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Monster Hunter World: The Board Game – Hunter's Arsenal Expansion thumbnail

Monster Hunter World: The Board Game – Hunter's Arsenal Expansion

Expansion for Monster Hunter World: The Board GameExpansion for Monster Hunter World: The Board Game – Wildspire Waste

Monster Hunter World: The Board Game – Hunter's Arsenal Expansion Rulebook

Table of Contents

Table of Contents

  • Components
  • Adding Hunters' Arsenal to your Campaign
  • Hunter Set Up
  • Hunter Special Rules
    • Gunlance Hunter
    • Shelling Cards
    • Hammer Hunter
    • Hunting Horn Hunter
    • Lance Hunter
    • Light Bowgun Hunter
    • Deviation Cards
    • Longsword Hunter
    • Spirit Card
  • Arena Quests (Alternative Play Mode)
    • Great Jagras Arena Quests
    • Tobi-Kadachi Arena Quests
    • Anjanath Arena Quests
    • Rathalos Arena Quests
    • Azure Rathalos Arena Quests
    • Barroth Arena Quests
    • Pukei-Pukei Arena Quests
    • Jyuratodus Arena Quests
    • Diablos Arena Quests
    • Black Diablos Arena Quests

Components

Hunters

When choosing a hunter, you should be aware that each hunter creates a dramatically different playing experience through their unique weaponry and fighting style. The six hunters in this set are:

  • Gunlance Hunter provides explosive offense courtesy of shelling attacks, combined with a staunch shield, to be both brutal and effective.
  • Hammer Hunter unleashes swathes of bludgeoning strikes thrown with huge stunning power, all while remaining surprisingly mobile.
  • Lance Hunter is a mobile fortress. Methodical, disciplined, the lance hunter deals consistent damage with efficient and effective strikes.
  • Hunting Horn Hunter isn't content with simply slaying monsters. When you play, your allies get bolder, stronger, and more accurate.
  • Light Bowgun Hunter fires a variety of powerful ammo types from a distance, capable of inflicting serious damage and supporting other hunters.
  • Longsword Hunter uses a nimble weapon capable of extended combos, which charges up energy with each swing to access incredibly powerful spirit attacks.

Forge Reference Cards

Each hunter has their own set of new weapons and armour they can forge during the game, noted on the hunter's forge reference card. This card also tells you which monster parts and other resources you'll need to gather to be able to forge each weapon or piece of armour. These cards are numbered 426-437.

Armour Cards

Hunters mainly protect themselves by leaping out of the way of monster attacks. Should they make a miscalculation, their armour is the last line of defence. These cards are numbered:

  • 2-4 for the gunlance hunter
  • 32-34 for the hammer hunter
  • 57-59 for the hunting horn hunter
  • 89-91 for the lance hunter
  • 114-116 for the light bowgun hunter
  • 155-157 for the longsword hunter

Special Rules Cards

The gunlance, hammer, hunting horn, lance, light bowgun, and longsword hunters have a number of special rules specific to their weapon. These are explained on the special rules card. These cards are numbered 5, 35, 60, 92, 117, 158.

Weapon Cards

Each hunter is defined by the weapon they carry. Weapon cards determine what attacks a hunter can make as well as how much damage they cause. These cards are numbered:

  • 1 and 180-192 for the gunlance hunter
  • 31 and 217-229 for the hammer hunter
  • 56 and 260-272 for the hunting horn hunter
  • 88 and 300-312 for the lance hunter
  • 113 and 342-354 for the light bowgun hunter
  • 154 and 388-400 for the longsword hunter

Attack Cards

These cards represent the attacks a hunter can perform and are played one at a time to cause the hunter's miniature to move and attack the monster. Multiple attack cards may be played in sequence to perform powerful combinations. These cards are numbered:

  • 11-30 and 193-216 for the gunlance hunter
  • 36-55 and 230-259 for the hammer hunter
  • 68-87 and 273-299 for the hunting horn hunter
  • 93-112 and 313-341 for the lance hunter
  • 134-153 and 355-387 for the light bowgun hunter
  • 160-179 and 401-425 for the longsword hunter

Shelling Cards

These cards represent the shells used by the gunlance hunter. These cards are numbered 6-10.

