Myraclia
Myraclia Rulebook
Table of Contents
Table of Contents
The Principle of the Game
In the game, you compete with other players for the title of The Creator of Myraclia. You are trying to get limited and chaotically emerging elements, sources of life. These are represented by glittering cubes in 7 colors of different numbers. You have to get them, organize them correctly, possibly replace them with the other players' elements and ..... a miracle! The desolate and inhospitable part of Myraclia changes into a beautiful cradle of life.
The Myraclia surface is divided into hexagonal tiles. One side of the tile represents the original look of Myraclia, before the transformation, without life, the other side displays terraformed appearance, the new beautiful face of Myraclia full of greenery. There are 4 types of surfaces, namely plains, forests, water areas, and mountains.
The game takes place in rounds, divided into two basic phases.
In the first - drafting phase - players alternate in the specific order and select one element (cube) from the drafting board to help them transform (re-shape) a part of the planet in the next phase. But remember. Each round different elements are becoming available. Those elements, which were abundant in the last round and nobody wanted them, can now be scarce and desirable. And vice versa. The price for gaining a rare element is great. Speed - and sometimes greed - during elements selection determine the player order for an important second phase.
In the second phase - the terraformation - the players one by one, following the order set in the first phase, turn the individual deserted parts of the planet into Myraclia full of life. They discard the elements displayed on the Myraclia tile and turn the tile to its terraformed side. Most of the tiles instantly earn you points and/or a bonus in the form of the free released element. A released element can be used immediately. Order is the key, but the first position does not always mean an advantage. If you were greedy in the first phase or you have chosen the wrong combination of elements, other players, in turn, could exchange their elements with elements not used by previous players. In addition to the points, the terraformation of the Myraclia allows you to reveal new parts of the planet. This is done by choosing new Myraclia tiles from the display.
The game ends in a round in which any player has terraformed a predetermined number of Myraclia tiles. This number varies with different player counts.
Until the last moment, you cannot be sure who gets the title of The Creator of Myraclia.
At a final scoring, players are rewarded by the final look of the planet Myraclia and receive a bonus for the most consecutive terraformed area of the planet, for the variety of the terraformed surface and the size of each type of Myraclia surface terraformed by the player.
Your reward is a brand new Myraclia, beautiful, full of life. And also the feeling that you have contributed to it ... the most.
Main Features
- Strategic board game
- For 2 to 5 players
- 50 Minutes Playing time
- Medium difficulty
- Fast Setup & Pack up (6 Min)
Components
- 56 Double-sided Myraclia Tiles + 1 Kickstarter Tile
- 60 Wooden Player disks (9 Double-sided large disks + 3 Small disks in one theme / per player)
- 103 Translucent Element cubes (21 Green, 19 Yellow, 17 Orange, 15 Red, 13 Blue, 9 Black, 9 White)
- 1 Scoring board
- 1 Drafting board
- 1 Player order board
- 1 Element exchange board
- 5 Player sheets
- 2 Drafting bags (1 Larger bag for Tiles and 1 Smaller bag for Elements)
- 1 Instruction booklet
- 1 Myraclia Wooden Bowl (Optional accessory)
- 1 Aid card
- 16 Eternity tokens (Optional Expansion)
- 3 Darkness Tiles (Optional Expansion)
- 5 Plastic bags (for a convenient storage of each Player disks set)
Rules
Myraclia's Instruction booklet is divided into the following sections: Game Setup, Game Round, End of Round with End Game condition check, and Scoring.
At first, the written rules may appear little more on the extensive side. Our goal was to explain the rules clearly and comprehensively, enriched by examples and simple schemes. Do not worry, Myraclia is a very compact game, these rules are read quickly and learned intuitively. A single reading of the booklet should be sufficient to fully understand the game.
Round Overview on the last page should be enough to remind players of every important game mechanics during later games.
Minor differences in games of different player counts are clearly colored and highlighted on a separate Aid card.
Eternity Expansion and Darkness Expansion are covered by separate sections.
Components Icons and Symbols
- Elements needed for terraformation of Myraclia tile (displayed on Myraclia tile)
- 'Wild Card' symbol (available option to replace missing Element)
- Exchange Zone on Player Sheet. Players move their unused Elements here. They become available to other players.
