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Mutants: Deep Freeze

Expansion for Mutants

Mutants: Deep Freeze Rulebook

Table of Contents

Table of Contents

  • Deep Freeze Advanced Mutants
    • Components
    • Set Up
    • Sorting the Cards
  • Psy Captains Module
    • Components
    • Set Up
    • Gameplay
    • Recommended Use of Modules

Deep Freeze Advanced Mutants

Deep Freeze contains 22 new Advanced Mutants to expand your options and create exciting new tactical possibilities.

Components

44 Advanced Mutants cards

Set Up

The Deep Freeze Advanced Mutants are used in exactly the same way as the Advanced Mutants from the Core set. Simply mix them with the Core Set Advanced Mutants and play with the Draft or Constructed rules as described in the base game rulebook.

Sorting the Cards

If you want to separate your Advanced Mutants by set, each of the new cards has "Deep Freeze" printed along its bottom edge to denote which set they belong to.

Psy Captains Module

The Psy Captains module introduces even more asymmetry to the game by giving you a unique, fearless leader to command your troops!

Components

10 Psy Captain cards

Set Up

Deal each player 2 Psy Captain cards. They choose one and return the other to the box. Players place the chosen cards face-up next to their player boards.

Gameplay

While your Psy Captain card is face-up, you can activate your Psy Captain instead of your regular action (Deploy, Breed, Incubate).

Activate Psy Captain: Discard a card from your hand that shares a gene with your Psy Captain. Then, resolve your Psy Captain's ability. Flip your Psy Captain card face-down when you have finished resolving its effect.

At the end of each round, flip all Psy Captain cards face-up.

Recommended Use of Modules

We recommend playing the game without modules first. After that, we recommend using at most two modules at a time.

When playing with modules, the general set up order goes as follows:

  1. Choose Building
  2. Draft Psy Captains
  3. Draft Heroic Mutants
  4. Draft Advanced Mutants
  5. Choose Basic Mutants