Spirit Card

This card represents the spirit gauge used by the longsword hunter. This card is numbered 159.

Deviation Cards

These cards represent the deviation of attacks made by the light bowgun hunter. These cards are numbered 118-133.

Perform Card

This card represents when songs are played by the hunting horn hunter. This card is numbered 67.

Song Cards

These cards list the different songs the hunting horn hunter can play. These cards are numbered 61-66.

Song Tokens

These tokens are used to mark which hunters have been affected by the hunting horn hunter's songs.

Adding Hunters' Arsenal to your Campaign

Monster Hunter World: The Board Game – Hunters' Arsenal, known as the Hunters' Arsenal set, can be played with Monster Hunter World: The Board Game – The Ancient Forest and Monster Hunter World: The Board Game – The Wildspire Waste, known as the Ancient Forest set and Wildspire Waste set. This gives you new hunters to experience and equipment to forge!

If including hunters from the Hunters' Arsenal set in your Ancient Forest set or Wildspire Waste set campaign, follow the below steps in order:

  1. When selecting your hunter, you may select any of the six hunters from the Hunters' Arsenal set.
  2. If you've selected a hunter from the Hunters' Arsenal set, follow the steps shown in the hunter setup section shown on the next page.

Hunter Set Up

Starting with the youngest, players select a hunter to use during the game. The hunter you select will have a unique symbol identifying which cards are used to play that hunter:

  • for the gunlance hunter, numbered 1-30
  • for the hammer hunter, numbered 31-55
  • for the hunting horn hunter, numbered 56-87
  • for the lance hunter, numbered 88-112
  • for the light bowgun hunter, numbered 113-153
  • for the longsword hunter, numbered 154-179

These are the starting cards for your hunter. Each hunter's starting cards will include:

  1. 1 weapon card
  2. 3 armour cards
  3. 20 attack cards
  4. 1 special rules card
  5. 5 shelling cards - gunlance hunter only, see page 9.
  6. 1 perform card - hunting horn hunter only, see page 10.
  7. 1 song card - hunting horn hunter only, see page 10.
  8. 16 deviation cards - light bowgun hunter only, see page 11.
  9. 1 spirit gauge card - longsword hunter only, see page 12.

Take the miniature and starting cards belonging to your hunter, marked by their symbol.

Starting Weapon Cards

Each weapon card will list a number of cards using the weapon symbol (a gold starburst). These are the weapon's damage cards. Take the combination of damage cards shown on the weapon card from the game box. These cards form your hunter's damage deck.

For example, the hammer hunter starts with 10x 1 damage cards, 1x 2 damage card, and 1x 4 damage card in their damage deck.

Set up your playing area as follows. Take a character sheet* and write your name and your hunter's name at the top. Take a hunter health dial and set it to 8, your hunter's full health.

* Ran out of character sheets? Download a printable sheet from www.steamforged.com.

There are 3 types of armour – head, body, and legs. Take your hunter's 3 starting armour cards and place each one on the matching slot of your stamina board to equip them.

Set up your playing area as shown below. The attack deck, hunter health dial and damage deck are placed above the stamina board, and the weapon card, armour cards and special rules card are placed below it.

Hunter Special Rules

Each hunter has their own unique skills and fighting style. Additional rules for each hunter are shown below as well as on each hunter's special rules card:

Gunlance Hunter

Setup – During setup, place the 5 shelling cards face up in a row above your stamina board.

During the Hunting Phase – When you play an attack card with one or more shelling symbols, flip a number of shelling cards face down equal to the number of shelling symbols on the attack card. If there aren't enough face up shelling cards for the attack, flip as many as you can.

Draw an additional +1 damage card for each shelling card flipped face down while resolving the attack card.

When you sharpen your weapon, flip all your shelling cards face up.

