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Monster Misfits

Monster Misfits Rulebook

Table of Contents

Table of Contents

  • Setup
  • Turn Structure
  • Playing Realm Cards
  • Winning the Game
  • Components

Setup

Shuffle 12 random Chaos cards into the 52 Realm card deck.

Each player draws a card from the deck. Highest value goes first (Chaos cards count as 0). In clockwise order, each player draws 8 cards from the deck.

Turn Structure

At the beginning of a player's turn, that player can choose to play a Chaos card and follow its instructions. Whether or not a Chaos card has been played, the player must always play a Realm card on the play pile.

Playing Realm Cards

You can either play Realm cards of matching value, or Realm cards of higher value from the same realm.

  • Any cards of matching value may be played.
  • Same realm of higher value may be played.

You can play multiple cards at once if they are the same value.

If you are unable to play a Realm card, you must draw a card from the deck. If you still cannot play a Realm card after drawing, you must pass and your turn ends.

Winning the Game

The first player to dispose of all cards in their hand wins the game.

Note: You can only win by playing your final card as a Realm card. If a Chaos card is your last card, you will still have to draw a card from the deck to play a Realm card on the play pile.

Components

The Quick Start page labels these piles as illustrated: Game Deck, The Play Pile, Chaos Cards, and Graveyard (Discard Pile).