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Neuroshima Hex! 3.0: Orbital thumbnail

Neuroshima Hex! 3.0: Orbital

Expansion for Neuroshima Hex

Neuroshima Hex! 3.0: Orbital Rulebook

Table of Contents

Table of Contents

  • Tile Type
  • Placed on the Board at the Beginning of the Game
  • Description

Tile Type

Shared tile: it is shared by all factions, and every player treats it as his own. It does not block the line of fire. It can be moved by the Move token and can have players' modules attached to it. It cannot be damaged (with the exception of the Air Strike, which affects all units), pushed back, captured, or disabled by a net.

If it is destroyed, the Orbital leaves the game.

Placed on the Board at the Beginning of the Game

At the beginning of the game, before HQs are placed, this tile is placed on any hex on the board except edge hexes and the center of the map.

Description

The Orbital is a module tile common to all players. During a player's turn, the player can use it only once, after paying the cost of two Toughness points of the player's HQ.

Feature: one unit (including the HQ) connected with the Orbital may perform all of its actions exactly like during a Battle.