Shelling Cards

  1. Card Title – This marks this card as a Shelling card.
  2. Starting Weapon Symbol – Cards with this symbol are part of the weapon's starting deck, featuring a hexagonal border.
  3. Damage Card Symbol – The amount of damage cards drawn that inflict physical damage to the monster.

When you flip a Shelling card, draw +1 damage card. The front and back of each Shelling card show different symbols.

Hammer Hunter

During the Hunting Phase – When you play an attack card that inflicts damage, if you select a head or body part to attack, the attack card gains +1 (grey four-pointed blade icon).

You have attack cards with the hammer icon or the red-and-green burst icon in your deck. Some of your attack cards have special rules that draw additional damage cards for these symbols.

Hunting Horn Hunter

Setup – During setup, locate the Song List card shown on your weapon card. Place the Song List and Perform cards face up near your stamina board.

During the Hunting Phase – During your turn you may play a song by following the instructions on the Perform card. Song effects last until the start of your next turn.

Perform Card

Once per turn you may choose a song from your Song List card to play. You must have the notes for your chosen song on face up attack cards on your stamina board.

After choosing a song, place the numbered token for the song on the weapon card of each hunter within the range shown by the gold ring icon. Count the nodes from this hunter to each other hunter.

Flip this card face down. Then flip one of the face up attack cards on your stamina board which has a note for your chosen song face down.

Song List Cards

  1. Card Title – This marks this card as a Song List card.
  2. Starting Weapon Symbol – Cards with this symbol are part of the weapon's starting deck, featuring a hexagonal border.
  3. Numbered Songs – While you have this song card, you may play one of these songs during each of your turns.
  4. Note Symbols – To play this song, you must have these notes on face up attack cards on your stamina board.
  5. Song Effects – When you play a song, hunters within the song's range (the gold ring icon) gain this effect until the start of your next turn.

The example below is the Ore Song List card, with its three songs as printed:

  1. Self Improvement: 0 (gold ring icon). Only this hunter is affected. When this hunter walks, they move up to 2 nodes instead of 1.
  2. Attack Up: 1 (gold ring icon). The next time each affected hunter inflicts damage, they draw +2 damage cards.
  3. Defence Up: 1 (gold ring icon). Each affected hunter gains +1 defence.

The note symbols for each song are shown as icons on the card, not as words, and are not reproduced here.

Lance Hunter

During the Hunting Phase – After you resolve an attack card, if there are at least 3 face up attack cards with a grey thrust icon on your stamina board, you may discard 3 face up attack cards with a grey thrust icon from your stamina board.

Light Bowgun Hunter

Setup – During setup, create a deviation deck using the table below and the deviation rating shown on the weapon card. Shuffle the deviation cards and place the deck face down to the side of your stamina board.

Deviation RatingDeck Composition
None12 Deviation Cards (2 Front, 2 Sides, 2 Rear, 4 Your Choice, 2 Miss)
Low10 Deviation Cards (2 Front, 2 Sides, 2 Rear, 2 Your Choice, 2 Miss)
Average12 Deviation Cards (2 Front, 2 Sides, 2 Rear, 2 Your Choice, 4 Miss)
High14 Deviation Cards (2 Front, 2 Sides, 2 Rear, 2 Your Choice, 6 Miss)

During the Hunting Phase – When you play attack cards, you ignore monster arcs. When you play each attack card, also draw 2 deviation cards and choose 1 deviation card to resolve. Then select one of the monster arcs shown on the deviation card. Resolve your attack as if your hunter were in the selected monster arc.

If the deviation card you choose is a Miss, don't resolve your attack card. However, still place the attack card face up on your stamina board.

After placing the attack card face up on your stamina board, discard both deviation cards. When the deviation deck is empty, shuffle its discard pile to create a new deviation deck.

Deviation Cards

  1. Card Title – This marks this card as a deviation card.
  2. Starting Weapon Symbol – Cards with this symbol are part of the weapon's starting deck, featuring a hexagonal border.
  3. Monster Arc Diagram – The monster arcs that can be attacked by choosing this card.
  4. Deviation Card Type – The type of deviation card (Front, Side, Rear, Your Choice or Miss).
  5. Critical Distance – A bonus effect applied to your attack card.

