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Nations: The Dice Game – Unrest thumbnail

Nations: The Dice Game – Unrest

Expansion for Nations: The Dice Game

Nations: The Dice Game – Unrest Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Green dice
  • Star rerolls
  • Pass first tiles
  • Bonus tiles
  • Solo game
    • Bonus tiles (solo)
    • Pass first tiles (solo)
    • Hall of fame (solo with Unrest)

Components

  1. 4 Two-sided Player Boards
  2. 36 Tiles (8 Events, 20 Progress, 3 Pass First, 5 Bonus)
  3. 18 Chits
  4. 8 6-sided green dice
  5. 1 Rulebook

Setup

Add the new progress tiles and event tiles to the relevant stacks and shuffle the stacks. Reveal tiles for the first round.

Shuffle the bonus tiles, reveal one for the first round.

Randomize the player order. All players start with 1 book.

Randomly draw as many player boards as there are players. In reverse player order, each player chooses one of the available boards. Take all chits and dice shown on your board, including those on advisor slots. The dice and chits on advisor slots are lost if an advisor is placed on them.

Chits with more than one symbol must be used all at once. You get no change if you spend part of the amount.

Special note for 3 players: With 3 players, use the whole progress board, as you would for 4 players in the base game. This is different from the base game, where you use as many progress tiles as in a 2-player game.

Green dice

Green dice have an Unrest symbol on one side. When it is your turn and you have at least one Unrest, you must either spend your action to reroll all your dice which show Unrest, or move all those dice to your used area and then play a normal action. When rerolling the dice which show Unrest you do not use any reroll tokens, and you may not reroll any other dice at the same time.

Star rerolls

Star rerolls work like normal rerolls: you move the star reroll chit to your used area, select which of your dice to reroll, and roll them. After you have done that you have to take another turn, including first taking care of any Unrest.

Pass first tiles

All pass first tiles (food / strength / book) are available every round. The first player to pass takes one tile and gets +1 of the chosen resource (food / strength / book) this round. The next player to pass takes one of the remaining tiles and so on, but the last player to pass gets nothing (so in a 2-player game the first to pass takes one tile, the second to pass takes nothing and 2 tiles will remain on the table). Return the tiles to the middle of the table at the end of the round.

Bonus tiles

Draw one bonus tile at the start of each round. The drawn tile affects that round only. There are 5 bonus tiles, so there will be one unused tile in each game.

  • The player who produces the most food gets 2 victory points.
  • The player who produces the most strength gets 2 victory points.
  • The player who produces the most book this round (not total accumulated book) gets 2 victory points.
  • Pass first tiles count as 2 food / 2 strength / 2 book instead of 1.
  • The player who passes last gets 2 victory points.

Take the victory points immediately when you earn it. Note that if several players have the most food / strength / book when these bonus tiles are scored, all those players get the full 2 victory points.

Solo game

Draw 2 player boards and choose one to play with after revealing all tiles for the first round.

Bonus tiles (solo)

  • Famine bonus: Produce at least one more than the famine for the round to get +2 victory points.
  • War bonus: Produce at least one more than the war for the round to get +2 victory points.
  • Shadow bonus: At least one more than the shadow rolled this round to get +2 victory points.
  • Pass first bonus: The effect of the pass first tiles is increased to 2, both for the player and the shadow.
  • Pass first removal bonus: If all pass first tiles are removed when you pass, you get +2 victory points.

Pass first tiles (solo)

Place the pass first tiles above the tile columns before revealing tiles each round. When the shadow rolls for a column that is empty it takes the pass first tile above the column and gets the bonus:

  • Food: Famine level is increased by 1 this round.
  • Strength: War level is increased by 1 this round.
  • Book: Shadow produces 1 more book this round.

The shadow may take several pass first tiles in the same round. If you pass and the shadow has not taken a pass first tile you take one as per the regular game.

Hall of fame (solo with Unrest)

When playing solo with Unrest, use this Hall of fame instead of the one in the base game:

  • 60 Trajan
  • 50 Ashoka
  • 40 Wu Zetian
  • 35 Saladin
  • 30 Victoria
  • 25 Charles V
  • 20 Cleopatra
  • 10 Dan Quayle