Mythic Battles: Ragnarök – Ymir
Mythic Battles: Ragnarök – Ymir Rulebook
Table of Contents
Table of Contents
Ymir – Titan Card
Stats
The card shows a grid of ten rows. The column headers are icons that are not legible in the photo, so the columns are listed here by position only. The top-left icon on the card reads "8" inside a diamond. The name panel lists three abilities by name: Climb, Mighty throw and Block. Their rules are not printed on this card.
| Row | Column 1 | Column 2 | Column 3 | Column 4 | Column 5 (black icon) | Column 6 (level) |
|---|---|---|---|---|---|---|
| 1 | 10 | 9 | 1 | 2 | 9 | 10 |
| 2 | 10 | 9 | 1 | 2 | 9 | 9 |
| 3 | 9 | 9 | 1 | 2 | 8 | 8 |
| 4 | 9 | 9 |
Notes on the grid, as printed: the level column (column 6) is a coloured scale running from 10 at the top to 1 at the bottom. The symbol ◊ is a diamond glyph that is not a number on the card. A dash (–) means no value is printed in that cell.
Telluric entity
(Ability icon: a star-shaped glyph in the header, as printed.)
At the end of Ymir's activation, put a frost desert token on his area if there isn't one already. In this case, remove all other 3D elements in the area.
If Ymir suffers at least one wound during an attack and he is in an area containing a frost desert token, then remove this token.
The terrain type of an area containing a frost desert token is ignored. Instead, it is considered as a blizzard terrain type.
Each time Ymir puts a frost desert token in his area, he regains one vitality point.
Telluric absorbtion
(Icons in the header: two chevron icons, as printed. Attack icon in the body: a blue sword in a box, followed by an "X" in a box.)
Make an X dice area attack on an adjacent area. Put a frost desert token in the targeted area if it does not contain one already. In this case, remove every other 3D elements in the area.
Spelling and wording are reproduced as printed on the card, including "absorbtion" and "every other 3D elements".