The example card shown is a Rear deviation card. Its Critical Distance effect is: "The attack card ignores 1 point of monster armour."

Longsword Hunter

Setup – During setup, place the spirit card next to your stamina board with the white-only side at the top. Your attack cards have a spirit symbol with colours matching sides of the spirit card.

During the Hunting Phase – Attack cards will instruct you when to rotate the spirit card, and in which direction. The spirit card is always rotated 90 degrees at a time.

You may only play attack cards with a spirit symbol if all the colours in the symbol are currently at the top of the spirit card.

When the white-only spirit symbol is at the top, the spirit card can't be rotated anti-clockwise. When the red spirit symbol is at the top, the spirit card can't be rotated clockwise.

Spirit Card

  1. Card Title – This marks the card as the spirit card.
  2. Starting Weapon Symbol – Cards with this symbol are part of the weapon's starting deck, featuring a hexagonal border.
  3. White Spirit Symbol Side – Standard longsword attacks.
  4. White and Yellow Spirit Symbol Side – Accesses enhanced attacks.
  5. White, Yellow, and Orange Spirit Symbol Side – Accesses charged attacks.
  6. White, Yellow, Orange, and Red Spirit Symbol Side – Accesses spirit attacks.

Arena Quests (Alternative Play Mode)

Each arena quest page prints a board map graphic (monster and hunter tokens) with no text labels, which is not reproduced here. Every quest page prints the same two tables: a time limit, a table with one row per weapon and columns for head, body and leg armour, and a table giving the potions and Palicos for 2, 3 and 4 hunters. The source prints these tables with icons for their row and column headings; the headings below name those icons by what they show.

Great Jagras Arena Quests

Great Jagras Assigned Quest – Time Limit: 25 time cards

WeaponHeadBodyLegs
Bone ShotelChainmail HeadgearChainmail VestChainmail Trousers
Bone BludgeonLeather HeadgearLeather MailLeather Trousers
Bone GunlanceChainmail HeadgearChainmail VestChainmail Trousers
Hunters RifleLeather HeadgearLeather MailLeather Trousers
Bone LanceChainmail HeadgearChainmail VestChainmail Trousers
Bone HornLeather HeadgearLeather MailLeather Trousers
Item2 Hunters3 Hunters4 Hunters
Potion1 Potion1 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Great Jagras Investigation Quest – Time Limit: 25 time cards

WeaponHeadBodyLegs
Hard Bone ShotelAlloy HelmChainmail VestChainmail Trousers
Fossil BludgeonBone HelmLeather MailLeather Trousers
Bone CannonAlloy HelmChainmail VestChainmail Trousers
Power RifleBone HelmLeather MailLeather Trousers
Hard Bone LanceAlloy HelmChainmail VestChainmail Trousers
Hard Bone HornBone HelmLeather MailLeather Trousers
Item2 Hunters3 Hunters4 Hunters
Potion1 Potion1 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Great Jagras Tempered Investigation Quest – Time Limit: 25 time cards

WeaponHeadBodyLegs
Bone ReaperAlloy HelmChainmail VestJagras Greaves
GrandrockBone HelmJagras MailLeather Trousers
Great Bone GunlanceAlloy HelmChainmail VestJagras Greaves
Sniper ShotBone HelmJagras MailLeather Trousers
Heavy Bone LanceAlloy HelmChainmail VestJagras Greaves
Heavy Bone HornBone HelmJagras MailLeather Trousers
Item2 Hunters3 Hunters4 Hunters
Potion2 Potion1 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Tobi-Kadachi Arena Quests

