Millennium Blades: Sponsors Mini-Expansion
Millennium Blades: Sponsors Mini-Expansion Rulebook
Table of Contents
Table of Contents
Core Cards
Each card is headed by its name, followed by its Cost, STAR, Element and Type.
B.L.U. 9000
Cost 3 | STAR 7 | Water | Construct
Score: If you have 6 or more WATER cards in your tableau, gain 45 RP.
Deep Red
Cost 3 | STAR 7 | Fire | Construct
Score: If you have 6 or more FIRE cards in your tableau, gain 45 RP.
Dra'gnpunch Ul'trabeam
Cost 3 | STAR 6 | Light | Soldier
Play: Clash with an opponent. The winner gains 15 RP. Action: Clash with an opponent. The loser gains 15 RP.
Lariat Counterovsky
Cost 3 | STAR 6 | Earth | Soldier
Play: Clash with an opponent. The winner gains 15 RP. Action: Clash with an opponent. The winner gains 15 RP.
Sweeps Divekickson
Cost 3 | STAR 6 | Air | Citizen
Play: Clash with an opponent. The loser gains 15 RP. Action: Clash with an opponent. The winner gains 15 RP.
Teleport Von Meteor Storm
Cost 3 | STAR 6 | Dark | Mage
Play: Clash with an opponent. The loser gains 15 RP. Action: Clash with an opponent. The loser gains 15 RP.
Bronze Promo Cards
Every Bronze card in this set shows STAR 6.
Bald Eagle
Cost 5 | STAR 6 | Light | Soldier
Combine–Next: If your next card shares no TYPE or ELEMENT with this one, gain 20 RP. If it shares both an ELEMENT and TYPE with this card, gain 30 RP.
Dyna "Might" Thompson
Cost 5 | STAR 6 | Fire | Soldier
Play: If you have a CONSTRUCT in play, clash with an opponent who also has a CONSTRUCT in play. The winner gains 30 RP.
Fred Zeppelin
Cost 5 | STAR 6 | Air | Citizen
Combine–Next: If your next card shares no TYPE or ELEMENT with this one, gain 20 RP. If it shares both an ELEMENT and TYPE with this card, gain 30 RP.
Goichi Matsuda
Cost 5 | STAR 6 | Earth | Soldier
Play: If you have a CONSTRUCT in play, gain 30 RP. Score: If you have a CONSTRUCT in play, lose 40 RP.
Headpin
Cost 5 | STAR 6 | Water | Construct
Combine–Next: If your next card shares no TYPE or ELEMENT with this one, gain 20 RP. If it shares both an ELEMENT and TYPE with this card, gain 30 RP.
Mammal
Cost 5 | STAR 6 | Earth | Animal
Combine–Next: If your next card shares no TYPE or ELEMENT with this one, gain 20 RP. If it shares both an ELEMENT and TYPE with this card, gain 30 RP.
Reiko Nakamura
Cost 5 | STAR 6 | Dark | Soldier
Play: If you have a CONSTRUCT in play, each other player must flip a CONSTRUCT or lose 20. Those without a CONSTRUCT must choose to lose RP.
Note: the database read "Those without a CONSTRUCT to flip must choose to lose RP"; the scan reads as given here.
Jayden Sanders
Cost 5 | STAR 6 | Air | Soldier
Play: If you have a CONSTRUCT in play, gain RP equal to three times the STAR of the highest STAR CONSTRUCT you have in play.
Note: the database name is "Sgt. Jayden Sanders"; the printed title on the scan is "Jayden Sanders".
Striker
Cost 5 | STAR 6 | Fire | Soldier
Combine–Next: If your next card shares no TYPE or ELEMENT with this one, gain 20 RP. If it shares both an ELEMENT and TYPE with this card, gain 30 RP.
Vumpire
Cost 5 | STAR 6 | Dark | Myth
Combine–Next: If your next card shares no TYPE or ELEMENT with this one, gain 20 RP. If it shares both an ELEMENT and TYPE with this card, gain 30 RP.
Winfriede Shuster
Cost 5 | STAR 6 | Light | Soldier
Play: If you have a CONSTRUCT in play, your other cards cannot be flipped by opponent's effects. Score: Gain RP equal to twice the STAR of the highest STAR CONSTRUCT you have in play.
