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Memoir '44: New Flight Plan Bonus Scenarios thumbnail

Memoir '44: New Flight Plan Bonus Scenarios

Expansion for Memoir '44

Memoir '44: New Flight Plan Bonus Scenarios Rulebook

Table of Contents

Table of Contents

  • Scenarios
    • 1 - Defense of Spycker - May 30 - June 2, 1940
    • 2 - "Daimler" and "Sole" - June 6, 1944
    • 3 - Strongpoint Wn21 "Trout" - June 6, 1944
    • 4 - Green Devils at Vierville - June 7, 1944
    • 5 - Le Dézert - Act I - July 8-9, 1944
    • 6 - Le Dézert - Act II - July 11, 1944
    • 7 - The Fall of Tobruk - June 20, 1942
    • 8 - Djebel Djaffa - Act II - April 21, 1943
    • 9 - Battle of Ozernitsa - June 27, 1941
    • 10 - Battle of Arundel, Act II - September 19, 1943

Scenarios

Each scenario lists its Setup order (the counts as printed, numbered in the order shown on the scenario page), its Briefing (Command card counts and who moves first), its Conditions of Victory and its Special Rules. Scenarios are printed in the booklet in this order.

1 - Defense of Spycker - May 30 - June 2, 1940

Setup order: 1 1x; 2 1x; 3 16x; 4 7x; 5 1x; 6 1x; 7 4x; 8 4x; 9 8x; 10 1x.

Briefing: Axis Player (Germany) takes 6 Command cards and moves first. Allies Player (France) takes 5 Command cards.

Conditions of Victory

  • 6 Medals.
  • The church of Spycker is a Temporary Medal Objective for the Axis player.

Special Rules

  • French Army Command rules (Nations 7 - French Army) are in effect.
  • Special Weapon Assets rules (SWAs 1 - Special Weapon Assets) are in effect for units equipped with anti-tank weapons (SWAs 2 - Anti-Tank Gun) or mortars (SWAs 3 - Mortar).
  • New Flight Plan: the starting number of Air Combat cards is amended for this scenario (Axis: 3 Air Combat cards; Allies: 1 Air Combat card).

2 - "Daimler" and "Sole" - June 6, 1944

Setup order: 1 5x; 2 4x; 3 9x; 4 2x; 5 3x; 6 3x; 7 12x; 8 1x; 9 9x.

Briefing: Axis Player (Germany) takes 5 Command cards. Allies Player (Great Britain) takes 6 Command cards and moves first.

Conditions of Victory

  • 7 Medals.
  • The artillery bunker is a Temporary Medal Objective for the Allied player.

Special Rules

  • British Commonwealth Forces Command rules are in effect (Nations 5 - British Commonwealth Forces).
  • Special Weapon Assets (late war) rules (SWAs 4 - Special Weapon Assets) are in effect for units equipped with Anti-Tank Guns (SWAs 5 - Anti-Tank Gun), Mortars (SWAs 6 - Mortar) and Machine Guns (SWAs 7 - Machine Gun).
  • The Axis player lays out the Minefields (Terrains 29 - Minefields).

3 - Strongpoint Wn21 "Trout" - June 6, 1944

Setup order: 1 8x; 2 1x; 3 1x; 4 1x; 5 11x; 6 5x; 7 4x; 8 1x; 9 4x; 10 8x; 11 2x.

Briefing: Axis Player (Germany) takes 5 Command cards. Allies Player (Great Britain) takes 6 Command cards and moves first.

Conditions of Victory

  • 7 Medals.
  • The castle and the most distant bunker are each a Temporary Medal Objective for the Allied player.

Special Rules

  • British Commonwealth Forces Command rules are in effect (Nations 5 - British Commonwealth Forces).
  • All Allied Infantry are elite units (Troops 2 - Specialized Unit). Badges are not required.
  • Place a badge or use the proper figure for the Axis snipers (Troops 10 - Snipers).
  • Special Weapon Assets (late war) rules (SWAs 4 - Special Weapon Assets) are in effect for units equipped with Anti-Tank Guns (SWAs 5 - Anti-Tank Gun), Mortars (SWAs 6 - Mortar) and Machine Guns (SWAs 7 - Machine Gun).
  • The Axis Armored unit has only two figures but its destruction counts as a victory medal.