Tobi-Kadachi Assigned Quest – Time Limit: 30 time cards

WeaponHeadBodyLegs
Bone ReaperBone HelmJagras MailBone Greaves
GrandrockAlloy HelmAlloy MailJagras Greaves
Great Bone GunlanceAlloy HelmAlloy MailJagras Greaves
Sniper ShotBone HelmJagras MailBone Greaves
Heavy Bone LanceAlloy HelmAlloy MailJagras Greaves
Heavy Bone HornBone HelmJagras MailBone Greaves
Item2 Hunters3 Hunters4 Hunters
Potion1 Potion1 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Tobi-Kadachi Investigation Quest – Time Limit: 30 time cards

WeaponHeadBodyLegs
Bone ReaperKadachi HelmJagras MailBone Greaves
GrandrockKadachi HelmAlloy MailJagras Greaves
Jagras GunlanceAlloy HelmKadachi MailJagras Greaves
Jagras BlitzJagras HelmKadachi MailBone Greaves
Heavy Bone LanceKadachi HelmAlloy MailJagras Greaves
Heavy Bone HornKadachi HelmJagras MailBone Greaves
Item2 Hunters3 Hunters4 Hunters
Potion2 Potion1 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Tobi-Kadachi Tempered Investigation Quest – Time Limit: 30 time cards

WeaponHeadBodyLegs
Pulsar ShotelBone HelmKadachi MailKadachi Greaves
GrandrockKadachi HelmKadachi MailBones Greaves
Jagras GunlanceKadachi HelmKadachi MailBone Greaves
Jagras BlitzKadachi HelmKadachi MailBone Greaves
Thunder LanceAlloy HelmKadachi MailKadachi Greaves
Thunder GaidaBone HelmKadachi MailKadachi Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion2 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Anjanath Arena Quests

Anjanath Assigned Quest – Time Limit: 30 time cards

WeaponHeadBodyLegs
Kadachi FangBone HelmJagras MailKadachi Greaves
GrandrockJagras HelmKadachi MailJagras Greaves
Glutton GunlanceJagras HelmKadachi MailBone Greaves
Jagras FireJagras HelmKadachi MailBone Greaves
Lightning SpireJagras HelmAlloy MailKadachi Greaves
Lightning DrumBone HelmKadachi MailKadachi Greaves
Item2 Hunters3 Hunters4 Hunters
Potion2 Potion1 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Anjanath Investigation Quest – Time Limit: 30 time cards

WeaponHeadBodyLegs
Kadachi FangJagras HelmAnja MailKadachi Greaves
Blazing HammerAnja HelmKadachi MailJagras Greaves
Glutton GunlanceJagras HelmAnja MailJagras Greaves
Jagras FireJagras HelmAnja MailJagras Greaves
Lightning SpireJagras HelmAnja MailKadachi Greaves
Lightning DrumJagras HelmAnja MailKadachi Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion2 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Anjanath Tempered Investigation Quest – Time Limit: 30 time cards

WeaponHeadBodyLegs
Anja ScimitarAnja HelmAnja MailJagras Greaves
Anja StrikerAnja HelmAnja MailJagras Greaves
Glutton GunlanceJagras HelmAnja MailAnja Greaves
Jagras FireJagras HelmAnja MailAnja Greaves
Lightning SpireAnja HelmAnja MailJagras Greaves
Anja BaroneAnja HelmAnja MailJagras Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion3 Potion2 Potion
PalicoPalicosNo PalicosNo Palicos

Rathalos Arena Quests

Rathalos Assigned Quest – Time Limit: 35 time cards

WeaponHeadBodyLegs
Anja ScimitarAnja HelmAnja MailJagras Greaves
Anja StrikerAnja HelmAnja MailJagras Greaves
Glutton GunlanceJagras HelmAnja MailAnja Greaves
Jagras FireJagras HelmAnja MailAnja Greaves
Lightning SpireJagras HelmAnja MailAnja Greaves
Anja BaroneAnja HelmAnja MailJagras Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion2 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Rathalos Investigation Quest – Time Limit: 35 time cards

