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Munchkin 9: Jurassic Snark

Expansion for Munchkin

Munchkin 9: Jurassic Snark Rulebook

Table of Contents

Table of Contents

  • Setup
  • Hirelings
    • Hirelings and Sex
    • Hirelings and Cheating
  • Steeds
    • Item and Steed Enhancers
    • Steed in Combat

Setup

Before the game, shuffle the Munchkin 9: Jurassic Snark cards together with the cards of the base Munchkin game: Doors with Doors, Treasures with Treasures. This set is designed to be shuffled into the base deck, but you may add some of the previous expansions as well.

When you sort the decks back into their boxes after the game, note that the Jurassic Snark cards are marked with the expansion's icon.

Hirelings

Hirelings, Sidekicks (from Star Munchkin and Super Munchkin), Mooks (from Munchkin Fu), and Minions (from Munchkin Bites!) are all essentially the same thing, and they follow the rules below.

Hirelings can appear in the Door deck (as in this set) or the Treasure deck. You may play a Hireling at any time, even in combat. You may have only one Hireling in play at a time. If you draw a Hireling face up, you may take it into your hand if you do not want to (or cannot) bring it into play. You may discard a Hireling at any time.

Except for Rexy, Hirelings are not Items, so they cannot be traded.

A Hireling can sacrifice himself for you. If you lose a fight, then instead of rolling to Run Away, you may discard the Hireling together with everything he is carrying. This automatically lets you escape from all monsters in the fight, even if the monster card says escape is impossible. If a helper was helping you in the fight, YOU decide whether that helper escapes automatically as well, or must roll to Run Away.

Hirelings and Sex

Oh, we really shouldn't have brought this up...

A Hireling's sex does not matter, except when you want to give it an item that only a man or only a woman may carry, or when a monster gives a bonus based on sex. In that case, the Hireling's sex is determined from its illustration. Even the most hardened munchkin will be able to tell which figures are men, which are women, and which are neither.

Hirelings and Cheating

A Cheat! card can be used to take an extra Hireling, or to give a Hireling an Item he is not allowed to use himself (but why not just play the card on yourself?).

Steeds

Nothing is closer or dearer to a munchkin's heart than his mighty Steed. Mostly because of the cavalry bonuses!

Steeds are found in the Door deck. A player may have only one Steed, unless using a Cheat! card.

Steeds follow the same rules as ordinary Items. Anything that affects an Item can affect a Steed.

Steeds carry themselves. A Steed is a Big Item, but it does not count toward the number of Big Items you carry (some Steeds even increase the Big-Item limit in your inventory!). The "Big" label on the card is there so you know how Traps and Curses affect the Steed, and to keep Thieves from pocketing it and making off with it.

Item and Steed Enhancers

The "Cute" and "Prickly Pink" cards can enhance Steeds. The latter can also enhance ordinary Items. An enhancer may only be played on a card of the matching type (Item enhancers only on Items, Steed enhancers only on Steeds), and once played it cannot be removed from the enhanced card (until that card leaves play).

Steed in Combat

If you drew a Steed face up, you may bring it into combat as an ordinary monster. In that case, its level equals twice its combat bonus (if no bonus is listed, the Steed cannot be turned into a monster). Defeating a Steed-monster gives you 1 Treasure and 1 Level.

The Bad Stuff for any Steed-monster is simple: lose a level.

The beauty of this rule is that many of your opponents will not remember it until you use it to win. Shove the rules in their faces. So they remember.