Note: the printed title on the scan is "Winfriede Shuster"; the database spells it "Winfriede Schuster".
Errata (BoardGameGeek community note, as recorded in the database; not a publisher errata): should be an Ongoing effect (not a Play effect). https://boardgamegeek.com/article/22455481#22455481
Yaozu Long
Cost 5 | STAR 6 | Water | Soldier
Play: If you have a CONSTRUCT in play, gain 10 RP for each player with a CONSTRUCT in play (including you, max. 35 RP).
Silver Promo Cards
Every Silver card in this set shows STAR 7.
Gabrek
Cost 7 | STAR 7 | Earth | Soldier
Play: Reveal and discard the top card of the Store to the Aftermarket. If it has 5 STAR or greater, each opponent must flip a card and you gain 10 RP.
Gauss Cannon
Cost 7 | STAR 7 | Dark | Construct
Play: Each player must flip their left-most card. Each player who cannot do so loses 25 RP.
Gladiator
Cost 7 | STAR 7 | Fire | Soldier
Top: 5 STAR and lower cards come into play face-down. Each time a card comes into play face-down, gain 9 RP.
Note: the database read "Each time a card from into play face-down"; the scan reads as given here.
Lily
Cost 7 | STAR 7 | Water | Soldier
Play: Reveal and discard the top card of the Store to the Aftermarket. If it has 5 STAR or greater, you may add it to your hand and gain 10 RP.
Mechanic
Cost 7 | STAR 7 | Earth | Citizen
Next: Flip this card. If you do, your next card comes into play with six +1 STAR Tokens.
Mobile Armor
Cost 7 | STAR 7 | Light | Construct
Play: Gain 6 RP for each opponent with more RP than you. Top: Each time a player activates a Play effect, you gain 6 RP.
Nakamura Ronin
Cost 7 | STAR 7 | Dark | Construct
Next: If the next card you play is a SOLDIER, each other player must flip a card in their tableau or lose 25 RP. Those unable to flip a card must choose to lose RP.
Note: the printed title on the scan is "Nakamura Ronin"; the database adds the catalogue number "NAF IN-03K" to the name.
Nehtali
Cost 7 | STAR 7 | Dark | Myth
Action: Reveal and discard the top card of the Store to the Aftermarket. If it has 5 STAR or greater, put two +1 STAR Tokens on any card in your tableau, and this card is not flipped.
Net Fighter
Cost 7 | STAR 7 | Air | Soldier
Top: Clashes cannot be declared. Play: Gain RP equal to the total STAR of all Top Cards (max. 32).
Poisoner
Cost 7 | STAR 7 | Water | Soldier
Play: Each player flips their lowest card. Flip: Each player loses 20 RP.
Reese
Cost 7 | STAR 7 | Light | Citizen
Reaction: When one or more of your cards would be flipped by an opponent's effect, reveal and discard the top card of the Store to the Aftermarket. If it has 5 STAR or greater, your cards cannot be flipped this turn, and this card is not flipped.
Risen-Held
Cost 7 | STAR 7 | Light | Construct
Next: If the next card you play is a SOLDIER, gain RP equal to the combined STAR of cards in your tableau.
Note: the database name is "S-011 Risen-Held"; the printed title on the scan is "Risen-Held".
Ri-Zento Punisher
Cost 7 | STAR 7 | Earth | Construct
Next: If the next card you play is a SOLDIER, you gain 30 RP. Score: If you have a SOLDIER in play, lose 30 RP.
Note: the database name is "S-014 Ri-Zento Punisher"; the printed title on the scan is "Ri-Zento Punisher".
Ring Queen
Cost 7 | STAR 7 | Fire | Construct
Next: If the next card you play is a SOLDIER, clash with each other player with a CONSTRUCT in play. The winner gains 10 RP for each player that participated in the clash.
Note: the database name is "S-035 Ring Queen"; the printed title on the scan is "Ring Queen".
Super Skull Man 33
Cost 7 | STAR 7 | Fire | Soldier
Play: Reveal and discard the top card of the Store to the Aftermarket. If it has 5 STAR or greater, gain 25 RP.
Abraham J.
Cost 7 | STAR 7 | Air | Construct
Next: If the next card you play is a SOLDIER, gain RP equal to three times the STAR of the highest STAR SOLDIER you have in play.