WeaponHeadBodyLegs
Anja ScimitarAnja HelmAnja MailRathalos Greaves
Anja StrikerAnja HelmAnja MailRathalos Greaves
Glutton GunlanceJagras HelmRathalos MailAnja Greaves
Jagras FireJagras HelmRathalos MailAnja Greaves
Lightning SpireJagras HelmRathalos MailAnja Greaves
Anja BaroneAnja HelmAnja MailRathalos Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion3 Potion2 Potion
PalicoPalicosNo PalicosNo Palicos

Rathalos Tempered Investigation Quest – Time Limit: 40 time cards

WeaponHeadBodyLegs
Wyvern Blade "Blood"Rathalos HelmAnja MailRathalos Greaves
Anja StrikerRathalos HelmRathalos MailAnja Greaves
Red RookRathalos HelmAnja MailRathalos Greaves
RathbusterRathalos HelmAnja MailRathalos Greaves
Red TailRathalos HelmAnja MailRathalos Greaves
Anja BaroneRathalos HelmRathalos MailAnja Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion3 Potion3 Potion
PalicoPalicosNo PalicosNo Palicos

Azure Rathalos Arena Quests

Azure Rathalos Assigned Quest – Time Limit: 35 time cards

WeaponHeadBodyLegs
Anja ScimitarAnja HelmAnja MailJagras Greaves
Anja StrikerAnja HelmAnja MailJagras Greaves
Glutton GunlanceJagras HelmAnja MailAnja Greaves
Jagras FireJagras HelmAnja MailAnja Greaves
Lightning SpireJagras HelmAnja MailAnja Greaves
Anja BaroneAnja HelmAnja MailJagras Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion2 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Azure Rathalos Investigation Quest – Time Limit: 35 time cards

WeaponHeadBodyLegs
Anja ScimitarAnja HelmAnja MailRath Soul Greaves
Anja StrikerAnja HelmAnja MailRath Soul Greaves
Glutton GunlanceJagras HelmRath Soul MailAnja Greaves
Jagras FireJagras HelmRath Soul MailAnja Greaves
Lightning SpireJagras HelmRath Soul MailAnja Greaves
Anja BaroneAnja HelmAnja MailRath Soul Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion3 Potion2 Potion
PalicoPalicosNo PalicosNo Palicos

Azure Rathalos Tempered Investigation Quest – Time Limit: 40 time cards

WeaponHeadBodyLegs
Wyvern Blade "Blood"Rath Soul HelmAnja MailRath Soul Greaves
Anja StrikerRath Soul HelmRath Soul MailRath Soul Greaves
Red RookRath Soul HelmAnja MailRath Soul Greaves
RathbusterRath Soul HelmAnja MailRath Soul Greaves
Red TailRath Soul HelmAnja MailRath Soul Greaves
Anja BaroneRath Soul HelmRath Soul MailRath Soul Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion3 Potion3 Potion
PalicoPalicosNo PalicosNo Palicos

Barroth Arena Quests

Barroth Assigned Quest – Time Limit: 25 time cards

WeaponHeadBodyLegs
Bone ShotelChainmail HeadgearChainmail VestChainmail Trousers
Bone BludgeonLeather HeadgearLeather MailLeather Trousers
Bone GunlanceChainmail HeadgearChainmail VestChainmail Trousers
Hunters RifleLeather HeadgearLeather MailLeather Trousers
Bone LanceChainmail HeadgearChainmail VestChainmail Trousers
Bone HornLeather HeadgearLeather MailLeather Trousers
Item2 Hunters3 Hunters4 Hunters
Potion1 Potion1 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Barroth Investigation Quest – Time Limit: 25 time cards

WeaponHeadBodyLegs
Hard Bone ShotelAlloy HelmChainmail VestChainmail Trousers
Fossil BludgeonBone HelmLeather MailLeather Trousers
Bone CannonAlloy HelmChainmail VestChainmail Trousers
Power RifleBone HelmLeather MailLeather Trousers
Hard Bone LanceAlloy HelmChainmail VestChainmail Trousers
Hard Bone HornBone HelmLeather MailLeather Trousers
Item2 Hunters3 Hunters4 Hunters
Potion1 Potion1 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Barroth Tempered Investigation Quest – Time Limit: 25 time cards