- Victory Points
- Icons depicting types of Myraclia surfaces (Plains, Forests, Water areas, Mountains)
- Released Element, immediately obtained by a player after terraformation of Myraclia tile
- Symbols on player disks (every player has a unique symbol)
- Free Element, obtained at the end of the round by the player who terraformed the tile
Game Setup
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Each player takes 1 Player Sheet and a set of larger (double-sided) Player disks with the same symbol. In a 2-player and 3-player game, each player gets all 9 disks of the same symbol, in a 4-player and 5-player game, each player gets a set of 8 disks (return the unused disk to the box). The components are placed in front of each player. Disks are facing a lighter side up (black symbol on the light background). The Player Sheet is empty at the beginning, except for 2 Elements (2 cubes) that players draw randomly during setup (Paragraph 6).
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A Scoring board is placed to the side of the playing area, alongside with Drafting board and Player order board. The player order board is placed with the orientation marked DRAFTING ORDER up. Next to those 3 boards, each player places their small wooden disks (single-sided, with the same player symbol as displayed on larger disks).
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Hexagonal Myraclia Tiles are inserted into a larger bag and mixed (Tiles Supply). From the Tiles Supply, following number of Tiles is randomly selected
- 8 Tiles in a 2-player game
- 9 Tiles in a 3-player game
- 11 Tiles in a 4-player game
- 12 Tiles in a 5-player game
and the Initial Surface of Myraclia is formed in the center of the playing area. Tiles are placed side by side with the original look of Myraclia upwards (the side showing a series of colored cubes - required Elements) so that each Tile is adjacent to at least 2 other Tiles and, if possible, most of the Tiles are adjacent to at least 3 other Tiles. Otherwise, the initial layout is left to the player's imagination and creativity. Tiles should have small space in-between for easier manipulation during the game. For the first few games we recommend the following initial layout of Myraclia Tiles: (see illustration in the rulebook)
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From the bag, 3 more Myraclia Tiles are drawn and placed at the bottom of the Scoring board (overlapping the highlighted parts), again with the side showing the original look of Myraclia up. These create Tiles display.
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Put all 103 translucent cubes (Elements) into the smaller bag. This is Elements Supply available during the game. Whenever Elements Supply becomes depleted (bag is empty), a new one is created from the Elements already used in Myraclia terraformation (from the Elements in the Discard Pile).
Game Round
The game is played in rounds, which consists of two basic phases.
A. Drafting Phase
Drafting board preparation
At first, 5 Elements per 1 player are randomly drawn from the Elements Supply (i.e. 10 Elements are selected in a 2-player game, 15 Elements in a 3-player game, etc.). In a 5-player game, only 4 Elements per player are drawn in the first round (for a total of 20). But this applies only in the first round of a 5-player game.
Elements drawn are separated by color to groups and placed on to the Drafting board. Same-colored groups of Elements are placed from right to left on positions right above interconnected circle spaces columns (it is a common situation to have top left spots unoccupied). When selecting spots on Drafting board to put each group of same-colored Elements on, the following criteria are used (in written order):
- i. Total of Elements (cubes) in the group (a group with more cubes is placed to the right relative to a group consisting of fewer cubes)
- ii. If more groups have the same number of Elements, than more common (less rare) Elements will go to the right (see Game Setup, Paragraph 6 of these Rules). It is appropriate at this point to repeat the order of the element's rarity (from the rarest to the most common): white, black, blue, red, orange, yellow, green.
Example: In the 3-player game, players draw from the bag (Element Supply) 4 yellow cubes, 3 green, 3 orange, 3 blue, 1 red, and 1 white cube. A total of 15 Elements. First, they are sorted into color groups, groups are then arranged on a Drafting board according to criterion i. (i.e., according to the number of cubes of the given color) and only the color groups with the same number of Elements use the rarity criterion ii.
Elements selection - DRAFT
In order shown on Player order board (DRAFTING ORDER orientation) players continuously select one by one Element from the Drafting board. They select elements they want to use in the next phase - TERRAFORMATION, during which they discard required Elements to transform certain parts of Myraclia (Myraclia tiles) to its new, lively image (by turning over Myraclia tiles). Players place selected Elements on a marked area on their Player sheet. They create Player's Elements reserve.
