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Mysterium Kids: Captain Echo's Treasure

Mysterium Kids: Captain Echo's Treasure Rulebook

Table of Contents

Table of Contents

  • Goal of the Game
  • Components and Setup
  • A Round of Play
  • End of the Round
  • Guessing One or Two Cards
  • End of the Game
  • Example of a Round
  • Credits and Thank Yous

Goal of the Game

Players cooperate to find Captain's treasure before the moon has traveled across the sky and the night is over.

Each round, one player becomes the Ghost of Captain Echo. The Ghost must use the tambourine to give clues that help the other players guess the correct Noise card. If they do, they get to reveal a piece of the Captain's treasure.

Components and Setup

A. 1 Manor board — Place it in the middle of the table.

B. 1 Round Marker board and 1 Moon token — Place the Round Marker board Calm side up directly above the Manor board. Place the Moon token on the leftmost moon space.

C. 78 Noise cards — Shuffle the Noise cards and place one face up in each of the Manor board's 5 rooms. Place the rest of the Noise deck facedown next to the Manor board.

D. 10 Treasure tiles — Take the 7 Treasure tiles without a moon symbol, and mix them to make a facedown stack next to the Manor board. Return the tiles with a moon symbol to the box.

E. 5 Ghost tokens and 1 tambourine — The oldest player takes these five Ghost tokens and the tambourine. They play as the Ghost for the first round of the game.

For a more difficult game, use the Stormy side of the Round Marker board. When doing so, mix the 3 Treasure tiles with a moon symbol in with the other 7 Treasure tiles.

A Round of Play

The Ghost mixes the five Ghost tokens, takes one at random, looks at it, then places it facedown to keep it a secret from the other players. The number on the Ghost token tells the Ghost which Noise card they must make the other players guess.

The Ghost takes the tambourine and asks the other players to close their eyes. The Ghost player says "Boooo" to announce the beginning of the clues, then uses the tambourine to make noises that help the other players guess the correct card. When they are done, they say "Boooo" to announce the end of the clues. The other players can now open their eyes.

Once the other players open their eyes, they can discuss the Ghost's noises and work together to guess which Noise card the Ghost was indicating. The Ghost cannot speak or give any other clues during this time! When they are ready, the players tell the Ghost which Noise card they have agreed is correct. If the players cannot agree, the player to the left of the Ghost makes the final choice.

The Ghost reveals the Ghost token taken at the beginning of the round. Does the number of the Ghost token match the number of the Noise card that the players chose?

Giving clues for a Noise card: The Ghost can produce any noise they like (scratch, bang, tap, slide, use various rhythms, etc.) using the tambourine and its various textures.

If keeping eyes closed during the Ghost's clues is too complicated for younger players, they can simply turn around while the Ghost is making noise.

If the players guessed the correct card: You have found a piece of treasure! Flip the top Treasure tile and place it next to the Manor board.

If the players did not guess the correct card: They didn't find any treasure this round.

Some Treasure tiles only show one half of a larger treasure. Once you find both halves of a treasure, combine them.

End of the Round

Regardless of whether or not the players found any treasure, advance the Moon token one space to the right. Take all the Noise cards on the Manor board and return them to the box. The Ghost passes the tambourine and the five Ghost tokens to the player to their left, who becomes the Ghost for the next round. The new Ghost reveals five new Noise cards to begin a new round.

Guessing One or Two Cards

The number of cards next to the Moon token indicates how many Noise cards the players must guess during that round.

One card icon: guess one Noise card. The Ghost draws one Ghost token and gives tambourine clues, as described earlier.

Two card icons: guess two Noise cards, using the following rule changes (other rules remain the same):

The Ghost takes two Ghost tokens this round. They must clue one after the other. Once the players' eyes are closed, the Ghost begins by saying "Boooo", and makes tambourine noises to give clues for their first Ghost token. The Ghost then says "Boooo" again to tell the other players they are going to give clues for their second Ghost token (players' eyes remain closed). Once finished, the Ghost says a last "Boooo" to let the other players know that they can open their eyes.

The players work together to guess the two Noise cards, one after the other. After guessing the first Noise card, the Ghost reveals the first Ghost token to see if it matches. Whether or not it does, the players then guess the second Noise card, and the Ghost reveals the second Ghost token to see if it matches. For each correct guess, the players flip one Treasure tile faceup.

End of the Game

When the Moon token moves to the last space, the sun begins to rise. The final round begins.

After the final round, the players calculate their score. Score one point for each complete star symbol on your faceup Treasure tiles.

Scoring for Calm Nights:

  • 0-3 points: Not bad... there's still plenty to explore in the manor...
  • 4-6 points: Look at all that loot! The manor still has some surprises left for you.
  • 7-8 points: Wahoo! You're almost there!
  • 9 points: Congratulations, nothing gets by you!

Scoring for Stormy Nights:

  • 0-5 points: Not bad! You're on the right path!
  • 6-9 points: Great work for such young sailors.
  • 10-12 points: Very impressive! You are seasoned explorers.
  • 13 points: Perfect. You are the champion treasure hunters!

Example of a Round

The Ghost drew Ghost token number 5, They must give clues for the Noise card in Manor room 5 (the one with the cat).

The Ghost says "Boooo" before giving their clues. To help the other players guess the Noise card, the Ghost thinks about the sounds a cat makes (purring, meowing, etc.) The Ghost can even use things drawn on the card, like how the cat is scratching the wall. The Ghost decides to recreate that noise by scratching the tambourine. The Ghost then says "Boooo" to finish giving clues.

The other players are deciding between two cards: the rake (room 3) and the cat (room 5). After talking it over, they decide to guess the cat, because they think the Ghost would have made a more repetitive sound if it were the rake.

The Ghost reveals the Ghost token: the numbers match, which means that the cat was the correct Noise card. They flip a Treasure tile faceup. It's the second half of the telescope. They combine the tiles to form another star symbol, before proceeding to the End of the Round.

Credits and Thank Yous

Project direction: Mathieu Aubert (Libellud), Léa Moinet (Space Cow).

Development: Mathieu Aubert (Libellud), Léa Moinet (Space Cow), Benoît Forget (Space Cow).

Artistic direction: Maëva Da Silva (Libellud), Léa Moinet (Space Cow), Benoît Forget (Space Cow).

Graphic design: Joeva Gaubin, Simon Hay (Libellud), Vincent Diez (Space Cow).

Manufacturing: Léa Moinet (Space Cow), Norhane Bey (Asmodee Group).

Sales & Logistics for Libellud: Maximilien Da Cunha.

Marketing for Libellud: Laurent Contios, Dorine Métral-Charvet, Ophélie Pimbert-Gris, Paul Neveur.

Thank yous: To the rest of the Libellud team for their support and feedback: Alexandra Soporan, Alexandre Garcia, Anouk Girard-Dagnas, Lucas Forlacroix, Marion Ludovici, Matthis Garcia, Quentin Gourbeault, Stéphane Robert, Thomas Dutertre, Valentin Gaudicheau as well as Hannah Martel, Clément Heuzé and Wilfried Fort for Space Cow. To the designers, Antonin and Yves, an endless source of humor, energy and genius. To the illustrator, Olivier, for his incredible talent. To Oleg and Oleksandr for their kind permission. To Aline Vidberg and her little playtesters and their enlightened and enlightening opinions.

Mysterium Kids: Captain Echo's Treasure is a kids' game from the Mysterium series. Mysterium is a game by Oleksandr Nevskiy and Oleg Sidorenko.