Replace the Dominance track from Mistborn: The Deckbuilding Game with any of these Dominance tracks, depending on your desired difficulty level. The Lord Ruler's deck of Adversaries and Edicts does not change.
Optional 3-4 Player Co-op Rules
For easier play when playing with 3-4 players, the following rules can be used:
The first time the Lord Ruler's deck empties, shuffle it and go through it again. The game is lost after the second time the Lord Ruler's deck is emptied and a card would need to be drawn.
Whenever a player heals any amount of health, they may divide that health gain between themselves and the other players in any way they wish.
During Setup, all players place their training cube on the third space of their track. On their first turn, they move onto their second [flame-in-circle symbol] space.
Reading the Dominance Tracks
Transcriber's note on layout. Each track is printed as a front side, which ends with "Flip this card and reveal the top row of the reverse side", and a reverse side. Read each side top to bottom. The X printed beside a row is that row's Dominance value; a row with no printed X carries no value of its own. The base rulebook's Dominance section says X is the highest Dominance value showing, so the last printed X above a row is the one that applies there. The red crossed-blades symbol that the sheet prints after numbers is rendered as "damage"; the sheet uses the same symbol in "Additional Dominance does 10 to each player", so it is damage to players. The flame-in-circle symbol in the Co-op rules is kept as a bracketed placeholder because the sheet does not name it.
INTRO Track
Front
X
Effect
X=1
No effect.
Each player Flares a metal or takes 3 damage.
Each player takes 3 damage.
X=2
The player with the most health takes 4 damage.
Each player must defeat one Ally of their choice.
The player with the least health takes 3 damage.
Each player may take 4 damage. If they do, they draw 2 cards.
Flip this card and reveal the top row of the reverse side.
Reverse
X
Effect
X=3
Defeat each player's highest cost Ally.
Each player may Flare any number of metals, then take 1 damage for each unflared metal.
The player with the most health takes 6 damage.
X=4
Players take collective damage equal to the number of players multiplied by 4.
For each Ally they have, each player must either defeat the Ally or take 3 damage.
Each player takes 5 damage, then gains an Atium token.
X=5
The Mists Rise! Each player refreshes all metals.
Each player takes 7 damage. Additional Dominance does 10 damage to each player.
STANDARD A Track
Front
X
Effect
X=1
No effect.
Each player Flares a metal or takes 3 damage.
X=2
Each player takes 4 damage.
Each player must Flare a metal or defeat an Ally. Complete this effect twice.
The active player must Flare a metal or draw another Lord Ruler card.
X=3
Each player may take 3 damage. If they do, they may refresh up to 2 metals.
Each player gains 2 random cards from the market deck, keeps one and eliminates the other. They take damage equal to twice the cost of the kept card.
Flip this card and reveal the top row of the reverse side.
Reverse
X
Effect
X=4
For each Adversary in front of a player they must Flare a metal or defeat an Ally.
Each player takes 3 damage for each of their Flared metals.
X=5
In turn order, each player must add an eliminated Funding card to the top of their deck or take 3 damage.
Each player draws 2 cards, then discards 2 cards.
X=6
The active player must Flare 2 metals or draw another Lord Ruler card.
Each player takes 3 damage for each of their Flared metals.
The Mists Rise! Each player refreshes all metals and may eliminate a card from their discard pile.
Each player takes 10 damage. Additional Dominance does 10 damage to each player.
STANDARD B Track
Front
X
Effect
X=1
No effect.
Each player Flares a metal or takes 3 damage.
X=2
Each player takes 4 damage.
Each player takes 3 damage for each Adversary in front of them.
Clear all black cubes on Adversary shields.
X=3
Each player may take 3 damage. If they do, they gain 2 boxings.
Each player defeats an Ally for each Adversary in front of them.
Flip this card and reveal the top row of the reverse side.
Reverse
X
Effect
X=3
Defeat each player's highest cost Ally.
In turn order, each player must choose a defeated Adversary, if possible, and put it into play in front of them.
X=4
Each player takes 6 damage.
Each player takes 3 damage for each Adversary in front of them.
X=5
Each player draws 2 cards then discards 2 cards.
X=6
Clear all black cubes on Adversary shields.
The Mists Rise! Each player refreshes all metals and gains an Atium token.
Each player takes 5 damage. Additional Dominance does 10 damage to each player.
HARD A Track
Front
X
Effect
X=1
No effect.
Each player Flares a metal or takes 4 damage.
X=2
Each player takes 5 damage.
Each player must Flare a metal or defeat an Ally. Complete this effect twice.
X=3
The active player must Flare 2 metals or draw another Lord Ruler card.
X=4
Each player may take 6 damage. If they do, they may refresh up to 2 metals.
Each player gains 2 random cards from the market deck, then takes damage equal to twice the cost of the more expensive card.
Flip this card and reveal the top row of the reverse side.
Reverse
X
Effect
X=4
For each Adversary a player has they must Flare a metal or defeat an Ally.
X=5
Each player takes 3 damage for each of their Flared metals.
In turn order, each player must add 2 eliminated Funding cards to the top of their deck, or take 6 damage.
X=6
Each player draws 1 card then discards 2 cards.
Each player must Flare 2 metals or discard the most expensive card in their hand.
X=7
Each player takes 3 damage for each of their Flared metals.
The Mists Rise! Each player refreshes all metals and may eliminate any number of cards in their hand, then draw back to 5.
X=8
Each player takes 10 damage. Additional Dominance does 10 damage to each player.
HARD B Track
Front
X
Effect
X=1
No effect.
X=2
Each player Flares a metal or takes 4 damage.
Each player takes 5 damage.
X=3
Each player takes 4 damage for each Adversary in front of them.
Clear all black cubes on Adversary shields.
X=4
Each player may take 6 damage. If they do, they gain 3 boxings.
Each player takes 3 damage and defeats an Ally for each Adversary in front of them.
Flip this card and reveal the top row of the reverse side.
Reverse
X
Effect
X=4
In turn order, each player must choose a defeated Adversary, if possible, and put it into play in front of them.
Clear all black cubes on Adversary shields.
X=5
Defeat each player's highest cost Ally. Each player takes 6 damage.
Each player takes 4 damage for each Adversary's uncovered shield in front of them.
X=6
Each player draws 2 cards then discards 3 cards.
In turn order, each player must choose a defeated Adversary, if possible, and put it into play in front of them.
X=7
The Mists Rise! Each player refreshes all metals or defeats up to 2 Adversaries in front of them.
Each player takes 10 damage. Additional Dominance does 10 damage to each player.
EXTREME Track
Its first row is printed as X=2, and the sheet has no X=1 row.
Front
X
Effect
X=2
Each player takes 2 damage.
X=3
Each player takes 3 damage and must defeat an Ally of their choice.
Each player takes 3 damage.
X=4
Each player must take 4 damage and defeat an Ally of their choice.
Each player takes 4 damage.
X=5
Each player takes 5 damage.
Each player must take 5 damage and defeat an Ally of their choice.
Flip this card and reveal the top row of the reverse side.
Reverse
X
Effect
X=6
Each player takes 6 damage.
Each player takes 6 damage.
X=7
Each player must take 7 damage and defeat an Ally of their choice.
Each player takes 7 damage.
X=8
Each player takes 8 damage.
Each player must take 8 damage and defeat an Ally of their choice.
X=9
The Mists Rise! All defeated players may come back to life with 16 health.
X=10
Each player takes 10 damage. Additional Dominance does 15 damage to each player.