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Mundus Novus: Vers de Nouveaux Horizons

Expansion for Mundus Novus

Mundus Novus: Vers de Nouveaux Horizons Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Progression Step
  • Territory Effects

Components

  • 9 Territory cards.

The game is played normally, with the exceptions described below.

Setup

Shuffle the Territory deck, then draw 3 cards. Place them face up next to the deck, above the Development cards.

Progression Step

During the Progression step, players have two new ways to use their cards:

  • Explore and conquer a territory: a player who has a combination of four 7s, four 8s or four 9s may choose one Territory card from the 3 available. A new Territory card is immediately drawn to replace it.
  • Attack another player: a player who has a combination of five 7s, five 8s or five 9s may take a Territory or a Development card from a player of their choice.

Territory Effects

  • If a player owns a Territory card and the matching Conquistador (shown on the Territory card), they receive one extra card during the Supply step. A player can receive several extra cards if they own several pairs (Territory + Conquistador).
  • If at the end of a round a player owns 3 Territory cards, they immediately win the game. If a player finishes the game with a perfect combination during the same round, or if several players own 3 Territory cards at the end of a round, the richest of them wins the game.