4 - Green Devils at Vierville - June 7, 1944

Setup order: 1 10x; 2 1x; 3 11x; 4 2x; 5 5x; 6 9x; 7 3x; 8 9x; 9 1x.

Briefing: Axis Player (Germany) takes 5 Command cards and moves first. Allies Player (United States) takes 5 Command cards.

Conditions of Victory

  • 6 Medals.
  • The castle is a Temporary Medal Objective for the Axis player.

Special Rules

  • All Axis and Allied Infantry are elite units (Troops 2 - Specialized Unit). Badges are not required.
  • Special Weapon Assets (late war) rules (SWAs 4 - Special Weapon Assets) are in effect for units equipped with Mortars (SWAs 6 - Mortar) and Machine-Guns (SWAs 7 - Machine Gun).
  • Pont Perrat Creek is a Fordable Stream (Terrains 61 - Fordable Streams).

5 - Le Dézert - Act I - July 8-9, 1944

Setup order: 1 12x; 2 1x; 3 21x; 4 1x; 5 1x; 6 7x; 7 3x; 8 11x; 9 1x.

Briefing: Axis Player (Germany) takes 5 Command cards. Allies Player (United States) takes 6 Command cards and moves first.

Conditions of Victory

  • 6 Medals.
  • The church of Le Dézert is a Temporary Medal Objective for the Allied player.

Special Rules

  • All Axis Infantry without SWAs are elite units (Troops 2 - Specialized Unit). Badges are not required.
  • Place a badge or use the proper figure for the Allied Mobile Artillery unit (Troops 14 - Mobile Artillery).
  • Special Weapon Asset (late war) rules (SWAs 4 - Special Weapon Assets) are in effect for the Axis units equipped with Anti-Tank weapons (SWAs 5 - Anti-Tank Gun) and Mortars (SWAs 6 - Mortar).

6 - Le Dézert - Act II - July 11, 1944

Setup order: 1 12x; 2 1x; 3 21x; 4 1x; 5 1x; 6 1x; 7 7x; 8 3x; 9 11x; 10 8x; 11 1x.

Briefing: Axis Player (Germany) takes 6 Command cards and moves first. Allies Player (United States) takes 6 Command cards.

Conditions of Victory

  • 7 Medals.
  • The US HQ is a Temporary Medal Objective for the Axis player.

Special Rules

  • All Axis Infantry and all Axis Armor are elite units (Troops 2 - Specialized Unit). Badges are not required.
  • Place a badge or use the proper figure for the Axis Mobile Artillery unit (Troops 14 - Mobile Artillery).
  • Special Weapon Asset (late war) rules (SWAs 4 - Special Weapon Assets) are in effect for the Allied units equipped with Anti-Tank weapons (SWAs 5 - Anti-Tank Gun).
  • HQ capture rules (Actions 17 - Capture HQ / Supply Tent) are in effect.
  • New Flight Plan: the starting number of Air Combat cards is amended for this scenario (Axis: 1 Air Combat card; Allies: 3 Air Combat cards).

7 - The Fall of Tobruk - June 20, 1942

Setup order: 1 7x; 2 4x; 3 4x; 4 8x; 5 2x (Exit marker); 6 12x.

Briefing: Axis Player (Germany) takes 6 Command cards and moves first. Allies Player (Great Britain / India) takes 6 Command cards.

Conditions of Victory

  • 7 Medals.
  • Exit rules (Action 23 - Exit Markers) are in effect on all hexes on the Allied baseline for the Axis player.

