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Mint Tin Aliens

Mint Tin Aliens Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Play
  • Scoring
    • Example

Components

  • 2 extra credit cards
  • 6 sightings merit awards
  • 5 we're here merit awards
  • 4 abduction merit awards
  • 3 mind control merit awards
  • 10 UFO cards (sightings)
  • 10 crop circle cards (we're here)
  • 8 cow cards (abduction)
  • 8 brain cards (mind control)
  • 4 moolti-passes (wild cards)
  • 2 Chessex saucer dice
  • 3 meeples (grays!)
  • 4 instruction cards

Setup

  • Roll dice. Higher roll goes first. Each player takes a die with 9 facing up.
  • Sort merit award cards into 5 piles, certificate side down.
  • Shuffle playing cards and deal, face-down, 4 to the first player and 5 to the second.
  • Place 5 playing cards face-up in a row and place remaining cards face-down in a pile.

Play

  1. First player starts with up to 2 card draws. Players have 3 choices for drawing cards:
    • 2 face-down cards
    • 2 face-up cards*
    • 1 face-up* and 1 face-down card, in that order
  2. * Face-down moolti-pass cards count as one draw, BUT a face-up moolti-pass counts as BOTH draws. Moolti-passes are wild and can be used as any card(s). Immediately replace drawn face-up card with a card from the face-down pile.
  3. Complete an award, if possible, using cards in hand.
  4. Only 1 award per turn:
    • 2 UFO cards for sightings
    • 2 crop circle cards for we're here
    • 3 cows for abduction
    • 4 brains for mind control
    • Any matching pair for extra credit
  5. Discard played cards into a face-up pile. If completed, take and flip the merit award card and place on your side. If you can't complete a merit award, turn your die down one number (9 to 8 to 7 ...).
  6. Next player's turn.

First to complete one each of sightings, we're here, abduction, and mind control gets two meeples. Second to complete gets one meeple. If the set of four is not completed, you don't get a meeple.

If needed, reshuffle discarded face-up playing cards to continue until all merit awards and extra credit are completed.

If ALL face-up cards relate to awards that have all been claimed, discard ALL face-up cards and replace from face-down cards.

Scoring

Total your award points. Add to that the total number of award cards you have*, plus 1 point per meeple, plus the number showing on your die.

Most points win!

Interrupted early? End after the second player's turn and add up your points.

* Say we have a game that uses dollar bills for game points. You have ten $1 dollar bills and I have two $5 bills. We both have 10 points. But if each bill is also worth a point, you have 20 points [(10x$1)+10=20] and I have 12 points [(2x$5)+2=12]. This rewards you for collecting smaller value merit awards. So you can win even though it looks like your card points are less.

Example

Your cardsTheir cards
Card values1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 4, 42, 3, 3, 4, 4, 5, 5, 5
Combined card points2931
Number of cards128
Total points4139