WeaponHeadBodyLegs
Bone ReaperAlloy HelmChainmail VestBarroth Greaves
GrandrockBone HelmBarroth MailLeather Trousers
Great Bone GunlanceBarroth HelmChainmail VestChainmail Trousers
Sniper ShotBone HelmBarroth MailLeather Trousers
Heavy Bone LanceBarroth HelmChainmail VestChainmail Trousers
Heavy Bone HornBone HelmBarroth MailLeather Trousers
Item2 Hunters3 Hunters4 Hunters
Potion2 Potion1 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Pukei-Pukei Arena Quests

Pukei-Pukei Assigned Quest – Time Limit: 30 time cards

WeaponHeadBodyLegs
Bone ReaperBone HelmBarroth MailBone Greaves
GrandrockAlloy HelmAlloy MailBarroth Greaves
Great Bone GunlanceBarroth HelmAlloy MailChainmail Trousers
Sniper ShotBone HelmBarroth MailBone Greaves
Heavy Bone LanceBarroth HelmAlloy MailChainmail Trousers
Heavy Bone HornBone HelmBarroth MailBone Greaves
Item2 Hunters3 Hunters4 Hunters
Potion1 Potion1 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Pukei-Pukei Investigation Quest – Time Limit: 30 time cards

WeaponHeadBodyLegs
Bone ReaperPukei HoodBarroth MailAlloy Greaves
Carapace SledgePukei HoodAlloy MailBarroth Greaves
Carapace CannonBarroth HelmPukei MailChainmail Trousers
Carapace RifleBone HelmBarroth MailBarroth Greaves
Carapace LanceBarroth HelmPukei MailChainmail Trousers
Heavy Bone HornPukei HoodBarroth MailAlloy Greaves
Item2 Hunters3 Hunters4 Hunters
Potion2 Potion1 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Pukei-Pukei Tempered Investigation Quest – Time Limit: 30 time cards

WeaponHeadBodyLegs
Bone ReaperAlloy HelmBarroth MailPukei Greaves
Blooming HammerPukei HoodAlloy MailBarroth Greaves
Carapace CannonBarroth HelmPukei MailChainmail Trousers
Carapace RifleBone HelmBarroth MailBarroth Greaves
Carapace LanceBarroth HelmPukei MailChainmail Trousers
Blooming HornPukei HoodBarroth MailBone Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion2 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Jyuratodus Arena Quests

Jyuratodus Assigned Quest – Time Limit: 30 time cards

WeaponHeadBodyLegs
Bone ReaperPukei HoodBarroth MailPukei Greaves
Buon FiorePukei HoodAlloy MailBarroth Greaves
Barroth BlasterBarroth HelmPukei MailChainmail Trousers
Barroth ShotBone HelmBarroth MailBarroth Greaves
Barroth StingerBarroth HelmPukei MailChainmail Trousers
Datura HornPukei HoodBarroth MailBone Greaves
Item2 Hunters3 Hunters4 Hunters
Potion2 Potion1 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Jyuratodus Investigation Quest – Time Limit: 30 time cards

WeaponHeadBodyLegs
Jyura ShotelPukei HoodJyura MailBarroth Greaves
Buon FioreJyura HelmBarroth MailBarroth Greaves
Barroth BlasterBarroth HelmJyura MailPukei Greaves
Barroth ShotJyura HelmBarroth MailBarroth Greaves
Barroth StingerBarroth HelmJyura MailPukei Greaves
Datura HornJyura HelmBarroth MailPukei Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion2 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Jyuratodus Tempered Investigation Quest – Time Limit: 30 time cards

WeaponHeadBodyLegs
DipterusJyura HelmJyura MailBarroth Greaves
Buon FioreJyura HelmBarroth MailBarroth Greaves
Jyura BusterBarroth HelmJyura MailPukei Greaves
Jyura BulletJyura HelmJyura MailBarroth Greaves
Water SpikeBarroth HelmJyura MailPukei Greaves
Water TamtamJyura HelmBarroth MailPukei Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion3 Potion2 Potion
PalicoPalicosNo PalicosNo Palicos

