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Moonrakers: The Shard

Expansion for Moonrakers

Moonrakers: The Shard Rulebook

Table of Contents

Table of Contents

  • Flare Shard
  • EN-TRY
  • Hypershift
  • Refactor
  • Shard Spear
  • Baz
  • Jes Ofra
  • Lok Tekt
  • Rez Uondu
  • Sol Forst

Flare Shard

Gain +1 Credit for each of your Hazard blocked.

EN-TRY

Once per Contract, you may pay 2 Credits to draw a default loadout card from the supply to your hand.

Hypershift

Before playing cards, you may discard your entire hand. If you do, +5 cards.

Refactor

You may trash a Reactor to gain +4 Actions.

Shard Spear

You may trash a Damage and a Card from your hand to add a Damage of one tier higher into your hand.

Baz

Play as 1 Damage. If you complete the Contract, block 2 Hazards.

Jes Ofra

Add a Reactor, Thruster, Shield, or Damage 1 to your hand from the supply.

Lok Tekt

Discard any number of Shields from your hand. Then gain +2 Cards for each Shield discarded.

Rez Uondu

+2 Actions or pay 1 Credit for +4 Actions.

Sol Forst

+2 Cards or pay 1 Credit for +4 Cards.