Memoir '44: Audie Murphy's Campaign
Memoir '44: Audie Murphy's Campaign Rulebook
Table of Contents
Table of Contents
Requirements
This campaign is an expansion for the Memoir '44 boardgame and is played alongside the base game.
- Required expansions: Terrain Pack, Eastern Front.
- Recommended expansions: Winter Board, Campaign Book, Pacific Theater, Tigers in the Snow.
Campaign Notes
The campaign progresses chronologically through the 8 scenarios. In most of the scenarios, the Allies player moves first, as it was historically. More points are granted for the capture of medal objectives.
Scenario Order
The 8 scenarios must be played in the following order:
- The San Fratello Line (6555)
- Crossing the Volturno (6558)
- Mignano Monte Lungo (6557)
- Cisterna di Littoria (6564)
- Alpha Yellow (6568)
- The Quarry of Cleury (6590)
- Counter-attack at Holtzwihr (5797)
- The capture of Biesheim (6592)
Reserve Tokens
There are no Reserve tokens in this campaign.
Victory Event Rolls
There are no Victory Event Rolls in this campaign.
Conditions of Victory
Once the final scenario of a campaign has been played, each player tallies his score as follows:
- total number of medals
- + 1 pt for each victory
- + 1 extra pt for each Medal Objective
For example, if the Allied player won 5 scenarios with 6 medals each (30 medals), including 4 medal objectives, his final score will be 30 + 5 (victories) + 4 (objectives) = 39 pts.
The player with the most points wins the campaign.
Campaign Score
The campaign score sheet has an ALLIES and an AXIS column, with the following rows to fill in:
- Total number of medals
- Number of victories
- Medal Objectives
- TOTAL (in pts.)
Advanced Rules
Experienced players may want to play with the following advanced rule: the winner of each scenario gets a bonus for the next one, as per the table below.
| Scenario | ALLIES Bonus (if they won the previous scenario) | AXIS Bonus (if they won the previous scenario) |
|---|---|---|
| The San Fratello Line | None | None |
| Crossing the Volturno | Place 1 extra armor unit on your baseline | Once in the game, play any Command card as a Barrage |
| Mignano Montelungo | You may use Air Strikes (Actions 3) | Place 3 minefields (0,2,3) on the battlefield (Terrain 29) |
| Cisterna di Littoria | 2 Infantry units of your choice are now Specialized units (Troops 2) | Place 1 Tiger (or 4-figure armor unit) on your baseline (Troops 16) |
| Alpha Yellow | Place 1 destroyer in the central section of the battlefield | 1 Infantry unit of your choice is now a Specialized unit (Troops 2) |
| The Quarry of Cleury | Your artillery unit is now a Big Guns artillery unit (Troops 4) | Place 1 Sniper on your baseline (Troops 10) |
| Counter-attack at Holtzwihr |
Historical Notes
Historically, the Allies won all of the battles of this campaign. However, German resistance took a heavy toll on the 3rd US Infantry Division. Each scenario has been balanced to give equal chances to both players.
Scenario 1: The San Fratello Line
August 4, 1943 – Mediterranean Front, Operation Husky, Crossing the Furiano River
Setup order
- x1
- x16
- x4
- x5
- x7
- x9
- x6
- x2
- x5
- x4
- x2
- x8
Briefing
- Axis Player (Germany): Take 5 Command cards.
- Allied Player (United States): Take 6 Command cards. You move first.
Conditions of Victory
- 6 Medals.
- Sant'Agata and San Fratello are Temporary Medal Objectives for the Allied player.
Special Rules
- Place a badge on the 2 elite German infantry units (Troops 2 - Specialized Units).
- The Furiano river is fordable (Terrain 41 - Fords & Fordable Rivers).
- San Fratello is built upon a hill (Terrain 49 - Hills with Villages).
- The Axis player lays out the minefields (Terrain 29 - Minefields).
- If you own the Campaign Book expansion, any Allied artillery unit that is ordered can fire smoke emitting shells (Actions 21 - Smoke screens) instead of firing. Place 3 Smoke screen markers in 3 adjacent hexes, all within range of the artillery.
Scenario 2: Crossing the Volturno
October 13, 1943 – Mediterranean Front, The 3rd US Infantry Division breaks through
Setup order
- x8
- x7
- x7
- x19
- x6
- x9
- x5
- x1
- x5
Briefing
- Axis Player (Germany): Take 5 Command cards.
- Allied Player (United States): Take 6 Command cards. You move first.
Conditions of Victory
- 6 Medals.
- Monte Majulo is a Temporary Medal Objective for the Allied player.
Special Rules
- Place a badge on the 3 elite German infantry units (Troops 2 - Specialized Units).