Immediately after a player selects Element, they also place their small player disk on the closest available circle spot in the column from which Element has been taken.
Example: The player with a Triangle symbol chooses a green Element (life) and places its small disk on the first available circle spot (A). Next, the player with a Star symbol also selects a green Element and puts its disk on the next available spot in the same column (B). Last, the player with a Sun rays symbol selects the blue Element and places its disk on the first spot in the corresponding column (C).
There are three spots available in each column. In case a player needs to place the disk on the fourth position (a rare situation that can occur only in 4-player or 5-player game), they simply place their disk in the same column, outside of the Drafting board.
Following DRAFTING ORDER marked by player disks on Player order board, players continue to select Elements until all the Elements from the Drafting board are removed, or until all the Players decide not to take any more Elements (until all players pass). If a player decides on his turn not to take more Elements (if they pass), they can no longer take another Element from the board this round. Thus, some players may draft more Elements then others during the Draft phase.
What would be the reason to pass? Player Order in Terraformation phase! Because the placement of the small player's disks on Drafting board at the end of the Drafting Phase determines the order of players for the following important Terraformation Phase.
If a player chooses the next Element from the position (column) to the left relative to where their previous Element has been taken during this Drafting Phase, they must move their disk to the new position (column) that is related to that Element. However, this does not apply if a player takes another Element of the same color (from the same column) as the previous one or Element to the right.
Remember: Players do not move their small disk if they choose another Element from the same group (same color, same column) or Element to the right of their disk position.
Example (continued): Getting to the previous situation. The player with a Triangle symbol takes an orange Element (D1). Their disk moves to the first available spot in the respective column (D2) and the Star symbol disk shifts to the newly released spot (D3).
The player with the Star symbol again takes the green Element so their disk remains in position (E). The player with the Sunrays symbol chooses the yellow Element (to the right of their current disk position) so their disk also remains in the same position (F).
If players do not remove all the Elements from the board, the remaining elements are moved to the Discard Pile (we recommend to use a bowl for this purpose).
Note: Regularly in the game, there are situations where not being the first or even being the last comes as an advantage. Only an experienced player can make the right decisions. :-)
Setting the TERRAFORMING ORDER
Identically with the placement of the disks on the Drafting board at the end of the drafting, another set of players small disks is sorted on the Player order board. If more disks are in the same column on Drafting board, Players who placed their disk later have priority in Terraformation Phase (following the line connecting circle spots).
Subsequently, the Player order board rotates to TERRAFORMING ORDER orientation (without moving player disks) and shows the order in which players are going to transform parts of Myraclia in the next Terraformation Phase.
Note: In 2 to 4-Player games, the player disks can be shifted to the empty spots on the left side of the Player order board without changing the order of disks itself. This is only for aesthetical reasons (to avoid empty 'first' spots in TERRAFORMING ORDER orientation), game-wise this correction is not necessary.
B. Terraformation Phase
In TERRAFORMING ORDER shown on Player order board Players transform unhospitable parts of Myraclia to its new greenie image. Unlike in Drafting Phase where Players alternate repeatedly during the Elements selection process, in this phase each player plays their full turn to the end before the next player starts their turn. Using Elements in their reserve, Players may (and should) terraform as many tiles as possible during their turn.
Myraclia tile
On each Myraclia tile (representing part of Myraclia surface), the following symbols are displayed on its side representing the original look of Myraclia:
- a. Type of Myraclia surface (Plains / Forests / Water areas / Mountains)
- b. Elements required for terraformation
- c. Victory Points gained immediately after terraformation
- d. Released Element (gained by Player for immediate use)
Some Myraclia tiles do not provide immediate Victory Points or/nor Released Element, some may provide both.
The reverse side of Myraclia tile (with the terraformed look), in addition to vivid artwork, displays these symbols:
- a. Type of Myraclia surface (same as original look side)
- e. Free Element to be gained by a Player in each subsequent round
Free Element to be used in each following round is available only on selected tiles (on tiles which provide Released Element for immediate use after terraformation).
