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Mint Tin Mini Apocalypse

Mint Tin Mini Apocalypse Rulebook

Table of Contents

Table of Contents

  • Game Setup
  • Game Play
  • What About the Monster?
  • Endgame Scoring
  • Manhole Expansion Rules
    • Game Setup
    • Game Play
  • Components

Game Setup

Dump out the game tin, and choose a color. Place 4 of your meeps laying down and 1 standing on your side of the tin.

Grab the matching dice.

The game tin is the Fallout Shelter (FoS).

Stand the green monster a few inches from the FoS with the green die behind it with the 6 facing up.

Place 2 white supply boxes between the FoS and the nefarious monster.

Game Play

Get your meeps to their feet, stay on yours, secure the FoS, get 1 supply box, and close the FoS!

Your actions are on your rolled 7s and you need 1 standing meep to help your meeps or to knock down others.

FoS holds a maximum of 7 meeps.

Start the game and roll your dice. The standard game is simultaneous rolling, not turn-based. However, you can play turn-based if you prefer.

On a roll of a 7 you can:

  • Stand up 1 meep (if none standing)
  • Help 1 standing meep into FoS
  • Knock down 1 standing opponent
  • Toss 1 opponent out of FoS (you need 1 in) BUT place them standing up outside FoS
  • Send out RECON PAIR of your meeps from the FoS to get 1 supply box
  • Stand up 1 knocked down meep of your RECON PAIR
  • Knock down 1 meep in your opponent's RECON PAIR
  • Drag 1 supply box into FoS with your standing RECON PAIR
  • Close the FoS with at least 4 of your meeps and 1 supply box inside for the WIN!

What About the Monster?

There are 3 game modes - decide before start: UH-OH, OMG, or CRA-CRA!

UH-OH activates the monster's die when a supply box gets into the FoS. This is standard play.

Once activated, the player rolling doubles of the monster die's face-up number turns the monster die down one. A double 6 turns the monster die down to 5, a double 5 turns it down to 4, and so on.

When the monster die is on 1, a roll of snake eyes (double 1s) by either player ends the game. The monster gets in the FoS and eats you!

BUT . . . either player can be a hero by tossing 1 of their standing meeps onto the monster die!

That meep is forever gone (but never forgotten). The next snake eyes ends the game unless another meep jumps on the monster die.

Sacrificing a meep doesn't need a roll of 7 and can be done with a meep from inside or outside of the FoS but only when the monster's die is on 1.

The one who rolls the snake eyes calls out yes or no if they are sacrificing a meep; if they call out no, then the opponent says yes or no; if they say no, then the roller of the snake eyes has one last chance and calls out yes or no if they are sacrificing a meep.

If that's a no, then the monster wins! And you both lose.

OMG mode activates the monster die as soon as the game starts. This is a faster game but it sucks to be human.

CRA-CRA allows either player to activate and turn down the monster die by using their rolled 7s in addition to the normal turn down on matching doubles.

Dial the difficulty - is the game too easy? Set the monster die on 5, 4, or lower!

Endgame Scoring

4 POINTS - Humanity's Hope FoS is closed with 1 supply box and all 5 of yours in, or 4 of yours in, with a supply box, and with 1 of your meeps sacrificed on the monster die.

3 POINTS - Survivor FoS closed with 1 supply box and 4 of your meeps in. This is the fastest win.

2 POINTS - Selfless Hero Rather than simply lose, you help your opponent win and save humanity by jumping on the monster die.

1 POINT You lose and made no sacrifices. The monster eats you and your opponent wins. But at least humanity lives on!

0 POINTS The FoS never gets closed and the monster eats everyone! You both lose - Bah!

Kate & I advise playing the game a few times without the Manhole Expansion to get a feel for your strategy and tactics.

We also like to start on 4 for most games. Happy gaming!

Manhole Expansion Rules

Game Setup

Place the manhole cover behind the monster with the SEWER side facing up.

Game Play

The manhole cover can be used to knock the monster down OR to open the closed FoS.

On a 7 you can:

  • Claim the manhole cover by standing 1 meep on it
  • Push an opponent off the manhole cover to claim the cover (place them standing)
  • Throw the claimed manhole cover to knock down the monster
  • Throw the claimed manhole cover to pry open the closed FoS lid and continue the game

Claiming the manhole cover activates the monster if not yet activated.

If the monster is knocked down, a roll of doubles of the monster's die stands the monster back up but doesn't turn the monster die down. Another roll of the monster die's double continues the countdown.

The monster keeps rolling down as in normal play.

No banking of rolled 7s - you can't roll and hold a 7.

Both of you keep rolling if the FoS is reopened.

Once the lid is reclosed, it's only a matter of time before the monster eats any outsiders, so Game Over.

Update: after discussions on BoardGameGeek and deep soul searching (not that deep), why limit the use of the manhole cover to once? It was initially that way to make it extra special, but if this game mimics real life, you could use it as many times as you like - just reclaim it with a 7 and rethrow with another 7. And while it could extend the game to use it multiple times, the monster will eventually end it (and you, if you're not careful). So feel free to call that rule anyway you like - it's your game.

Components

Mint Tin Mini Apocalypse with Manhole Expansion contains:

  • 5 Blue Meeples
  • 5 Yellow Meeples
  • 1 Green Monster Meeple
  • 2 Blue Dice
  • 2 Yellow Dice
  • 1 Green Monster Dice
  • 2 Supply Cubes
  • 1 Fallout Shelter (FoS)
  • 1 Manhole Cover Expansion Brass Coin
  • 1 Game Instructions
  • 1 Manhole Expansion Instructions
  • 1 Sleeved Mini Game Poster