Monolith's Call: Arena Pack Two
Monolith's Call: Arena Pack Two Rulebook
Table of Contents
Southlands Coalition
Banner
Melee attack in every direction and special Feature: Increases the initiative of all adjacent friendly tiles by 1.
Champions
- Troll Barger (1): Armor and the Features: Toughness and Push.
- Kobold Slinger (3): Ranged attack with the Thrower feature.
- Orc Berserker (3): Melee attacks with a strength of 2 and 1, and the Features: Last Breath and Overrun.
- Naga Skirmisher (3): Melee and Ranged attacks.
- Saurian Shieldsman (5): Melee attacks, Armor, and the Features: Wheel and Toughness.
Runes
- Rune of Regeneration (3): If a friendly connected tile suffers 1 or more Wounds as a result of a single attack from a single enemy Board tile, Order tile, or special Feature (ie Poison), this Rune is removed from the board and Wounds are ignored.
- Rune of Reinforcement (2): Feature Toughness. Increases the strength of all Melee and Ranged attacks of friendly connected tiles by 1 (does not add a Melee/Ranged attack to tiles that don't have them).
- Rune of Hardiness (1): Friendly connected tiles have the Toughness Feature. Connected tiles can suffer one additional Wound before being removed while the Rune is connected and unnetted. Wounded tiles that lose this connection while relying on it are immediately removed.
Orders
- Battle (6): Battle begins. It cannot be played if any player had drawn their last tile. The player's turn ends with the start of Battle.
- Deafening Roar (2): During their next turn, none of your opponents can play any Order tiles. They can still place board tile and use features of tiles on the board. (ie Rune of Charge)
- Arrow Barrage (2): Inflicts 1 Wound on each friendly or enemy tile in one chosen line (will affect 3-5 spaces depending on the line chosen). Does not affect Banners.
- Advance (3): Move up to two adjacent friendly tiles one space in the same direction. The tile(s) may move into a space with an enemy tile. If moving into enemy tiles, those tiles are pushed back in the same direction. If that space is occupied, the owner choses an open space to either side of it. If no spaces are open, it is not pushed back and the friendly tile may not advance. No tiles are rotated during the advance.
Features
- Wheel: A tile with a Wheel feature may rotate freely once per turn. In addition, one adjacent friendly tile may be rotated around as if the two tiles are stuck together. The adjacent tile will be moved one hex and rotated one side for every side the Wheel tile rotates. The adjacent tile may not go through other tiles or off the board during this movement. You cannot Wheel netted tiles.
- Overrun: When a tile with the Overrun feature destroys an enemy tile it can move into the space previously occupied by that tile. The move is performed at the end of the current initiative phase, before the next phase is resolved. It may move even if it was not the only tile attacking. The tile may not rotate during the move.
Rules
- Thrower: Ranged attack with Thrower feature. Ranged attacks with this feature hit exactly one space down the line indicated by the corner of the hex. Tiles adjacent to the attacker and touching that line are ignored for hitting or Armor purposes. If the target has Armor of Refraction touching that hex corner it affects the attack in the usual way. Ranged attacks with the Thrower feature benefit from Runes of Accuracy and Reinforcement.
- Last Breath: Last Breath is a special initiative that only triggers when the tile receives a fatal number of wounds during a Battle. It effectively allows the tile to attack whenever it is killed in an Initiative round while unnetted. If the tile would be removed on an Initiative round where it would normally attack, Last Breath does not trigger and the tile attacks once as normal. Last Breath does not trigger if the tile is removed outside of Initiative (ie Morlock, Poison).