Player's Turn
On their turn, Player can make the following Actions:
- Terraformation of Myraclia (terraformation of 1 Myraclia tile)
- Reservation (partial terraformation of 1 Myraclia tile) or Reservation change
In the Terraformation phase, each player can perform up to 3 Actions, in any order.
A player uses the Elements in the Player's Elements reserve for its actions. During their turn, players can freely and repeatedly exchange their Elements for the unused Elements left by opponents who already finished their turn this round (if any).
Remember: The player can only exchange their Elements for the elements of those players who have already completed their turn in this round and placed the unused elements into the Exchange zone on their Player sheet.
Remember: A player can never take Elements from their opponents without giving back the same number of their Elements (i.e. a player cannot increase the number of their Elements by taking opponent's Elements). The player may also freely re-exchange the Elements previously handed over to the opponent in part of the previous Elements swap during their turn.
A player can substitute the missing element with three Elements of the same (any) color or with any five Elements in their Element's reserve ('Wild card').
Remember: Wild card cannot be used for Reservation (nor for Reservation change). A wild card cannot be used for adding Elements on to the Reserved tile but a Wild card can be used for full Terraformation of the Reserved tile.
Terraformation of Myraclia
In the first round, each player can freely choose which Myraclia tile forming Myraclia surface they are going to terraform first. Every other Myraclia tile player wants to terraform (whether in the first round or subsequent rounds) must adjoin at least one already fully terraformed Myraclia tile. It can be adjacent to the Player's tile or the tile terraformed by an opponent. A player can always terraform the tile which they previously reserved (by adding missing Elements and then discarding them all).
Player terraforms (one) Myraclia tile by taking from their Element's reserve all required Elements displayed on the selected Myraclia tile and discarding them. A player can terraform free Myraclia tile or the tile previously reserved by this Player (they only add missing Elements in the latter case). Free Myraclia tile is the tile no player has their disk on. After terraformation, the player turns over the tile to its new terraformed look and marks the tile with their disk facing lighter side up (black symbol on the light side).
The player immediately gets:
- i. Victory Points for the tile (only if there is VP symbol displayed on the tile)
- ii. Released Element (only if there is appropriate symbol displayed on the tile)
- iii. Bonus Points for adjacent tiles previously terraformed by this Player (if any)
An opponent with adjacent terraformed tiles marked with their symbol (disk) obtains
- iv. Bonus Points for each of their adjacent terraformed tile
i. Victory Points for the tile
The player gains displayed VP on the Scoring board (using their third small disk).
ii. Released Element
The player instantly regains the Element of the color displayed on the Released Element icon. This Element can be used immediately (i.e. for subsequent Player's Actions during the same turn).
Remember: Before Player wants to terraform the tile, they must possess all required Element. This means that the Player must also have an Element that will then be released and returned to the Player after terraformation.
Remember: If a player has used 'Wild Card' (3 same-colored or any 5 Elements) to substitute for an Element which they then should get back as a Released Element, the player does not get back Elements they used as a 'Wild Card'. Instead, they get 1 Element of appropriate (displayed) color from Discard Pile. If there is no such Element, it will be taken from Elements Supply. If there is none in the Supply, no Element is released (Player does not get any).
iii. Bonus Points for adjacent tiles previously terraformed by the same Player
In the case currently terraformed tile adjoins another tile previously terraformed by the same player (marked with this player's disk), the Player receives 1 bonus point per adjoining tile if this is their first terraformation Action during this turn, or 2 bonus points per adjoining tile if this is their second or third Myraclia terraformation in the same turn. A lot of points can be gained through careful action planning and by choosing the right tiles!
iv. Opponent's Bonus Points for each of their adjacent terraformed tile
If the currently terraformed tile is adjacent to one or more opponents tiles (marked by opponents disks), respective opponents receive 1 bonus point for each such adjacent tile (opponents always get only 1 point per tile regardless of the number of Actions used).
Example: The player with the Sunrays symbol terraforms a Myraclia Plains tile. A player discards required Elements (black, yellow and green) and gains 3 points shown on this tile. Since it is the first terraformation Action in their turn, Player earns 1 Bonus point for their adjacent terraformed tile. The player then turns over the Myraclia tile to its opposite side with a new terraformed look facing up and places their disk (lighter side up) on it. The opponent gets 1 point for its adjacent tile.
