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Moonrakers: Marauders

Expansion for Moonrakers

Moonrakers: Marauders Rulebook

Table of Contents

Table of Contents

  • Crew
    • Morsov III
    • Nox VI
    • Remus X
    • Estus VII
    • Cranio I
  • Contracts
    • The Verdant Region
    • The Forked Dome
    • The Lone Conflict
    • The Great Sweep
    • Irradiated Flatlands
  • Ship Parts
    • Blast Converter
    • Crank Lattice
    • Drivetrain F1
    • Ignition Canister
    • The Clutch

Crew

Morsov III

Class: Agent. Cost: 5 Credit.

For each Damage you deal, you may instead reduce Crew requirements by 1.

Nox VI

Class: Agent. Cost: 4 Credit.

Discard any number of Cards and reduce Damage requirements by the amount discarded.

Remus X

Class: Paladin. Cost: 3 Credit.

For each Damage you deal, you may instead reduce Shield requirements by 1.

Estus VII

Class: Pilot. Cost: 3 Credit.

For each Damage you deal, you may instead reduce Thruster requirements by 1.

Cranio I

Class: Tech. Cost: 3 Credit.

For each Damage you deal, you may instead reduce Reactor requirements by 1.

Contracts

Each Contract card prints its name, its contract type, its requirement icons with values, a top-right value, and a Credit cost. The card face prints no ability text.

The Verdant Region

Rescue Contract.

Requirements: Shield 4, Damage 2.

The Forked Dome

Delivery Contract.

Requirements: Thruster 4, Damage 2.

The Lone Conflict

Kill Contract.

Requirements: Damage 9.

The Great Sweep

Explore Contract.

Requirements: Reactor 4, Damage 2.

Irradiated Flatlands

Redacted Contract.

Requirements: Crew 4, Damage 2.

Ship Parts

Each Ship Part card is a Magnomi card. Four of the five print a Damage icon with a value in the top-right box. Each prints a Credit cost in the bottom-right box.

Blast Converter

Cost: 5 Credit.

As 1 Action, you may play a Damage 3 as a Shield, Thruster, or Reactor.

Crank Lattice

Cost: 4 Credit.

As 1 Action, you may play a Damage 1 as a Shield.

Drivetrain F1

Cost: 3 Credit.

As 1 Action, you may play a Damage 2 as a Thruster.

Ignition Canister

Cost: 3 Credit.

As 1 Action, you may play a Damage 2 as a Reactor.

The Clutch

Cost: 3 Credit.

You may play any Crew as Damage equal to that card's Credit cost.