Mercenary Commander (fan expansion for Risk 2210 A.D.)
Mercenary Commander (fan expansion for Risk 2210 A.D.) Rulebook
Table of Contents
Table of Contents
Mercenary Commander Command Deck
The card deck that becomes available to you after hiring this Commander consists of the following 20 cards:
| Name | Cost | Turn Order | Description | Number in deck |
|---|---|---|---|---|
| Colony Influence | 0 | Play at the end of the game. | If your Mercenary Commander is still alive, move your score marker ahead 3 spaces. | 4 |
| Mercenaries | * | Play on your turn before your first invasion is declared. | Add * Mods to any one of your territories where * is equal to the number of energy tokens spent in activation of this card. A maximum of 5 Mods may be added in this manner. | 3 |
| Defensive Measures | 1 | Play after an opponent declares an invasion into any territory. | Place 5 MODs on your territory that is under attack. | 2 |
| Dirty Death Trap | 2 | Play after an opponent declares an invasion into any territory. | Roll a d6 and destroy that many MODs in the attacking territory. The invasion cannot be called off until your opponent wins or is no longer able to attack. |
Spelling fixes only, made in this transcription: the publisher's page reads "Mecenary Commander" and "activiation"; they are printed here as "Mercenary Commander" and "activation". The publisher's "Commadners" is printed here as "Commanders".
Notes
The Mercenary Commander is great and cheap way for gathering new MODs for offense and defense. Also he has a few special tricks that can completely catch the opponent off his guard. He is best used in combination with the Diplomat and Nuclear Commanders.
FAQ
Can the Dirty Death Trap be used to help other players?
Yes.
Notes on card origins
The publisher's notes are printed as four numbered footnotes. The page does not state which card each footnote refers to, so they are reproduced in the printed order without attaching them to a card:
- This card exists in the original game.
- It is a combination of the Dirty Death Trap and It's a Trap Command Cards from the Resistance Command Deck variant.
- It is a replica of the Insurgent Fighters Command Card from the Resistance Command Deck variant.
- The Earth is mentioned because some players play galactic variants of Risk that includes Mars, Io or Europa planets.