Example (continued): The player discards a blue, red and yellow Elements and terraforms Forests Tile. The player earns 1 point and also receives Released yellow Element. As it is already second terraforming Action in the same one turn, they also get 2 bonus points for each of their adjacent terraformed tiles (total of +4). The terraformed tile is turned over to its greenie side and the player places another disk on it. The opponent gets 1 point for each of their adjacent tiles (total of 2 points).
Reservation of the Myraclia tile (partial terraformation)
With Reservation of the Myraclia Tile, the Player will ensure that another player cannot terraform (or reserve) this tile on their turn. Tiles reservation is made by placing at least one required Element (but not all) from Player's Elements reserve on selected Myraclia tile and paying the penalty of 1 point for each missing Element (by moving their small disk backward on Scoring board). At the same time, the player places their player disk on the reserved tile, darker side (with white symbol) up. As mentioned, 'Wild Card' cannot be used for the reservation.
Remember: If the player does not have enough Victory Points to pay for missing Elements, they cannot reserve the tile (they can go down to zero though). The Players pay for missing Elements only once, at the time of the reservation. In subsequent rounds, they can keep the reservation as long as they wish without paying any penalty.
Example: The player is going to reserve the Water area tile. They place 2 Elements on the tile (yellow and green) of the required 3 Elements. The player pays a penalty of 1 point for the missing blue element (shifts their disk 1 point backward on Scoreboard). At the same time, the player marks the tile with their disk, darker side up. Note that it would be sufficient to make a reservation by placing single Element on a tile (penalty would be higher in this case though because of more missing Elements).
Myraclia tile player wants to reserve must adjoin at least one already fully terraformed Myraclia tile. It does not matter if an adjacent tile has been terraformed by the player making a reservation or by their opponent.
The player may have a maximum of 1 reserved tile at the same time. The reservation is not time/round limited, so it only depends on Player when/if they terraform reserved tile. If the Player wants to reserve another tile, they must first terraform reserved tile or change reservation. Terraformation of reserved tile is done simply by adding a missing Elements.
Reservation is considered as an Action and can be made at any time within the Player's turn (presuming required conditions are met).
Remember: Maximum of 3 Actions is allowed per Player's turn during Terraformation Phase.
Remember: Reserved tile is not considered to be terraformed tile. This means players do not get bonuses if this tile is adjacent to currently terraformed tile (by them or by opponents). If the Player wants to terraform new tile, it is not sufficient to be adjacent to reserved tile, because newly terraformed tile must adjoin at least one previously terraformed tile (except terraformation of the first tile in the game by any Player). Lastly, reserved tile does not count towards the number of terraformed tiles during the end game conditions check nor during the scoring.
Adding Elements to the Reserved tile
The Player can add one or more missing Elements to their Reserved tile during their turn even if they cannot or they don't want fully terraform Reserved tile yet (because they still don't have or don't want to use all missing Elements). The players do not pay any penalty for adding more Elements on the previously Reserved tile.
Remember: Adding of Elements is not considered as an Action unless the tile is fully terraformed. So the Players can add missing Element on their Reserved tile even if they already performed 3 Actions during their turn.
If adding missing Elements to the Elements previously placed on reserved tile means that the Elements requirement for terraformation has been met, terraformation occurs and this move is considered to be an Action. The player turns over the tile (to its terraformed side) and also flips their disk so it is facing lighter side up (see rules for Terraformation). In this case, the player can make a new Reservation if they have any Actions left.
Reservation change
A rarely used Action is Reservation change.
When changing a reservation, the player moves their disk from the currently Reserved tile to a different free tile. The player must place at least 1 required Element from Player's Elements reserve on newly reserved Myraclia tile and must pay 1 point for each missing Element (see Reservation rules). The player does not get back any points spent on previous Reservation.
Elements placed on a previously reserved tile remain on that tile. This tile is now free for other players to be terraformed or even to be reserved and they can use Elements located on the tile. Another player must add at least 1 Element if they want to reserve this tile and then they pay with their points for missing Elements (this applies also to the Player which abandoned the tile and want to reserve it again in subsequent rounds).
