12) or placing it in your Army.
- If you capture the Dwarf card, the effect of the Giant triggers immediately and discard the matching Capture token,
- If you place the Dwarf card in your Army, turn the Giant card face down and discard the matching Capture Token. They will no longer have any effect throughout the game.
Skymir
Capture the next Hunter card you recruit to draw 5 Mythology cards from the cards next to the Royal Treasure and keep 2. Put the 3 remaining cards under the Mythology card deck next to the Royal Treasure.
Surt
Capture the next Warrior card you recruit. This will allow you, at the end of the game, to add to your final Bravery Value the value of your highest coin.
Note: if you own the majority of Warriors at the end of the game and that you have activated Surt, you will add twice the value of your highest coin to your final Bravery Value.
Gymir
Capture the next Explorer card you recruit to earn 3 times its Bravery Value when counting the final Bravery Value.
Hrungnir
Capture the next Miner card you recruit to transform immediately each of your coins with +2. This effect does not apply to the trading coins (0 or Special 3).
Apply the transformations in the order of your board, starting with the coin for the Laughing Goblin to the coins in your pouch, first the one on the left, then the one on the right. All the basic rules for coin transformation are to be applied as usual.
Note: if you own Uline and that the ability of Hrungnir triggers, apply it as explained above for the coins that are already on your board, then choose the order of transformation for the coins in your hand.
Thrivaldi
Capture the next Blacksmith card you recruit to immediately recruit a Hero card. This card does not count in the number of Hero cards you own according to the number of completed lines you have (cf insert Recruiting a Hero and Warning p.9 of the base game rule).
Example: Serge recruited Zoral thanks to Thrivaldi even if he does not have any complete line of ranks yet. When he creates his first line of ranks, he recruits a Hero card as Zoral does not count in his number of Heroes as he was recruited thanks to Thrivaldi.
Note 1: it is not possible to recruit a Hero if the requirements are not met. For instance, it is not possible to recruit Dagda if you cannot discard 2 Dwarf cards from 2 different columns.
Note 2: if you play with the expansion Thingvellir, Thrivaldi allows you to recruit a Hero card even if you own the Megingjord.
The Valkyries
As soon as you recruit a Valkyrie, put her in your Command Zone and place 1 Strength token on the highest notch of the card.
Each time you meet the requirements described on the Valkyrie, move the Strength token down one notch.
Note: once the bottom notch has been reached on the Strength track, the Strength token does not move anymore.
At the end of the game, the Valkyries add a certain amount of Bravery points according to the position of the Strength token.
Brynhildr
Each time you win a bid and that you can choose first during the resolution of a Tavern, move down one notch the Strength token on this Valkyrie.
Strength track: 0 - 3 - 6 - 10 - 16
Hildr
During Troop Evaluation, for each Distinction you are awarded, move down one notch the Strength token on this Valkyrie.
Strength track: 0 - 8 - 16 - 0
Ölrun
As soon as you place Ölrun in your Command Zone, place 1 Class token on her.
Each time you recruit a card with at least a rank of the chosen class in your Army, move down one notch the Strength token on this Valkyrie.
Strength track: 0 - 3 - 6 - 10 - 16
Note: The Neutral Heroes Ylud and Thrud as well as the Olwyn doubles and Gullinbursti do not trigger Ölrun as there are no class ranks on these cards. They are neutral ranks.
Sigrdrífa
Each time you recruit a Hero card, regardless of how, move down one notch the Strength token on this Valkyrie.
Strength track: 0 - 0 - 8 - 16
Note: the ability of Odin does not trigger Sigrdrífa.
Svafa
Each time you realise a betterment (cf Glossary, p.12) while trading or transforming a coin, move down one notch the Strength token on this Valkyrie per point of betterment.
Strength track: 0 - 4 - 8 - 16
Example: Serge should take a value 7 coin in the Royal Treasure following a trade. The value 7 and 8 coins are not available, therefore, he takes the value 9 coin and moves down 2 notches the Strength token on the Strength track on Svafa.
Glossary
Capture Action of the Giants. Put the captured card under the Giant card keeping the rank apparent. The rank has no more value and will not be counted unless stated otherwise on the Giant ability. The Giants only capture Dwarf cards recruited in a tavern. If you put a Hero, Mercenary, Mythical Animal or a special card, place this card in the column and put the Capture token back at the bottom of the column.
Betterment The base rules state that, when trading or transforming a coin, if the coin of the desired value is not available, you take the next highest available coin. That is what is called a "betterment". Taking a lower value coin if there are no higher value coins available is not a betterment.