Neuroshima Hex! 3.0: Terrain tiles
Neuroshima Hex! 3.0: Terrain tiles Rulebook
Table of Contents
Table of Contents
Jungle (green)
During a shooting attack (atak strzelecki), a jungle space is treated as if it were occupied by an opposing unit.
A jungle space blocks the line of fire, whether it is empty or occupied by a unit. It is the last space to which a shooting attack can be made.
The Sniper attack (atak snajperski), Gauss Cannon (Działko Gaussa), Mortar (Moździerz) and Bomb (Bomba) ignore the forest as an obstacle; their operation does not change.
Misty swamps (blue)
When playing an Instant Move token (żeton Natychmiastowego Ruchu) or using the Mobility (Mobilność) ability, you may perform a special Move with a unit located on a misty swamp space. This Move consists of moving the unit to any other empty misty swamp space on the board.
Hills (red)
Increases the Endurance (Wytrzymałość) of units located on hills by 1 point. When such a unit receives one wound, it does not die; place a wound marker (znacznik rany) on it.
If a unit moves to a space other than a mountain, it immediately loses 1 Endurance point. If it was remaining on the board only thanks to that point, it dies immediately. This does not apply to Staffs (Sztaby).
Additionally, a shooting attack made by a unit located on a hill is treated as a Sniper attack (atak snajperski).
Exception: the Mortar still attacks units 2 spaces away.
Mountains (yellow)
A space unavailable to units: a Move or a Push (Odepchnięcie) onto a mountain space is impossible.
Additionally, mountains COMPLETELY block the line of fire: a Sniper attack, Gauss Cannon or Mortar cannot select as the target of an attack a unit located behind mountains.
A Bomb cannot be dropped onto a mountain space.
Availability
The tokens can be purchased in the Portal shop (sklepik Portalu) for 10 PLN.