Diablos Arena Quests

Diablos Assigned Quest – Time Limit: 35 time cards

WeaponHeadBodyLegs
DipterusJyura HelmJyura MailBarroth Greaves
Buon FioreJyura HelmBarroth MailBarroth Greaves
Jyura BusterBarroth HelmJyura MailPukei Greaves
Jyura BulletJyura HelmJyura MailBarroth Greaves
Water SpikeBarroth HelmJyura MailPukei Greaves
Water TamtamJyura HelmBarroth MailPukei Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion2 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Diablos Investigation Quest – Time Limit: 35 time cards

WeaponHeadBodyLegs
DipterusDiablos HelmJyura MailBarroth Greaves
Buon FioreDiablos HelmBarroth MailBarroth Greaves
Jyura BusterBarroth HelmDiablos MailPukei Greaves
Jyura BulletDiablos HelmJyura MailBarroth Greaves
Water SpikeBarroth HelmDiablos MailPukei Greaves
Water TamtamDiablos HelmBarroth MailPukei Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion3 Potion2 Potion
PalicoPalicosNo PalicosNo Palicos

Diablos Tempered Investigation Quest – Time Limit: 40 time cards

WeaponHeadBodyLegs
DipterusDiablos HelmDiablos MailDiablos Greaves
Diablos ShattererDiablos HelmJyura MailDiablos Greaves
Jyura BusterDiablos HelmDiablos MailDiablos Greaves
Jyura BulletDiablos HelmDiablos MailDiablos Greaves
Water SpikeDiablos HelmDiablos MailDiablos Greaves
Water TamtamDiablos HelmDiablos MailDiablos Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion3 Potion3 Potion
PalicoPalicosNo PalicosNo Palicos

Black Diablos Arena Quests

Black Diablos Assigned Quest – Time Limit: 35 time cards

WeaponHeadBodyLegs
DipterusJyura HelmJyura MailBarroth Greaves
Buon FioreJyura HelmBarroth MailBarroth Greaves
Jyura BusterBarroth HelmJyura MailPukei Greaves
Jyura BulletJyura HelmJyura MailBarroth Greaves
Water SpikeBarroth HelmJyura MailPukei Greaves
Water TamtamJyura HelmBarroth MailPukei Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion2 Potion1 Potion
PalicoPalicosNo PalicosNo Palicos

Black Diablos Investigation Quest – Time Limit: 35 time cards

WeaponHeadBodyLegs
DipterusJyura HelmDiablos Nero MailBarroth Greaves
Buon FioreJyura HelmDiablos Nero MailBarroth Greaves
Jyura BusterBarroth HelmDiablos Nero MailPukei Greaves
Jyura BulletJyura HelmDiablos Nero MailBarroth Greaves
Water SpikeBarroth HelmDiablos Nero MailPukei Greaves
Water TamtamJyura HelmDiablos Nero MailPukei Greaves
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion3 Potion2 Potion
PalicoPalicosNo PalicosNo Palicos

Black Diablos Tempered Investigation Quest – Time Limit: 40 time cards

WeaponHeadBodyLegs
DipterusDiablos Nero HelmDiablos Nero MailDiablos Nero Greaves
Diablos ShattererJyura HelmDiablos Nero MailDiablos Nero Greaves
Jyura BusterDiablos Nero HelmDiablos Nero MailDiablos Nero Greaves
Jyura BulletDiablos Nero HelmDiablos Nero MailDiablos Nero Greaves
Water SpikeDiablos Nero HelmDiablos Nero MailDiablos Nero Greaves
Water TamtamDiablos Nero HelmDiablos Nero Mail
Item2 Hunters3 Hunters4 Hunters
Potion3 Potion3 Potion3 Potion
PalicoPalicosNo PalicosNo Palicos
Diablos Nero Greaves