Mice To Meet You
Mice To Meet You Rulebook
Table of Contents
Table of Contents
Game Contents
- 90 mouse cards (5 x 1–18 per player color)
- 15 little nuts
- 5 dice (2 red bacon dice, 3 yellow cheese dice)
Purpose of the Game
To have the most mice at the end of the game and win.
Game Preparation
- Each player gets 1 full set of mouse cards of one color.
- Each player displays the bacon and cheese dice or "dice cards" (with the numbers 6, 9, 12 and 15) face up from left to right in front of himself.
- The 5 dice comprising of 2 red bacon and 3 yellow cheese dice are kept close at hand.
- 3 nuts per player are placed in a general supply in the middle of the table, e.g. with 3 players 9 nuts. The remaining nuts are not needed.
- The youngest player starts.
Game setup for 3 players (illustrated in the rulebook).
How to Play
The active player (i.e. the starting player if it's the first round) rolls all 5 dice.
He must use the sum of the two red bacon dice and can combine these with the values of 1, 2 or all 3 yellow cheese dice.
He can catch as many mice as the dice sum of the bacon dice or the combined bacon and cheese dice shows. The player lays out the card with the corresponding sum (from the mouse cards in his hand) or turns the card with the corresponding sum onto the reverse side (from his dice cards). He must discard exactly 1 mouse card per turn or flip 1 dice card.
If a mouse card is discarded, it is put into the mouse cage: this is a separate discard pile in front of each player.
If, instead, a dice card is turned over, the dice shown will no longer be available to the player (from the next round on). So if he has turned the card with the 15, he from now on only rolls with 1 red bacon and 3 yellow cheese dice.
The cards can be turned over in any order, but the card with the number 6 showing two dice must always be turned over last (see p. 8, "End of game").
If the active player can not or does not want to catch mice with his dice, i.e. he neither lays out a card nor turns one over, that's a miss. He must then either take back the top card from the mouse cage, i.e. from his personal discard pile, or turn one of his face down dice cards back to the front. In this case, he again uses the corresponding die/dice from the next round on.
After the active player finished his turn, all other (passive) players can now decide in clockwise direction to use the sum of the yellow cheese dice not used by the active player. They can use it to discard or turn over the corresponding card of their own. If the active player has a miss, they may use the sum of all dice.
Starting from the player who is sitting to the left of the active player, the the players are asked in turns whether they want to use the unused dice to discard or turn over a card of this value. All passive players are interviewed in order, the order must be followed, and each player must finish his passive move before the next player decides.
If a passive player discards a card or turns over a card, the active player receives a nut from the general supply as a reward. If no more nuts are left in the general supply, the passive player must instead deliver a nut from his own supply to the active player. If he can not or does not want to, he may not use the unused dice.
The nuts can be used by an active or passive player in any round later on in order to change the die result by + / – 1 per used nut. The nut is put back to the general supply. Only the die/dice that the player actively or passively uses may be changed.
NOTE: If a passive player wants to use the unused dice AND change their dice value, he must spend at least 2 nuts (1 for the benefit plus 1 per change + / -1). The nut for the benefit of the cheese dice, which goes to the active player, can also come from the general supply, if there are nuts left. The correct order is of importance here: first you have to pay for the use and afterwards for changing the die value.
If the die value is changed by spending one or more nuts, the die is rotated to the appropriate side (e.g., 5–1 = 4). The value now displayed remains for the clockwise player. If the result (e.g., 6 + 1 = 7) can not be displayed with a single die, an unused die may be added to indicate the current value (or the players just remember the value instead).
Then it's the next player's turn (in clockwise order) and he again throws all dice (available to him).
Example
Player A rolls a 5 and a 3 with the red bacon dice and the values 6, 3 and 2 with the yellow cheese dice. He sums up the 5 and the 3 of the red dice (he has to) and adds another 3 of the yellow dice. The total is 11, this card is still on his hand and puts it in front of him into the mouse cage.
The sum now left for the other players is 8 (6 + 2). Player B sitting to the left of the active player may now decide whether to use this sum (to discard his card with the 8). If he does, he gives a nut to player A from the general supply, if available. If the stock is empty, he has to pay a nut from his own pile – if he is out of nuts, he may not use the 8.
Player B payed the nut and now pays another nut (from his own pile), in order to change the sum. He turns it into a 7 (he turns the die with the 6 to the 5), because he still has this card in his hand and wants to put it down. For the player after him the sum now no longer shows 8, but 7.
When all players have decided to use or not use the dice, Player B becomes active player and is allowed to roll the dice.
TACTICAL NOTE: Before turning over the displayed dice cards, most of the high value cards should have already been discarded, as fewer dice make it difficult to roll the high card values.
End of Game and Scoring
The game ends immediately when a player turns over the last dice card in front of him (the card with the value 6).
The players sum up the number of mice of all the cards (that is, the values of the cards) that they still have in their hand.
The displayed dice cards with the bacon and cheese dice are not counted.
The player with the fewest mice wins.
In the event of a tie, the player who has more of his dice cards face down (i.e. turned to the back) wins. If there is still a draw, the nuts are counted and the player with the most nuts wins.
Solo Version
Adaptations: Game Materials & Preparation
1 set of cards (1–18) in one color 5 dice (2 red bacon dice, 3 yellow cheese dice) 3 nuts
At the beginning the player receives 3 nuts, no nuts are put in the middle of the table.
Adaptations: How to Play
The player can discard a nut to
- either change a die result by + /– 1 per nut
- or lay out a second card in the same round, by using the leftover yellow dice.
The nut is taken from his supply and put in the middle of the table.
A nut from the middle (if available) is awarded to the player if the sum of the unused yellow dice is 15 or greater.
BUT: In the case of a miss, no matter how high the sum, the player does not get any nut!
The dice cards displayed are not reversed by the sum of a dice result, but only in case of a miss, so if the player can not or does not want to use a dice sum.
The player selects one of the four cards, turns it over and sets aside the die/dice shown on it. He is no longer allowed to roll the according die/dice. Again, the 6 may only be turned over as the last card.
ATTENTION: Once a dice card is turned over in the solo game, it remains that way and can not be turned back.
End of Game
The game ends when all four dice cards are reversed or the player has no cards left in hand.
Advanced Version
To make the game progressively more challenging, in the beginning the player receives one nut less each time, which is put in the middle of the table.
In the most difficult stage, the player will not receive any nuts at the beginning, all three nuts will be placed in the middle of the table.
Evaluation
| Result | Rating |
|---|---|
| 0 cards in hand and all dice cards face up | Outstanding! |
| 0 cards in hand and 3 dice cards face up | Great. |
| 0 cards in hand and 2 dice cards face up | Very good. |
| 0 cards in hand and 1 dice cards face up | Well played. |
| 1 card in hand | Not bad. |
| 2 cards in hand | Could be better. |
| 3 or more cards in hand | Try harder. |