Mint Control
Mint Control Rulebook
Table of Contents
Table of Contents
Contents
- This Rules Sheet
- 12 Location Cards
- 5 Action Tiles
- 20 Influence Tokens (4 colors)
- 20 Mint Tokens
- 1 Starting Player Token
Setup
- Shuffle the Location Cards and randomly add Locations to the game area until there are at least 5 Influence Token spaces per player. (10 for 2 players, 15 for 3 players and 20 for 4 players.)
- Put the remaining Location cards to the side, they will not be used in this game.
- Place the 5 Action tiles near the Location cards, this is the Selection Pool.
- Place the Mint Tokens near the Location Cards. This forms the Mint Supply, each player then takes 2 Mints from the Supply as their starting currency.
- Each player selects a color and takes the 5 Influence Tokens for that color.
- The player with the freshest breath starts the game with the Starting Player Token.
When everything is set up, the play area should look something like the diagram above.
Concepts
Tokens
There are two main types of tokens in Mint Control. Mint Tokens represent the currency of the game and are used to pay the cost to Influence Locations. Influence Tokens are used to represent a player's Influence and potential control over a given location.
Control
A player has control over a Location, if they alone have the majority of Influence tokens placed on that location. If more than one player is tied for the majority, no player controls that Location.
Limited Supply
Mints are a limited supply, meaning players can only gain mints up to the amount in the supply. If there are not enough mints, then the player gains as many as they can from the supply.
Locations
Players will use their Influence to claim spaces to gain bonuses, and potentially points.
Presence Bonus
This is an effect that is triggered when a player selects the "Presence" action.
Ousted Bonus
This is an effect that is triggered for a player when one of their Influence Tokens is removed from that Location.
Sequence of Play
- Each round, the starting player will select one of the available Action tiles and place it in front of them. They will then perform that Action, followed by the Perk in its entirety.
- Then in clockwise order around the table, each other player will perform that same Action (but not the perk) until each player has had the option to perform the Action if able.
- After every player has had the option to perform the action chosen by the starting player, the next player in clockwise order will choose one of the remaining available Action Tiles. This process continues until each player has selected one Action tile.
- After the final Action has been fully processed, if there are not enough remaining Action tiles for each player to choose from the remaining cards, return all of the chosen Action tiles to the selection pool, so that all Action tiles are available in the next round.
- Finally, the Starting Player token passes to the next player in clockwise order, and a new round begins.
Actions
When an action is selected by a player, that player performs both the Action and Perk. Then clockwise around the table each other player performs only the Action.
Influence
The Influence Action allows players to pay Mints to add an Influence Token to an open Influence space. The Perk for selecting this Action reduces the cost to Influence a Location by 1, to a minimum of 0.
Earn
The Earn Action gives players Mints to spend on future turns. The Perk for selecting this Action is to gain an additional Mint.
Presence
The Presence Action grants each player the Presence bonus for each Location where they have Influence. The Perk for this Action is gain the eviction bonus from a Location that the player controls.
Oust
The Oust Action gains each player one Mint, similar to Earn. However, the perk for Oust is to spend 1 Mint to remove any 1 Influence Token from a Location. Then an additional 3 Mints can be spent to remove a second Influence token from a Location. The second token has no additional restrictions, it can be on the same or a different Location, and the same or a different player.
Scavenge
The Scavenge Action does not provide an Action for all players, only the player that selected it. That player can choose to gain 1 Mint from the Supply, or steal 1 Mint from another player.
Action Tiles
Each Action tile shows its Name at the top, the Action (the effect every player performs) in the middle, and the Perk (the extra effect for the player who selected it) at the bottom.
The five Action tiles as printed on the Rules Sheet:
| Name | Action | Perk |
|---|---|---|
| Earn | Gain 1 Mint | Gain another Mint |
| Influence | Pay Mints to add an Influence Token (icon) | Pay 1 less |
| Oust | Gain 1 Mint | Pay 1 Mint to remove an Influence Token, then pay 3 Mints again to remove a second Influence Token |
| Presence | Gain the Presence bonus effect from Locations you influence | Gain the Presence bonus effect from a Location you control |
| Scavenge | No Effect | Gain 1 Mint or steal 1 Mint |
The Influence tile's Perk on the sheet reads "Pay 1 less"; the Actions section above gives its full text as printed ("reduces the cost to Influence a Location by 1, to a minimum of 0"). The Presence tile's Perk on the sheet reads "effect from a Location you control" and the Actions section reads "eviction bonus from a Location that the player controls"; both are reproduced as printed.
Location Cards
Each Location card shows a Name, a Point Value (stars), Influence Spaces (the candy icons the Influence Tokens are placed on), a Cost to Influence (the Mint icons in the left panel), an Effect (printed text across the middle), an Ousted Bonus (bottom left) and a Presence Bonus (bottom right).
The Location cards included in this Rules Sheet's setup diagram, with the printed Point Value and Effect text:
- City Hall (1 star). Effect: Controller gains an additional Mint when they choose an action.
- Leadership Council (no star). Effect: Controller wins ties for control on other locations.
- Black Market (3 stars). Printed Ousted bonus text: "Steal" with a Mint icon (steal 1 Mint). Presence bonus is shown as an icon with "+ Mint".
- Lotto (1 star). Printed text: "Pay [Mint icon] less to [Influence icon] from this location" (the cost to Influence this location is reduced; the card's bonus icons are shown as artwork).
- Gallery (outline star, printed as an open star). Printed text: "Each player gains [star icon] for each of their [Influence icon] on this location."
- Wholesaler (1 star). Printed text: "Controller gains an additional [Mint icon] when Earn is chosen."
- Supplier (no star). Printed text: [icons] "for free"; the card's effect is shown by its artwork.
- Producer (3 stars). No printed text box; the card shows only icons for its Influence Spaces and bonuses.
The Rules Sheet shows 8 of the 12 Location cards in its setup diagram. Influence Space counts, Mint costs, and the numeric values of the Ousted and Presence bonus icons are shown only as icons on the card art and are not restated here. The Rules Sheet does not print the text of the remaining 4 Location cards. Consult the physical cards for these values.
Game End and Scoring
The game ends at the end of the Action in which at least one player has all 5 of their Influence tokens on Locations.
Players gain points for each Location they control. The player with the most points wins!
- In the event of a tie, the player with the most Mints left over wins.
- Then, the tied player that has the most Influence placed on locations wins.
- Then, the tied player whose age is closest to 42 wins.