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Neuroshima Hex! 3.0: Assassin thumbnail

Neuroshima Hex! 3.0: Assassin

Expansion for Neuroshima HexExpansion for Neuroshima Hex! 3.0: Mississippi

Neuroshima Hex! 3.0: Assassin Rulebook

Table of Contents

Table of Contents

  • Token Type
  • Introducing the Token
  • Assassin Description
  • Availability

Token Type

Neutral token (Żeton niczyj). The token belongs to no faction. All players treat it as an opponent's token:

  • it blocks the line of fire;
  • it cannot be moved by a player's own Movement token (Ruchu), and a player's own Modules cannot be connected to it;
  • it wounds every target within its range, and every target within its range wounds it;
  • it can be pushed (odpychać), networked (sieciować), captured (przejmować), and so on.

Introducing the Token

The token is introduced at the cost of 1 token from the draw of three tokens (dociąg).

At the start of the game the neutral token lies beside the board and waits to be introduced into play by any player. To introduce it, a player must discard 1 additional token from their draw of three tokens. The player places the neutral token on any empty field of the board.

After the token is eliminated, it is placed beside the board again. Any player may then introduce it into play once more, at the cost of 1 token from the draw.

Assassin Description

Special initiative: if any player plays a Battle token (Bitwy) on the Assassin, then instead of resolving a Battle, the Assassin attacks every target within its range.

During a normal Battle the Assassin attacks no one.

Availability

The Assassin token could be won as one of the rewards in the Dice Tower Season 10 Kickstarter campaign in February 2014. It could also be bought as part of one of the packages priced at USD 24.

From March 2015 the token has been available in the Portal shop for PLN 5.