Monopoly: Cars 2 Edition
Monopoly: Cars 2 Edition Rulebook
Table of Contents
Table of Contents
Setup
Contents: 1 race track (in 4 pieces); 1 Flash McQueen car; 1 board; 16 Cars property cards; 16 tyres (houses); 8 chariots (hotels); 4 character tokens; 16 Chance cards; MONOPOLY banknotes.
Adult assembly required.
- Clip the 4 pieces of the track together on a flat surface (as shown) to form a circle. Press firmly on the attachment points so the track clips together properly.
- Place this race track on the game board.
- Place Flash McQueen anywhere on the track. The car replaces the dice: race it around the track each turn to find out how many spaces you may move your token.
- Each player chooses a token and places it on the GO space.
- Each player races Flash McQueen around the track. The player with the highest score goes first.
Object of the Game
To win, you must be the richest player at the end of the game. You earn money by buying the Cars properties on the board, which pay rent when the other players land on them!
How to Play
- Before you start, decide who will be the banker. The banker plays the game as a player too, but also takes care of the banknotes, the property cards, the tyres (houses) and the chariots (hotels).
- The banker hands out money according to the number of players. Each player starts the game with:
- 2-player game: each player receives M18.
- 3- or 4-player game: each player receives M13.
- Shuffle the Chance cards, make a pile (face down), and place it within reach of all players.
Your Turn
- Race Flash McQueen around the track. The space where it stops tells you how many spaces you must move your token.
- Which space did you land on?
Property Spaces
- If no one owns this space, buy it! The price of the property is printed on the space. Pay that amount to the bank and keep the matching property card near you.
- If another player owns this space, pay them rent. The rent is shown on the property card. If you do not have enough money to pay this rent, the game ends!
- If you own this space, you do nothing!
Rent with 1 tyre (shown on the card as M1 with the tyre icon). Rent with 1 chariot (shown on the card as M2 with the chariot icon).
You have the right to place a tyre on your property straight away! (You are obliged to buy a property that no one owns, even if you do not want to.)
Owning Two Properties
- If you buy two properties of the same colour, you own a complete group of properties!
- Place a chariot straddling these spaces, and put the tyre that was on them onto the forks as shown.
- This chariot gives you the right to charge a higher rent for the two properties! The amount is shown on the matching property cards.
Special Spaces
Go to Prison space: Move your token to Prison for this turn. On your next turn, pay M1 (to get out), then race Flash McQueen around the track to move normally. If you have a "Get Out of Jail Free" card, you simply race Flash McQueen and pay nothing!
Race again space ("LANCEZ !"): Race Flash McQueen again and play again!
Chance space: Take a Chance card and follow its instructions. Once read, place the card at the bottom of the pile.
Passing or landing on GO: Receive M2 from the bank each time you pass or land on GO.
Free Parking space: Nothing happens: rest for a turn!
End of the Game
The game ends when a player lands on a property they cannot afford to buy OR cannot pay the rent demanded.
All the other players count the money they have left. The player with the most money wins the game and becomes the Cars Champion! In case of a tie, the player who owns the most property cards wins.
Packing Away
When you have finished, turn the 4 pieces of the track slightly to unclip them. Put them in the box, ready for the next game!