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Mythic Mischief: Witches Expansion

Expansion for Mythic Mischief

Mythic Mischief: Witches Expansion Rulebook

Table of Contents

Table of Contents

  • Witches
    • Move
    • Enchant
    • Manifest
    • Distract
    • Legendary: Remodel
    • After Lunch Special: Bewitch

Witches

The Witches faction sheet. Each entry gives the action or ability as printed on the sheet, followed by its rules notes.

Move

Spend 1 to move to an adjacent empty space. Spend 2 to move to an adjacent cluttered space.

  • You may pass through enemies and allies, but you may not stop on their space and may not take actions on their space. You may take tomes on occupied spaces.
  • You may not pass through the Tome Keeper.
  • You may not move through bookshelves.

Enchant

Move a neighboring ally or enemy one space clockwise or counterclockwise around your Witch.

  • An enchanted figure ignores movement penalties for moving into cluttered space.

Manifest

Take a bookshelf that is next to a Witch and place it next to another Witch.

  • You may not completely block off part of the library.
  • You may not place a bookshelf on the outer edge of the library or next to another bookshelf.

Distract

Move the Tome Keeper one step toward any of your Mythics for each distraction point spent.

  • Move the Tome Keeper one space for each action spent, ignoring the movement penalty for cluttered spaces.
  • If the Tome Keeper catches an enemy Mythic during a distraction, the active team gains 1 point.
  • If the Tome Keeper catches your Mythic during a distraction, the active team loses 1 point.

The Tome Keeper will choose the shortest path to any of your Mythics.

Legendary: Remodel

Rearrange 2 bookshelves and 1 clutter in the library.

  • You may not completely block off part of the library.
  • You may not place a bookshelf on the outer edge of the library or next to another bookshelf.
  • You must complete the Remodel action before taking any other action.

After Lunch Special: Bewitch

Starting with After Lunch, once per turn place a bewitch token under a Witch.

  • Any Mythic on this space cannot be moved by the opponent.
  • The bewitch token stays in place until the player playing the Witches decides to place it again, which they may do once per turn.
  • The Tome Keeper can still catch anyone on a space with a bewitch token.