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Neolithic: Advanced Cultures

Expansion for Neolithic

Neolithic: Advanced Cultures Rulebook

Table of Contents

Table of Contents

  • Components
  • Elders
  • Advanced Forage Task
  • Festival Task
  • Trade Task
  • Dowry Task
  • Solo Neolithic
    • Setup
    • Optional Setup
    • Achievement Cards
    • End of Game

Components

Advanced Cultures adds the following components:

  • 28 forage task cards
  • 8 elder cards
  • 1 festival task card
  • 9 festival cards
  • 1 trade task card
  • 1 dowry task card
  • 8 village achievement cards

Elders

Elders are a new type of procreate/village card. Unlike normal procreate/village cards, elders cannot be played to your Village and do contain a culture part. However, each elder is especially adept at one particular task. Elders are used just like the villager part of normal procreate cards to perform tasks.

To use elders, shuffle together the elder cards and deal 1 to each player during setup. Elders replace the initial non-founder procreate/village cards dealt at the beginning of the game. All remaining elder cards are returned to the box. When using elders, players should begin the game with 3 innovate cards, 1 village/founder card, and 1 village/elder card.

Advanced Forage Task

This deck features dedicated Forage task cards not found in the original task decks. To use these new forage cards, alter the game setup by shuffling the new forage cards and dealing 8 into a facedown pile. Then, discard the top 2 cards of each non-Forage task deck and remove them from play.

This Forage task deck will replace the Forage task card used during setup for a standard game of NEOLITHIC. Any remaining forage cards are placed to the side of the play area, these may be accessed during the game through various card effects.

Festival Task

The Festival task allows players to access festival cards. The available festival cards are different each game, and offer unique abilities, as well as points and Icons.

To set up the Festival task, place the Festival task card next to the other task decks in the middle of the play area. Then, shuffle the Festival cards and place 3 festival cards faceup next to the task area. Return the unused festival cards to the box.

When a player performs the Festival task they may add one of the available festival cards to their hand.

Trade Task

The Trade task allows players to discard cards from their hand to obtain new cards using a procreate village card with either a male or female icon.

To set up the Trade task, place the Trade task card next to the other tasks in the middle of the play area. A player that plays a villager to the Trade task place a card from their hand on the bottom of its corresponding task deck, then adds the top 2 cards from the same task deck to their hand.

Example: Chris places a villager card at the Trade task. (1) They decide to place the Hunt card from their hand on the bottom of the Hunt deck. (2) Then they draw the top two cards from the same deck, adding them to their hand.

Dowry Task

The Dowry task allows you to interact with your opponent's Village using a procreate village card with either a male or female icon.

To setup the Dowry task, place the Dowry task card next to the other tasks.

The Dowry task works differently than any other task. When you use this task, place your procreate Village card on the other player's side of the task instead of your own. Choose any card in the other player's Village and move it to your hand. When the other player takes a Village turn, the villager will be returned to their hand and become their villager.

Example: Chris places a villager cards at the Dowry task, placing the card on the Jess' side of the card. (1) Chris then takes the Domesticated Sheep card from Jess' Village adding it to his hand. (2) When Jess takes a Village turn the villager card that Chris played will go to Jess' hand.

Solo Neolithic

Setup

Set up the game following the rules of the base game of NEOLITHIC. Then, take the 8 Village achievement cards and shuffle them together. Place the top 3 cards faceup in your Village. These 3 cards will be your Village Achievements for this game. The remaining 5 cards form the timer deck, and are placed in a facedown deck to the left side of the task area.

Optional Setup

You can use the following ADVANCED CULTURES modules in a solo game of NEOLITHIC:

  • Trade task
  • Advanced Cultures Forage cards
  • Elders

If you choose to use these cards, use the setup rules for the cards the same way you would in a 2 player game of NEOLITHIC. As with the two-player game, you're encouraged to play with just the base game before adding in any expansion content.

For easier solo games, at the beginning of the game, add both village/founder cards to your hand.

Achievement Cards

Each Achievement card requires you to have a certain type and number of icons in your Village at the end of the game. If you have at least the required Icons for a particular achievement card, you have completed it. Flip the completed achievement face down to show that it has been completed.

Example: (1) In this Village example the Meat/Skins achievement and the Wood/Clay/Stone achievement are would be considered completed. card. (2) The three huts achievement is not completed as there are no Hut icons present in the village.

End of Game

A solo game of NEOLITHIC ends after the last timer deck card is moved to the box. If you have completed 2 achievement cards, you win. If you completed all 3 achievement cards, you're a crafty planner! If you failed to complete at least 2 achievement cards, you lose.