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Merchants of Andromeda: Bureaucrats & Anarchists

Expansion for Merchants of Andromeda

Merchants of Andromeda: Bureaucrats & Anarchists Rulebook

Table of Contents

Table of Contents

  • Setup
  • New Senators
    • Conservation Policy
    • Balanced Policy
    • Exploration Grants
    • Defense Grants
    • Station Grants
    • Diversification Grants
  • Special Events
    • Secret Bid Events
      • Luxury Condos
      • The Big One
      • Highrises
      • Ancient Relic
    • Other Special Events
      • Loan Sharks
      • Show of Power

Setup

To use this expansion, shuffle in the 6 new senator cards and 6 new special event tiles at setup. Place the ancient relic card faceup near the bank.

New Senators

The six new senators are: Conservation Policy, Balanced Policy, Exploration Grants, Defense Grants, Station Grants, and Diversification Grants.

Conservation Policy

Next: Production scoring event.

During the next Production scoring event, use this scoring table instead of the one on the Production board. If this senator and the Production Policy senator are both elected for the same scoring event, discard whichever was elected first.

Scoring table (the icon on each row was not legible in the text layer; the numbers are transcribed as printed, left to right):

PlaceValues
1st4, 3, 2, 1
2nd8, 6, 4, 2

Balanced Policy

End of game.

At the end of the game, each player earns an extra payout of 4 money per space they have advanced on their worst resource track. Players on START spaces have advanced 0 spaces.

Exploration Grants

Immediately.

The players with the 1st, 2nd, and 3rd most influence tokens on the Exploration board immediately earn these payouts. Count influence on all 3 planets. Tied players add and split payouts.

PlacePayout
1st12 money
2nd8 money
3rd4 money

Defense Grants

Immediately.

The players with the 1st, 2nd, and 3rd most influence tokens on the Defense board immediately earn these payouts. Count influence on all 5 invasion lanes. Tied players add and split payouts.

PlacePayout
1st12 money
2nd8 money
3rd4 money

Station Grants

Immediately.

The players with the 1st, 2nd, and 3rd most influence tokens on the Station board immediately earn these payouts. Count influence in all 4 sectors, including disconnected influence. Tied players add and split payouts.

PlacePayout
1st12 money
2nd8 money
3rd4 money

Diversification Grants

Immediately.

The player who cast the most votes for this candidate immediately takes any 1 of the 3 influence actions listed. The player with the 2nd most votes then takes either of the 2 remaining actions. The player with the 3rd most votes takes the remaining action. Voting ties are broken clockwise from the active player.

Note: the three influence actions are shown as icons on the card and were not legible in the text layer; the card lists them.

Special Events

Secret Bid Events

During a secret bid special event, players do not take turns choosing an event option. Instead, all players earn 3 money and simultaneously participate in a secret auction. Each player privately decides how much money they want to bid (even 0) and reveals it at the same time. Players then resolve the outcome described on the tile.

Note: If a special event tile does not say that players take back their bids, then all bids must be paid to the bank.

Luxury Condos

The highest bidder chooses 1 of the lowest bidder's influence tokens on the Station, Defense, or Exploration boards and replaces it with 1 of their own influence tokens. All bids must be paid. If there is a tie for highest bid, there is no highest bidder and no influence token is replaced (bids must still be paid). If there is a tie for lowest, the highest bidder chooses any 1 tied bidder and replaces 1 of their influence tokens.

The Big One

The lowest bidder(s) must remove 2 of their influence tokens from the Station, Defense, or Exploration boards (in any combination). All bids must be paid. In a tie, all tied players remove 2 influence tokens. If a player no longer qualifies for a bridge bonus, they lose 3 money. Players who remove influence tokens from Defense or Exploration do not lose any resources or planet tiles (planet spaces are left empty).

Highrises

The highest unique bidder chooses any 2 of their influence tokens on the Station board and stacks a 2nd influence token on each of them. All other players take back their bids. Each influence token the winner stacks counts as 1 extra token in the sector where they place it (for all purposes).

Ancient Relic

The highest unique bidder gains the ancient relic card. All other players take back their bids. At the end of the game, the player with the ancient relic card scores their artifact sets according to the scoring table on the card. All other players score artifacts as normal.

Note: the ancient relic card's scoring table is pictorial on the card and is not reproduced as text in this rulebook; the card itself is the reference.

Other Special Events

These events are resolved the same way as special events from the base game (in turn order, each player chooses and resolves 1 option listed; see page 16 of the base game rules).

Loan Sharks

Pay 8 money to place 1 influence token on the left side of this event tile OR earn 8 money and place 1 influence token on the right side.

At the end of the game, each player with an influence token on the left earns 20 money, and each player with a token on the right loses 20 money.

Show of Power

Earn 4 money per player with fewer influence tokens than you on the Defense board OR earn 4 money per player with fewer influence tokens than you on the Exploration board.