Special Rules

  • British Commonwealth Forces Command rules are in effect (Nations 5 - British Commonwealth Forces) for all Allied units.
  • Special Weapon Assets rules (SWAs 1 - Special Weapon Assets) are in effect for units equipped with Mortars (SWAs 3 - Mortar) and Machine Guns (SWAs 8 - Machine Gun).
  • Place a badge on the Axis engineer units (Troops 4 - Combat Engineers).
  • Place a badge or use the proper figure for the Axis Heavy Anti-Tank Gun (Troops 23 - Heavy Anti-Tank Gun).
  • The Allied Player lays out the minefields (Terrains 29 - Minefields).
  • North African Desert rules are in effect (Action 9 - North African Desert Rules).
  • New Flight Plan: the starting number of Air Combat cards is amended for this scenario (Axis: 3 Air Combat cards; Allies: 2 Air Combat cards).

8 - Djebel Djaffa - Act II - April 21, 1943

Setup order: 1 13x; 2 2x; 3 4x; 4 7x; 5 2x; 6 14x; 7 5x; 8 2x.

Briefing: Axis Player (Germany) takes 5 Command cards. Allies Player (Great Britain) takes 5 Command cards and moves first.

Conditions of Victory

  • 6 Medals.
  • Djebel Djaffa and Djebel el Mehirigar are each a Temporary Medal Objective for the Allied player.

Special Rules

  • British Commonwealth Forces Command rules are in effect (Nations 5 - British Commonwealth Forces).
  • All Axis Infantry are elite units (Troops 2 - Specialized Unit). Badges are not required.
  • Tiger Rules (Troops 16 - Tigers) are in effect for Axis armored units with a single figure.
  • Special Weapon Asset (late war) rules (SWAs 4 - Special Weapon Assets) are in effect for the units equipped with Machine Guns (SWAs 7 - Machine Gun).

9 - Battle of Ozernitsa - June 27, 1941

Setup order: 1 1x; 2 1x; 3 2x; 4 1x; 5 6x; 6 1x; 7 6x; 8 16x; 9 3x; 10 1x; 11 1x; 12 10x; 13 2x (Exit marker).

Briefing: Axis Player (Germany) takes 6 Command cards. Allies Player (Soviet Union) takes 5 Command cards and moves first.

Conditions of Victory

  • 7 Medals.
  • Exit rules (Action 23 - Exit Markers) are in effect on all hexes on the Axis baseline for the Allied player. To exit, a unit must start its turn on the Allied baseline.

Special Rules

  • Red Army rules (Nations 2 - Red Army) are in effect.
  • Special Weapon Asset rules (SWAs 1 - Special Weapon Assets) are in effect for the units equipped with Machine Guns (SWAs 8 - Machine Gun) and Anti-Tank weapons (SWAs 2 - Anti-Tank Gun).
  • Armored Trains rules (Troops 7 - Armored Train) are in effect.
  • Place a badge or use the appropriate figure for Allied Cavalry units (Troops 8 - Cavalry).
  • The Zelvianka River is fordable (Terrains 61 - Fordable Streams).
  • New Flight Plan: the starting number of Air Combat cards is amended for this scenario (Axis: 3 Air Combat cards; Allies: 1 Air Combat card). In addition, the Allied player can not deploy a bomber on the battlefield.

10 - Battle of Arundel, Act II - September 19, 1943

Setup order: 1 22x; 2 3x; 3 5x; 4 9x; 5 3x; 6 4x; 7 1x; 8 5x.

Briefing: Axis Player (Japan) takes 4 Command cards. Allies Player (United States) takes 6 Command cards and moves first.

Conditions of Victory

  • 6 Medals.
  • The central hex of the Stima village is a Temporary Medal Objective for the Allied player.

Special Rules

  • Japanese Imperial Army rules (Nations 3 - Japanese Imperial Army) are in effect.
  • Special Weapon Assets (late war) rules (SWAs 4 - Special Weapon Assets) are in effect for Japanese units equipped with Anti-Tank Guns (SWAs 5 - Anti-Tank Gun), Mortars (SWAs 6 - Mortar) and Machine Guns (SWAs 7 - Machine Gun).
  • The Japanese player lays out the Minefields (Terrains 29 - Minefields).