RulesPal
Chat
Rulebook
Munchkin Pathfinder: Hero Pack thumbnail

Munchkin Pathfinder: Hero Pack

Expansion for Munchkin Pathfinder

Munchkin Pathfinder: Hero Pack Rulebook

Table of Contents

Table of Contents

  • Ally Cards
    • Valeros
    • Seoni
    • Seelah
    • Sajan
    • Kyra
    • Lem
    • Lini
    • Merisel
    • Harsk
    • Fumbus
    • Amiri
    • Ezren

Ally Cards

The Hero Pack's cards are all Allies. Each card's bonus is shown as printed in the header line above its name.

Valeros

*2 Bonus

When you are in combat on your turn, you may discard three cards for a combat bonus of +1 apiece, or discard Valeros for a +5 bonus.

Seoni

*2 Bonus

If you play more than one One-Shot into a fight, you may choose one of them to take back into your hand when the fight is over. If you discard Seoni, you may take all of them back.

Seelah

*4 Bonus

You may discard Seelah to avoid any effect that costs you levels.

Sajan

*4 Bonus

When you are in combat with a single monster on your turn, you may discard Sajan to take that monster into your hand, ending the fight. Discard all other cards played into that combat.

Kyra

*2 Bonus

You get +3 when in combat with at least one Undead monster, or +7 if you discard Kyra.

Lem

*2 Bonus

You may double the value of one Item per turn when selling for a level, or triple its value if you discard Lem.

Lini

*2 Bonus

You may play a single monster of Level 10 or lower from your hand as a companion. You may not change your companion once it is played. It gives you a bonus equal to the number of Treasures printed on the card, or equal to its Level if you discard Lini (losing the companion at the end of the fight).

Merisel

*3 Bonus

You may discard a card to give another player -2 in combat, or -5 if you discard Merisel herself.

Harsk

*3 Bonus

While you have Harsk in play, you may keep one extra card in your hand at the end of your turn. You may discard Harsk to gain a bonus equal to your Level in combat against a monster that grants two levels if you kill it.

Fumbus

*2 Bonus

When you play a One-Shot with a combat bonus from your hand, double that bonus, or quadruple the bonus if you discard Fumbus from play at the same time.

Amiri

*3 Bonus

You may send Amiri to fight a monster on your behalf (do not count your Level in the combat strength). If you win, you still get the rewards; if you lose, you don't have to Run Away. Discard Amiri in either case.

Ezren

*2 Bonus

When you are in combat on your turn, you may discard your hand (minimum three cards) or Ezren himself to charm a single monster, leaving its Treasures and granting no levels. If it was the only monster in the fight, combat is over.