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Moving Day

Moving Day Rulebook

Table of Contents

Table of Contents

  • Game Contents
  • Goal
  • Game Setup
  • How Vehicles Work
  • How Boxes and Helpers Work
  • How to Play
    • 1. Collect boxes and helpers
    • 2. Distribute snacks
  • End of Game and Scoring
    • Part I - Check damage
    • Part II - Count your points
    • Scoring example

Game Contents

  • 75 Box Tiles
  • 36 Helper Cards
  • 26 Snack Tiles with a value of 1
  • 8 Snack Tiles with a value of 5
  • 12 Vehicles, four sets of 3 different vehicles
  • 1 rulebook

Goal

The goal is to score the most points by skillfully filling your vehicles with boxes, keeping track of their weight, and not damaging any fragile boxes, all while assigning your helpers to the right vehicles.

Game Setup

Before playing for the first time, carefully pop out the pieces from the punch board.

  1. Take one set each, which consists of 3 different vehicles. Place them in front of you with the depicted storage spaces face-up.
  2. Shuffle all the Box Tiles, create multiple piles, and place them face down. Turn over 2 Box Tiles from any of the piles and place them as a pair of boxes underneath each other in the centre of the table. Repeat this until there is 1 more pair of boxes than players. Example: In a 3-player game there are 4 pairs of boxes.
  3. Shuffle the Helper Cards face down and place 1 Helper Card face up next to each of the pairs of boxes. Create a face-down draw pile from the rest of the Helper Cards. Note: The combination of 2 boxes and 1 helper is known as a group.
  4. Lay out the snacks in a common supply.
  5. Choose a player to go first.

How Vehicles Work

Each vehicle in a set has a different number of spaces for boxes and seats for helpers.

  • A: 4 or 6 spaces for boxes in various arrangements.
  • B: Up to 3, 6, or 9 seats for your helpers.

How Boxes and Helpers Work

All Box Tiles have the same structure:

  • A: There are 5 types of box shapes.
  • B: The background has one of 5 colours.
  • C: If the Fragile symbol is pictured, the contents of the box are fragile.
  • D: The number on the Weight Symbol (1 to 7) shows the weight of the box.
  • E: The number of Weight Symbols (1x to 3x) indicates the number of points you may receive at the end of the game.

All Helper Cards have the same structure:

  • A: The symbol in the top left corner shows the number of helpers (1x to 3x).
  • B: If the 'Crash' Symbol is pictured, these helpers are 'clumsy' and damage boxes with fragile content.
  • C: The symbol in the top right corner shows the strength of the helpers (+1 to +4).

How to Play

The game consists of 8 rounds. Play in a clockwise direction. On your turn, take the following two actions in order:

  1. Collect boxes and helpers
  2. Distribute snacks

Then it is the next player's turn.

1. Collect boxes and helpers

Take 1 group (consisting of 2 boxes placed one below the other and 1 corresponding helper) from the centre of the table and place them in your vehicles as you wish. If there are snacks next to the group (see '2. Distribute snacks'), place these next to your vehicles. These will score you extra points at the end of the game.

Remember:

  • Always place the boxes face up on the storage spaces of your vehicles. You may only place 1 box on each storage space.
  • You must fill your vehicle from 'the bottom up': always place boxes into the lowest row of spaces in the vehicle first. You can put the next boxes in the row directly above.
  • You must always place the helpers face up next to the vehicle. They are now assigned to this vehicle.
  • You may only assign as many helpers as the number of seats indicated on the vehicle (3/6/9). If you go over this seat limit with your helpers, you must either remove the Helper Card from play or assign it to another vehicle.
  • Once you have placed boxes and helpers you may not replace or swap them for the rest of the game.

Example: After 3 rounds, the game may look like this: you have collected 6 boxes and 3 helpers and divided them among your vehicles.

2. Distribute snacks

Place 1 snack with a value of 1 from the common supply next to each group that neighbours the group you took.

Remember: If you took a group from the far left or right, then there is only 1 neighbouring group!

Refill the empty group space with 2 boxes from any of the piles and 1 helper from the draw pile.

Note: You may swap 5 snacks with a value of 1 with 1 snack with a value of 5 (and vice-versa) at any time.

End of Game and Scoring

The game ends after the 8th round. Now you can count the scores.

Part I - Check damage

  1. Warning, fragile! First check whether any clumsy helpers damaged any boxes with the Fragile Symbol: each helper with a 'Crash Symbol' damages exactly 1 box with a Fragile Symbol in the same vehicle. Flip all the damaged boxes face down. They do not count towards your points.
  2. Too heavy! Now check the weight of all the boxes per vehicle. Each box that has a heavier box in the row above it in the same column gets damaged. Flip all the damaged boxes face down. They do not count towards your points.
  3. Too weak! Finally, check if the total strength of your helpers is sufficient. Add up the strength of your helpers per vehicle and compare it with the weights of the boxes in the vehicle. Each box that is heavier than the total strength of your helpers gets damaged. Flip all the damaged boxes face down. They do not count towards your points.

Part II - Count your points

  1. Weight: For each of your undamaged boxes, you receive 1 point for every Weight Symbol shown.
  2. Type: You receive 1 point for every box placed directly next to a box of the same type.
  3. Colour: You receive 1 point for every box placed directly next to a box of the same colour.
  4. Snacks: For each snack you collected you receive the amount of points indicated on that snack.

The player with the highest point total wins. In case of a tie, the player with more points earned from snacks wins. In the event of another tie, the players share the victory.

Scoring example

Part I - Check damage:

  • In the left vehicle, the top box (weight 6) has damaged the boxes underneath. Flip all the damaged boxes face down.
  • In the centre vehicle, the total strength of the helpers is only 5, so the box with weight 6 gets damaged. Flip the damaged box face down.
  • In the right vehicle, the 2 helpers with the "Crash Symbol" each damage 1 box with a Fragile Symbol. Flip the 2 damaged boxes face down.

Part II - Count your points:

  • Weight: For the total Weight Symbols of all the undamaged boxes, you receive 16 Points (3+5+8).
  • Type: For the number of boxes of the same type placed directly next to each other you receive 4 Points (0+2+2).
  • Colours: For the number of boxes of the same colour placed directly next to each other you receive 3 Points (0+3+0).
  • Snacks: For the snacks you collected, you receive 8 points.

You receive 31 points in total.