End of Players' Turn and Myraclia tiles replenishment
A player can perform up to 3 Actions during their turn, but they are not obliged to do any (although passing on the turn does not appear to be a winning strategy). A player can end their turn at their will.
At the end of their turn the Player
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Shifts unused Elements from their reserve onto the Exchange zone. These Elements will be available to the players who haven't yet executed their turn this round. This does not apply to the last player of the round (logically).
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Selects new Myraclia tiles and places them on playing area (Myraclia surface). From the Tiles display (3 tiles overlapping Scoring board), the Player will add to the Myraclia surface as many tiles as there were Free Myraclia tiles affected by the Player's Terraformation and/or Reservation during their turn. Terraformation of the previously Reserved tile or Reservation change are not counted for this purpose, because in the first case terraformed tile isn't free (i. a. it's marked with a player's disk, reservation side up) and in the latter case, previously reserved tile has been already "freed" (made available for other players) by the change of reservation.
Note: The number of tiles to be added to Myraclia surface can be easily verified by counting free Myraclia tiles (tiles not marked by any player's disk) on the Playing area. The number of free tiles after the addition of new tiles by the Player at the end of their turn should correspond the total number of tiles after the setup (8 free tiles in a 2-player game, 9 free tiles in a 3-Player game, 11 free tiles in a 4-Player game, 12 free tiles in a 5-Player game). Thus each player has the same number of free Tiles available in the Playing area (Myraclia surface) at the beginning of their turn during the Terraformation phase. Only tiles from Darkness Expansion could affect this.
Example: Player performed 3 Actions during their turn: 1. Terraformation of free Myraclia tile, 2. Terraformation of previously reserved tile, 3. new Reservation. They have no more actions available. At the end of their turn, a player selects 2 new tiles from Tiles display and attaches them - with adhering to Compact form rule - to Myraclia surface. The player does not add any tile for the Terraformation of previously reserved tile.
Expansion of Myraclia surface is done by attaching new Myraclia tiles to existing tiles. New tiles are placed with side displaying the original look of Myraclia upwards. A player may choose any position but they must observe following Compact form rule:
- a. New Tile must be adjacent to at least 2 other Tiles on the Playing area
- b. If currently placed Tile adjoins only 2 other Tiles, both of these Tiles must be adjacent to at least 3 Tiles (in addition to currently placed Tile)
After the player's turn
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Tiles display is replenished. After the player adds Myraclia tiles from Tiles display to the Myraclia surface, the Tiles display is replenished from Tiles Supply (so the Tiles display has 3 Myraclia tiles on offer again).
Remember: The Tiles display offer is replenished only after the player finishes their turn and adds tiles to the Myraclia surface.
End of Round and End of Game
Following the TERRAFORMING ORDER on the Player order board, all players one by one finish their turns, then the round ends.
If during the current round any player has fully terraformed at least 8 Myraclia tiles (in a 2 and 3-Player game) or at least 7 tiles (in a 4 and 5-Player game), the game ends at the of the round and Scoring takes place.
Otherwise following steps must be performed:
- All players discard all unused Elements from their Player sheets to Discard pile.
- Small player disks are shifted from Drafting board aside.
- Player order board is rotated without moving the player disks (it is now showing DRAFTING ORDER for the next round).
Before starting the next round
- Players receive Free Elements in colors shown on symbols displayed on fully terraformed Myraclia tiles marked with their disk. Elements are taken from the Discard pile, missing colors from the Elements Supply. Obtained Elements are placed on Player sheets, ready to be used in the next round.
The game continues with the next round.
Example: Players terraformed and marked by their disk Myraclia tiles as shown in the illustration. At the end of the round, before the next round begins, the Player with a Triangle symbol will get a blue, green and white Element. The player with the Sun rays symbol gets a yellow Element.
Remember: The player gets Free Elements at the end of each round (except for the last round). The player obtains Free Element for particular tile even at the end of the round during which they terraformed that tile and already gained a Released Element for use on their previous turn.