- The Volturno River is impassable (Terrain 8 - Rivers & Waterways), except on the Pontoon Bridge the Allies may build (Terrain 33 - Pontoon Bridges). In addition, all Allied infantry units are considered equipped with collapsible rafts and boats (Action 5 - Collapsible Rafts & Boats).
- If you own the Campaign Book expansion, any Allied artillery unit that is ordered can fire smoke emitting shells (Actions 21 - Smoke screens) instead of firing. Place 3 Smoke screen markers in 3 adjacent hexes, all within range of the artillery.
- The Axis player lays out the Minefields (Terrain 29 - Minefields).
- Night Attack rules are in effect (Action 19 - Night Attacks).
Scenario 3: Mignano Monte Lungo
November 5 – November 13, 1943 – Mediterranean Front
Setup order
- x18
- x14
- x3
- x7
- x6
- x2
Briefing
- Axis Player (Germany): Take 5 Command cards.
- Allied Player (United States): Take 6 Command cards. You move first.
Conditions of Victory
- 6 Medals.
- Monte Lungo and Monte Rotondo are Temporary Medal Objectives for the Allied player.
Special Rules
- Place a badge on the elite German infantry unit (Troops 2 - Specialized Units).
Scenario 4: Cisterna di Littoria
May 23 – May 25, 1944 – Mediterranean Front, Operation Buffalo
Setup order
- x1
- x10
- x1
- x8
- x9
- x7
- x2
- x1
- x7
- x4
- x1
- x8
Briefing
- Axis Player (Germany): Take 5 Command cards.
- Allied Player (United States): Take 6 Command cards. You move first.
Conditions of Victory
- 6 Medals.
- The church of Cisterna is a Temporary Medal Objective for the Allied player.
Special Rules
- Place a badge on the 2 American engineer units (Troops 4 - Combat Engineers).
- The Mussolini Canal is fordable (Terrain 41 - Fords and Fordable Rivers).
- Air Strikes and Blitz rules are in effect for the Allied player (Action 3 - Air Strikes and Blitz).
- The Axis player lays out the Minefields (Terrain 29 - Minefields).
Scenario 5: Alpha Yellow
August 15, 1944 – Mediterranean Front, Operation Dragoon, Landing on Pampelonne beach
Setup order
- x9
- x2
- x3
- x2
- x4
- x12
- x2
- x12
Briefing
- Axis Player (Germany): Take 4 Command cards.
- Allied Player (United States): Take 5 Command cards. You move first.
Conditions of Victory
- 5 Medals.
- Pampelonne and the artillery bunker on the hill are Temporary Medal Objectives for the Allied player.
Special Rules
- Place a badge on the two Allied engineer units (Troops 4 - Combat Engineers).
- The Axis player lays out the minefields (Terrain 29 - Minefields).
Scenario 6: The Quarry of Cleury
October 1 – October 10, 1944 – Western Front, Battle in the Vosges Mountains
Setup order
- x18
- x17
- x1
- x9
- x1
Briefing
- Axis Player (Germany): Take 5 Command cards.
- Allied Player (United States): Take 5 Command cards. You move first.
Conditions of Victory
- Allied player: 5 Medals.
- To win, the Allied player must also capture and hold the Quarry (a Temporary Medal Objective for the Allied player).
Special Rules
- Place a badge on the two Axis single figure Sniper units (Troops 10 - Snipers).
Scenario 7: Counter-attack at Holtzwihr
January 26, 1945 – Western Front, Medal of Honor for 1st Lieutenant Murphy
Setup order
- x3
- x20
- x3
- x4
- x5
- x4
- x2
Briefing
- Axis Player (Germany): Take 5 Command cards. You move first.
- Allied Player (United States): Take 5 Command cards.
Conditions of Victory
- 6 Medals.
- The village of Riedwihr and the Holtzwihr woods are Temporary Medal Objectives for the Axis player.
Special Rules
- All Axis armored units are elite tank units (Troops 2 - Specialized Units). No badge is required.
- The Allied units marked with a battle star are camouflaged at the start of the game (Actions 16 - Camouflage).
- Despite its appearance, the Ill river is not frozen enough to cross over: it remains impassable (Terrain 8 - Rivers & Waterways).
Scenario 8: The Capture of Biesheim
February 3 – February 4, 1945 – Western Front, Last battle in Alsace
Setup order
- x1
- x1
- x16
- x16
- x3
- x2
- x3
- x7
- x1
Briefing
- Axis Player (Germany): Take 5 Command cards.
- Allied Player (United States): Take 6 Command cards. You move first.
Conditions of Victory
- 6 Medals.
- The church of Biesheim is a Temporary Medal Objective for the Allied player.
Special Rules
- The Axis armor unit is an elite tank unit (Troops 2 - Specialized Units).
- The canal and Giessen river are impassable except through the bridges (Terrain 8 - Rivers & Waterways).
- For the Axis player only, the "Air Power" card is played as a "Barrage" card instead.