Nemesis: Medic Character Expansion
Nemesis: Medic Character Expansion Rulebook
Table of Contents
Table of Contents
Medic Character Board
Name: MEDIC
Basic Actions (the printed cost for these is shown as 1):
- Movement
- Shoot
- Melee Attack
- Pick Up Heavy Object
- Trade
- Craft Item
Careful Movement (printed cost 2).
Crafting: the board lists four recipes. Each recipe is shown as two ingredient icons joined by a plus sign, followed by the item it crafts. The ingredient icons are not legible as text in the photograph and are not transcribed here.
- Ingredient icons + ingredient icons = Antidote
- Ingredient icons + ingredient icons = Taser
- Ingredient icons + ingredient icons = Flamethrower
- Ingredient icons + ingredient icons = Molotov Cocktail
Hand slots: the board has a Left Hand slot and a Right Hand slot.
Wound track: the board shows the following sequence, with arrows between the steps:
- 1 Light Wound
- 2 Light Wounds
- Serious Wound Card
Board tracks: the board also has labelled spaces for Signal and Slime. Only the labels are printed as text; the tracks' rules text is not visible in the photographs.
The Medic miniature is shown on the board's Character space. The board's side labels read Action Cards Deck and Action Cards Discard.
Altruist (Trait)
Trait: Altruist
When you Dress any number of Serious Wounds or Heal any number of Light Wounds of another Character, draw 1 Action card.
Starting Quest Items and Weapon
Needle Gun
Classic Weapon
Ammo: 2
The Weapon makes Intruder Retreat instead of dealing Injuries. Can only be reloaded with Chemicals.
Combat Drugs
Quest Item
Counter: 1
Activate this Item in the Emergency Room.
Surgery Kit
Quest Item
Counter: 1
Discard a Medkit to activate this Item.
Action Cards
The Medic has ten Action cards. The photographs show the printed text of two of them in full. The remaining eight are fanned in the photograph with only their art and partial titles visible, so their titles and text are not transcribed here.
Search
Printed number: 0
Reduce Item Counter by 1. Draw 2 Item cards of the same color as the room you are in. Pick one and discard the other.
Repairs
Printed number: 1
Discard a Malfunction marker from the Room you are in.
OR
Repair / Break the Engine in the Engine Room you are in.
Unreadable Action cards (8 of 10)
Titles and rules text are not legible in the available photographs. Not transcribed.
Draft Card
Pick Medic
The draft card is legible only as its title. No rules text is visible on it.