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Nenuphar Jazz

Nenuphar Jazz Rulebook

Table of Contents

Table of Contents

  • Aim of the Game
  • Components
  • Setup
    • Distribution of Record Contracts
  • Turn
    • Landing on a Lily Pad
    • Fall Down to the Bottom of the Swamp
  • Next Turn
  • End of the Game
  • Appendix: Lucky Cards

Aim of the Game

Score 8 points. To get them you can:

  • Fulfill contracts
  • Get golden instruments (+1)
  • Get direct points on lucky cards

Components

  • 1 swamp
  • 3 lily pads
  • 1 first player disc
  • 16 frogs (4 per team + 2 white)
  • 27 instruments (2 purple + 1 gold per instrument)
  • 15 contract cards
  • 10 lucky cards (7 good, 3 bad)
  • 4 stage player boards
  • 1 Cardboard with 3 artisan houses
  • 1 bag

Setup

A. Each player will choose a team of frogs and the stage of their color.

B. The three lilypads are placed inside the swamp.

C. All the instruments are placed into the bag and 2 are randomly drawn and placed on each artisan house. These 6 instruments will form the initial stock (there may be repeated instruments).

Distribution of Record Contracts

D. The contract cards are shuffled and one is randomly dealt to each player. The player who has most recently played a musical instrument is player one. They will pick the best suited contract for them, from the remaining pile.

Tip: try to choose contracts that repeat instruments from your previous contract to optimise your strategy.

Player one will then hand the rest of the contracts to the player on their left (clockwise), who will then choose a contract for themselves. This will continue likewise up to the last player, who will choose 2 contracts and reverse the order.

This way, everyone will have 3 contracts in their possession: the one they received randomly, the one chosen on the way out (clockwise) and the one chosen on the way back (counter-clockwise).

The remaining contracts are discarded.

Turn

The first player will start by throwing (the first player token will rotate in each round).

The player will throw the first of their four frogs towards their target lily pad. If the throw lands outside the swamp box, the frog is thrown again.

Note: the throw must be made "one box" away from the swamp. We recommend throwing standing up and placing the frogs between the index and middle fingers for greater precision.

Example: Player 1 needs a drum set in all three of their contracts. The drum set is their priority target. The bass clef craftsman has a drum set in stock. He must therefore try to get his frog into the lily pad with bass clef to get it.

After their first throw, the player on their left will make their first throw and so on, until all players have used up their four frogs in four throws.

Landing on a Lily Pad

The three lily pads are taken out from the swamp and the count and distribution of instruments is done clockwise starting with the first player:

  • If there is a lone frog on a lily pad, they get an instrument of their choice, place it on their stage and the frog returns to their hand for the next turn. If there are two or more frogs from the same team, they may take the 2 instruments from that craftsman.
  • If there are frogs from different teams on a lily pad:
    • Tie: The instruments are distributed clockwise.
    • Majority: The team with the most frogs chooses an instrument first and places it on their stage.

Tip: try to get the golden instruments, these give you a direct point!

Note: You cannot have duplicate instruments. If you get/have access to an instrument you already own, you must give it up unless it is an upgrade to exchange for a golden instrument.

Fall Down to the Bottom of the Swamp

After the direct distribution of instruments, we tip over the swamp box to get back the frogs that fell to the bottom of it.

Starting with the first player, each other decides whether to:

  • Retrieve the frog(s) to throw it in the next round.
  • Put the frog(s) in savings slots.
    • If they only fill the slot of one frog, nothing happens. It stays there for the next turn.
    • If they fill 2 slots:
      • They have the option to keep saving to get the third slot in the next turn.
      • They get a lucky card on which something good or bad can happen and they get the 2 frogs back.
    • If they fill all 3 slots:
      • They get one instrument of their choice from the remaining stock for this round and get the 3 frogs back.

Next Turn

After this, the remaining instruments (if any) are placed in the bag and the artisans stock is replenished to begin the next turn.

The first player places the lily pads in the desired position inside the box and passes the first player token to the player sitting on their left.

Tip: place the lily pads in a way that makes it more difficult for the player in the lead.

End of the Game

Once a player scores 8 points, they win the game. This can happen in the instrument distribution phase, lucky cards, or the distribution of remaining instruments from the bottom of the swamp. It is important to follow the correct order of instrument distribution considering:

  1. Majority
  2. First player

Appendix: Lucky Cards

  • Four cards: +1 Direct point.
  • Choose a competitor and take 1 Direct Instrument from the bag. If they already have it, they have to give up on their.
  • 1 Direct Instrument from the bag. If you have it twice, you give it up unless it is an upgrade.
  • Return an instrument to the bag but gain an extra (white) frog for the next turn.
  • Gain an extra (white) frog for the next turn.
  • -1 Frog to throw on the next turn.
  • -1 Direct point.