Note: Although not absolutely necessary, it is convenient to quickly terraform a few, or at least one Tile providing a Free Element at the end of each round. The reason is that except for the first round, only Elements available to players for terraformation are Elements drafted in the Drafting phase (usually only 5). And with fewer Elements available, options are more limited during the Terraformation phase.
Scoring
To the Victory Points gained during the game and shown on the Scoring board, players add the following bonuses:
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6 Points if the Player has terraformed every type of Myraclia surface (Plains + Forests + Water areas + Mountains) (max 6 Points)
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For the size of a contiguous area terraformed by one player (consisting of adjacent Myraclia tiles marked by their disks), 3 Points for each overtaken player (a player with the same sized area is not considered overtaken)
Example: On the drawing in the rulebook, the Player with a Snail symbol has the largest continuous area made up of four Myraclia tiles, thus gaining 6 points (3 for each defeated player). A player with a Dotted circle symbol earns 3 points for defeating 1 player.
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for the number of terraformed Myraclia tiles per surface type:
| Tiles of the surface type | Plains | Forests | Water areas | Mountains |
|---|---|---|---|---|
| 1 Tile | 0 | 0 | 0 | 0 |
| 2 Tiles | 1 | 2 | 3 | 4 |
| 3 Tiles | 4 | 5 | 7 | 8 |
| 4 Tiles | 10 | 11 | 13 | 14 |
| 5 Tiles or more | 17 | 18 | 20 | 21 |
The winner is the player with the most Victory Points at the end. Among tied players, the Player who terraformed all types of surfaces is considered to be a winner. If there is still a tie, a player who terraformed more Myraclia Plains tiles is considered better. If it remains undecided, the victory (or rank) is shared.
Kickstarter Special Tile (optional)
Included with the Kickstarter edition of the game is a special Myraclia Kickstarter Tile.
Content: 1 Myraclia Hex Tile
Setup: At the beginning of the game, mix this special tile with other Myraclia Tiles.
Rules: Kickstarter tile has 2 Myraclia surface symbols displayed (Plains and Forests). Except for the end game scoring (see below), this tile is used like other Myraclia tiles during the game, including the setup.
Remember: If Eternity expansion is used, it is allowed to place any token (or more tokens) on the Kickstarter Tile (including Surface Token).
Multiple surface symbols on single Myraclia hex tile
Myraclia tile with multiple surface symbols (either depicted on the tile itself or on Eternity Surface tokens placed on the tile) grants their owner extra points during the end game scoring. This tile is still considered as a single tile during the game (e.g. no multiple bonuses result from terraformation of neighboring tile). Also, it does count as a single tile when counting the contiguous area at the end of the game. But surface symbols depicted on this tile, even the same ones, are all counted for 'every Myraclia surface' bonus and for the 'total number of terraformed Myraclia tiles per surface' bonus.
Eternity Expansion (optional)
Eternal powers...waiting on Myraclia...hidden from the eyes of the mighty...but generously revealed to those who appear feeble
Content: 16 double-sided Eternity Tokens
Setup: Just place all Eternity tokens back-side up next to the scoring board.
Rules: At the end of each round (except the last round), the last player on the scoreboard (in case of a tie, tied player who terraformed later in this round) randomly selects one token and places the token on any free Myraclia tile (i.e. not terraformed, not reserved), face-up.
Depending on the type of Eternity token, the player who terraforms Myraclia hex with Eternity token (or more tokens) placed on it gains following advantage/bonus:
- Point Token - player immediately gains additional points on scoring board. The token is discarded after terraformation.
- Released Element Token - player immediately gains Element of displayed color (from Discard Pile, if there is none, from Element Supply). The token is discarded after terraformation.
- Free Element Token - Token is placed face-up on the terraformed side of the Myraclia tile. At the end of each round player receives Element of the displayed color from Discard Pile, if there is none, from Element Supply.
- Surface Token - Token is placed face-up on the terraformed side of the Myraclia tile. Terraformed hex gains attribute of additional Myraclia surface type. See section 'Multiple surface symbols on single Myraclia hex tile' above to learn how to score Tiles with Surfaced Tokens placed on them.
