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Neuroshima Hex! Mad Bomber

Expansion for Neuroshima HexExpansion for Neuroshima Hex! 3.0: Mississippi

Neuroshima Hex! Mad Bomber Rulebook

Table of Contents

Table of Contents

  • Token Type
  • Mad Bomber Description
    • Trap

Token Type

Neutral token (Żeton niczyj): the token belongs to no faction and is treated by all players as an opponent's token. It blocks the line of fire; it cannot be moved with your own Move token (Ruchu); you cannot connect your Modules (Moduły) to it; it wounds every target within its range, and vice versa; and it can be pushed, networked (sieciować), captured (przejmować), and so on.

It is introduced at a cost of 1 token from your draw (dociąg) of three tokens. At the start of the game the neutral token lies beside the board and waits to be introduced by any player. To introduce it, a player must additionally discard 1 token from their draw of three tokens. The player places the neutral token on any empty space on the board.

When the neutral token is eliminated, it is again placed beside the board, and any player may again introduce it into the game at a cost of 1 token from their draw.

Mad Bomber Description

Trap

Any attack on any wall (ścianka) of Mad Bomber causes Mad Bomber to explode, dealing 1 wound to each adjacent unit, including HQs (Sztab). After exploding, Mad Bomber is removed from the board.