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My Shelfie: The Dice Game

My Shelfie: The Dice Game Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • How to Play
    • 1. Roll the Dice
    • 2. Mark the Items
    • Joker
  • Completing a Shelf or a Column
    • Failed Result
  • End of the Game
    • Scoring
  • Credits

Components

  • 4 markers
  • 6 dice
  • 4 boards

Setup

Each player takes 1 marker and 1 board, which they place in front of them, and inserts their name in the space provided at the top of the board.

Place the 6 dice in the center of the table. Randomly choose the first player, who will mark the box at the top of their board with an X.

How to Play

Starting from the first player and continuing clockwise, you will take your turn, during which you will have to carry out the following 2 phases:

  1. Roll the dice;
  2. Mark the items.

1. Roll the Dice

Roll the 6 dice. Now, if you want, you still have 2 re-rolls available to modify the result obtained. At each re-roll, you can keep and/or re-roll as many dice as you want. You can also decide to keep some dice during the first re-roll and then re-roll them later.

Example: Eric rolls the dice. On the 1st roll he now decides to re-roll 3 dice (cat, star, trophy kept; book, plant, star re-rolled). On the 2nd roll he now decides to re-roll 2 dice (cat, star, trophy kept; cat, cat, plant re-rolled). The 3rd roll is the final result he has to keep (cat, star, cat, cat, cat, trophy).

2. Mark the Items

On the board there is a bookshelf made of 5 shelves and 5 columns (25 spaces in total). The icons on the left refer to the dice faces needed to mark an item on that shelf; the indications above refer to the number of same-sided dice needed to mark an item in that column. The number inside the item space is its value in points.

To mark an item you must create a dice combination using the final result you obtained. The items must be marked by circling them inside the relevant space, so that the numbers remain visible.

Example: with the final result he obtained, Eric can mark the highlighted items.

You can mark a maximum of 3 items in one turn. You can divide the dice to form the combinations you prefer. You can use all the dice or just a part of them for your combinations. A die used in one combination to mark an item cannot be used in another combination.

Example: with the result obtained in the previous example, Eric could have divided the dice into different combinations to mark different items: for example, he could have marked the 3-point cat with 3 cat dice, the 1-point cat with 1 cat die, and the 1-point trophy with 1 trophy die, without using the star die.

Joker

Jokers can replace any icon. You can only use 1 joker in each combination. However, you cannot use a joker alone (that is, to form a combination you can only use a joker by associating it with at least one other die).

Example: Eric obtained this final result: cat, cat, cat, star, joker, joker — that he can use to create different combinations.

Valid combinations: cat + cat + cat + joker; star + joker. NOT valid combinations: star + joker + joker; joker alone.

IMPORTANT: In the event that the final result consists only of Jokers, you can mark any item in your bookshelf that has not yet been marked.

Completing a Shelf or a Column

As soon as a player manages to mark all 5 items on a shelf or column, the other players must eliminate all the items not yet marked on the same shelf or column of their bookshelf, crossing them with an X (items already marked on that shelf or that column are not eliminated). Eliminated items can no longer be marked.

Example: Eric completed the first shelf with a cat, so Jade must eliminate the items not yet marked on the same shelf of her bookshelf.

Failed Result

If at the end of a rolling phase of your turn you cannot mark even one item (because you have already marked or eliminated all the items connected to every possible combination of your final result), you must eliminate all the items (crossing them with an X) still not marked on a shelf (not a column) of your choice. The shelf must have at least one item not yet marked.

Example: Eric rolls the dice 3 times, but doesn't get any useful combinations to mark even one item. On the book shelf he has already marked 3 items, so he decides to eliminate the items not yet marked on this shelf.

End of the Game

When a player (in their turn or in another player's turn) has 2 shelves with no available items on their bookshelf (that is, they have marked or eliminated all the items on those shelves), the end of the game is triggered. The game continues until the player sitting to the right of the first player has taken their turn, so that everyone has played the same number of turns. If the player sitting to the right of the first player triggers the end of the game, the game ends immediately.

Scoring

At the end of the game, score the points as follows:

  • Add up the values related to the items marked on each shelf of your bookshelf where there are at least 3 marked items and report the result in the space provided to the right of the shelf;
  • Add up the values related to the items marked in each column of your bookshelf where there are at least 3 marked items and report the result in the space provided under the column.

Note: for each shelf or column in which you have marked only 1 or 2 items you will not score any points!

Add the points thus calculated together and report the result in the box at the bottom right. The player who has scored the most points is the winner! In case of a tie, the victory is shared.

Example of scoring for a shelf: at the end of the game, the first shelf of Eric's bookshelf has 3 marked items. Eric adds the values related to the items marked on this shelf and scores 8 points which he carries over to the right.

Example of final counting: Eric adds the points obtained from each shelf and each column in which he marked at least 3 items: 8 + 6 + 19 (shelves) and 4 + 8 + 9 (columns), for a total of 54 points.

Credits

Game Design: Simone Luciani Illustrations: Sara Valentino Art direction: Arianna Santini Editor: Giuliano Acquati Rules: Stefania Niccolini

© 2024. Cranio Creations. All rights reserved.

Cranio Creations S.r.l., Via Ettore Romagnoli, 1, 20146 - Milano - Italy — www.craniocreations.it/en

We want to thank our partners at Horrible Guild, Hans im Glück, and Feuerland for letting us put their beautiful games inside the bookshelf!