Darkness Expansion (optional)
Darkness is coming...better look the other way. Not all parts of Myraclia are life welcoming... there are some deep dark voids you rather don't want to be close to... they do not allow you to shape Myraclia according to your visions ...so it is much better if they stand in the path of your opponents
Content: 3 Darkness Tiles
Setup: After the setup (pages 6-8), mix Darkness Tiles with other Myraclia Tiles in the Tiles Supply.
Rules: If the Darkness Tile is drawn from the Tiles Supply, it is placed on Tiles Display like any other Tile. The Player expanding Myraclia surface at the end of their turn must choose Darkness Tile first if there is one available on Tiles Display. Darkness Tiles cannot be terraformed.
Remember: There may not be more than 1 Darkness tile on Tiles Display. If another Darkness Tile is drawn while there is Darkness Tile on Display already, put it back in the bag and draw a replacement.
Important: We recommend using this expansion only to experienced players.
Final Notes / FAQ
1) 'Hand Rule' (Redundant use of Elements restriction)
Players cannot use more Elements than necessary when performing their action. For example, this means they cannot substitute the required Blue element with three Blue elements fakely used as 'Wild card', or they cannot use Five Element 'Wild card' with three Elements of the kind included.
Only Elements selected by the player for their particular Action ('Elements in their hand' to be discarded) are checked for this rule, never Elements in their reserve. For example, a player can use three of a kind 'Wild card' as a substitute for required Element even if they have - and want to keep - that particular Element in their reserve.
2) Element Exchange Board
Kickstarter edition of the game comes with this useful extra game piece. Instead of placing unused elements at the end of their turn on the Exchange Zone (displayed on their player boards), all players use a common exchange zone on this separate board. It is mostly intended for games at higher player counts (3+) as it helps players to focus their attention on a single space instead of constantly checking each opponent's player boards.
Round Overview
A. Drafting Phase
Drafting board preparation: 5 elements per player are randomly drawn from Elements supply (In first round of 5-player game only 4 cubes per player). Elements are grouped by color and placed on Drafting board from right to left. Most numerous group goes to the right and so on. From the same numbered groups, more to the right goes group with less rare Elements.
Elements selection - Draft: In DRAFTING ORDER shown on Player order board players continuously select one by one Element from the Drafting board. They immediately place their small disk on the closest available circle spot in the column from which Element has been taken. When taking another Element, Players move their disk only if they take another Element from the position to the left. Drafting ends when all Elements are taken or if all players pass.
Disks on the order board are adjusted according to the order of disks on Drafting board. The order board rotates (TERRAFORMING orientation).
B. Terraformation Phase
Players can perform up to 3 Actions. In TERRAFORMING ORDER every player plays their full turn. Players discard required Elements from their reserve to do Terraformation or Reservation Actions. They can exchange their Elements for the unused opponents' Elements. Missing Element can be replaced with 3 same colored Elements or with any 5 Elements (n/a for Reservation).
Terraformation (Action): Player can terraform only the tile adjacent to another terraformed tile (except for the first round when each player can terraform any tile as their first). After terraformation Player immediately gains (depending on symbols) Points, Bonus points for their own adjoining tiles (1 Point for the first terraformation or 2 Points for the second or third) and Released Element for immediate use. Player marks terraformed tile with their disk. Opponents gain 1 Point per their neighboring tile.
Reservation or Reservation Change (Action): Player places at least one Element on adjacent tile and marks it with their disk (opposite side). They pay 1 Point for each missing Element. Later they can add Elements (not an Action) or terraform the tile (Action). Limit 1 reservation at a time. If they change reservation, they must leave Elements on tile.
End of Player's Turn:
- Player shifts unused Elements onto the Exchange zone,
- Player adds tiles to playing area following Compact form rule (in number corresponding to new free tiles terraformed or reserved by a player in their turn),
- Player replenishes Tiles display (to 3 Myraclia tiles on offer).
End of Round
- End game condition check: If any Player terraformed 8+ Tiles (in a 2/3-Player game) or 7+ Tiles (in a 4/5-Player game), the game ends.
- All unused Elements go to the Discard Pile.
- Small players disks shift away from/next to Drafting board.
- Player order board rotates (Drafting Order for next round).
- Each player receives Free Elements displayed on their tiles.