Note: the database name is "US-M6Q Abraham J."; the printed title on the scan is "Abraham J.".
Vincent
Cost 7 | STAR 7 | Air | Citizen
Reaction: When a player would gain or lose RP, reveal and discard the top card of the Store to the Aftermarket. If it has 5 STAR or greater, a chosen player's RP cannot change for the rest of the turn.
Jade Seeker
Cost 7 | STAR 7 | Water | Construct
Next: If the next card you play is a SOLDIER, gain 10 RP for each player with a SOLDIER in play (including you, max. 35 RP).
Note: the database name is "YL-C 03 Jade Seeker"; the printed title on the scan is "Jade Seeker".
Gold Promo Cards
The Spellbook cards in this tier show STAR 8; the Level Up cards show STAR 6.
Beastmaster
Cost 9 | STAR 8 | Water | Mage
Spellbook–Play: You may add a WATER card from the Aftermarket to your hand. Reaction: When any opponent would win a clash, that player is considered to lose the clash instead (this doesn't prevent the actual losers from also losing).
Forcemaster
Cost 9 | STAR 8 | Dark | Mage
Spellbook–Play: You may add a DARK card from the Aftermarket to your hand. Reaction: After a clash, each player who lost the clash loses 30 RP.
Gregory the Hoarder
Cost 9 | STAR 6 | Fire | Animal
Level Up - Comes into play with a +1 STAR Token on it. When you use this card's Action effect, you may remove a +1 STAR Token from it instead of flipping it. Action: Gain 7 RP.
Jin the Ambitious
Cost 9 | STAR 6 | Dark | Citizen
Level Up - Comes into play with a +1 STAR Token on it. When you use this card's Action effect, you may remove a +1 STAR Token from it instead of flipping it. Action: The next card you put into play this turn comes into play with three +1 STAR Tokens on it.
Mr. White the Astute
Cost 9 | STAR 6 | Light | Myth
Level Up - Comes into play with a +1 STAR Token on it. When you use this card's Action effect, you may remove a +1 STAR Token from it instead of flipping it. Action: Copy the Action effect of another Single in your tableau (this effect cannot be copied).
Priestess
Cost 9 | STAR 8 | Light | Mage
Spellbook–Play: You may add a LIGHT card from the Aftermarket to your hand. Reaction: After a clash, each player who won the clash gains 30 RP.
SK the Art Historian
Cost 9 | STAR 6 | Air | Animal
Level Up - Comes into play with a +1 STAR Token on it. When you use this card's Action effect, you may remove a +1 STAR Token from it instead of flipping it. Action: Look at the top card of the Store. Discard it to the Aftermarket, play it, or put it back.
Skylar the Determined
Cost 9 | STAR 6 | Water | Soldier
Level Up - Comes into play with a +1 STAR Token on it. When you use this card's Action effect, you may remove a +1 STAR Token from it instead of flipping it. Action: Clash with the opponent with the highest Top Card. The winner gains 10 RP, and the loser must flip a card.
Warlock
Cost 9 | STAR 8 | Fire | Mage
Spellbook–Play: You may add a FIRE card from the Aftermarket to your hand. Reaction: After all players reveal cards in a clash, you may discard those cards and all players reveal new cards. The winner of the clash gains an additional 15 RP.
Warlord
Cost 9 | STAR 8 | Earth | Mage
Spellbook–Play: You may add an EARTH card from the Aftermarket to your hand. Reaction: When you would lose a clash, you are considered to win the clash instead (this doesn't prevent the actual winners from winning too).
Wizard
Cost 9 | STAR 8 | Air | Mage
Spellbook–Play: You may add an AIR card from the Aftermarket to your hand. Reaction: Before cards are revealed in a clash, you may gain +4 to your clash total, and the player who loses the clash must flip a card.
Zoe the Ingenuic
Cost 9 | STAR 6 | Earth | Mage
Level Up - Comes into play with a +1 STAR Token on it. When you use this card's Action effect, you may remove a +1 STAR Token from it instead of flipping it. Action: Discard a card from your hand to the Aftermarket. Gain the top card of the Store to your hand.
Note: the database name is "Zowie the Ingenuic"; the printed title on the scan is "Zoe the Ingenuic".
Note: the database name is "YL-C 03 Jade Seeker"; the printed title on the scan is "Jade Seeker".