Moody Bear Kingdom
Moody Bear Kingdom Rulebook
Table of Contents
Table of Contents
Components
Team cards:
- Red team (2 cards)
- Blue team (2 cards)
- Solo team (1 card)
Item cards:
- Lava Gem x3
- Snow Diamond x3
- Dark Swallow
- Mace of Light x4
- Reveal Identity x4
- Swap x4
- Cancel x4
- Thunder Assassin x7
- Ambassador x7
- Forest Knight x7
- Duo Jewel promo card (not included in box)
Preparation
Sort the cards by the symbols on their back. Shuffle the team cards. Take the following Team Cards, based on the number of players:
- 3 players: 1 Red team, 1 Blue team, 1 Solo team
- 4 players: 2 Red team, 2 Blue team
- 5 players: 2 Red team, 2 Blue team, 1 Solo team
Give each player one of those randomly. Players must keep their team card face down in front of them. Place the left-over team card back into the box without looking at it.
Advance rule: If you are playing with 4 players, you can use a 5-players structure. One card will be removed from the game without looking at it. Then, shuffle item cards and deal 5 cards to each player. The rest will be the drawing deck. In the beginning of the game, no one will know for sure about the number of red and blue teammates.
The Game
Players take turns in clockwise order. The player who touched this game first is the first to begin. During the turn, a player can perform any of the following actions in any order:
- Trade an Item Card (once per turn)
- Play Item Cards (multiple actions can be played)
- Pass
1. Trade an Item Card
The player may choose to offer one of their item cards to another player. The other player looks at the item card secretly, then decides whether to accept the trade or not.
If the trade has been accepted, that player keeps the offered item and in return gives back one item of their own. The player who started the trade cannot refuse the item that has been returned, therefore the players must keep it to their hand.
If the trade has been rejected, the player who started the trade takes back the offered item and draws one card from the drawing deck.
2. Play Item Cards
The player may choose which card to be used. The player must announce the name of the item before use. Other players may use a cancel item card to cancel the effect of the announced item. If there is no intervention, then the item effect will be solved.
Reveal Yourself
Use this card to secretly look at one player's team card. You can say anything after looking at the card, but cannot show the card to any players.
Swap Hand
Use this card to swap your hand with target player. All item cards in your hand will be exchanged with the target player.
Shuffle the Deck
Use this card to shuffle the drawing deck. The drawing deck should be randomly shuffled.
Forest Knight
This card alone cannot do anything. It is used for combos with another card.
Ambassador of Earth
This card alone cannot do anything. It is used for combos with another card.
Thunder Assassin
This card alone cannot do anything. It is used for combos with another card.
Lava Gem
If the Red Team can collect 3 of these cards, they can announce the victory to win the game.
Snow Diamond
If the Blue Team can collect 3 of these cards, they can announce the victory to win the game.
Duo Jewel
This jewel can be a substitute for Lava Gem or Snow Diamond.
Cancel the Curse
Use this card to cancel any effect of the other item. This card can be used anytime and can be used to break combo cards.
Dark Swallow
When a player draws this card, the player must show this card to all the players. If no one uses the Mace of Light, the game ends. The Solo team will win the game. If someone uses the Mace of the Light, the Dark Swallow will return to the drawing deck randomly.
Mace of the Light
Use this card to eliminate the Dark Swallow.
Combo Cards
- Forest Knight + Thunder Assassin: When two cards are used together, the player can choose a direction (right or left). All players must then pass one item card of their choice to their neighbor in the chosen direction.
- Thunder Assassin + Ambassador of Earth: When two cards are used together, the player can look at another player's hand.
- Forest Knight + Ambassador of Earth: When two cards are used together, the player can look at the top 3 cards of the drawing deck then rearrange them in any order.
- Forest Knight + Thunder Assassin + Ambassador of Earth: When three cards are used together, the player may request one card from any player. If that player has the requested card, they must give one away. If the player does not have the requested card, then nothing happens.
- A pair of cards (two Forest Knights, two Ambassadors of Earth, or two Thunder Assassins): When a pair of cards are used together, the player may steal one card from one player.
3. Pass
When a player chooses not to do anything, a player can pass the turn by drawing one card.
End of the Game
If a player holds at least one of the required items, and thinks that a teammate is holding the rest of them, the player can proclaim the victory. The player can proclaim the victory only at the beginning of the turn before taking any actions.
For the Red Team
The Red team players must collect all 3 Lava Gems and proclaim victory to win the game.
For the Blue Team
The Blue team players must collect all 3 Snow Diamonds and proclaim victory to win the game.
For the Solo Team
The Solo team player does not need to claim the victory to win the game. The objective is to make the Dark Swallow happen to win the game before Red and Blue proclaim the victory. If the game is played with an odd number of players, the team with fewer teammates may proclaim victory with only 2 required items instead of 3.
To Proclaim Victory
The player must stand up and declare that s/he and his/her teammate (if there is) has all the requirements to become King of the Moody Bear Kingdom. Then reveal all item cards as well as their team card. If all of them are the same team as the proclaimed player and that the team has all the required items, then the team wins! If not, the other team wins the game!