My First Adventure: The Wreck-it Race
My First Adventure: The Wreck-it Race Rulebook
Table of Contents
Table of Contents
Making choices
This book is read like a classic book, but here you decide how the story continues. When you come across a page divided into three, you are facing a choice!
You must read each possibility, then choose only one. You are then guided along that path by turning this page and continuing to read in the corresponding section.
Choose well, because you must not go back!
The wheels
During the race, you can collect useful equipment and allies. When you find one, add it to your vehicle, which is represented by the wheels. To do so, simply turn the wheel of the indicated color. Once you have found the image of the item, leave it visible on the wheel.
Your competitors
Competition also means opponents who are ready to do anything to pass you! If that happens, just as with items, turn the indicated colored wheel to make that opponent's portrait appear.
If an item or an ally is on the wheel, it is then lost.
Setting up
Before you set off, turn the green, yellow and blue wheels to their empty spaces.
Your first choice
And now, your first choice: with which pilot will you race?
- Ambrose, aboard "Tanky", his armoured tank?
- Bip-Bop, in his "Futuro-Mobile", a technological marvel?
- Haru, at the controls of "l'Éclair Rouge" ("the Red Lightning"), his super racer?
Choose your pilot by turning the red wheel.