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Memoir '44: Audie Murphy's Campaign thumbnail

Memoir '44: Audie Murphy's Campaign

Expansion for Memoir '44

Memoir '44: Audie Murphy's Campaign Rulebook

Table of Contents

Table of Contents

  • Requirements
  • Campaign Notes
    • Scenario Order
    • Reserve Tokens
    • Victory Event Rolls
    • Conditions of Victory
    • Campaign Score
    • Advanced Rules
    • Historical Notes
  • Scenario 1: The San Fratello Line
    • Setup order
    • Briefing
    • Conditions of Victory
    • Special Rules
  • Scenario 2: Crossing the Volturno
    • Setup order
    • Briefing
    • Conditions of Victory
    • Special Rules
  • Scenario 3: Mignano Monte Lungo
    • Setup order
    • Briefing
    • Conditions of Victory
    • Special Rules
  • Scenario 4: Cisterna di Littoria
    • Setup order
    • Briefing
    • Conditions of Victory
    • Special Rules
  • Scenario 5: Alpha Yellow
    • Setup order
    • Briefing
    • Conditions of Victory
    • Special Rules
  • Scenario 6: The Quarry of Cleury
    • Setup order
    • Briefing
    • Conditions of Victory
    • Special Rules
  • Scenario 7: Counter-attack at Holtzwihr
    • Setup order
    • Briefing
    • Conditions of Victory
    • Special Rules
  • Scenario 8: The Capture of Biesheim
    • Setup order
    • Briefing
    • Conditions of Victory
    • Special Rules

Requirements

This campaign is an expansion for the Memoir '44 boardgame and is played alongside the base game.

  • Required expansions: Terrain Pack, Eastern Front.
  • Recommended expansions: Winter Board, Campaign Book, Pacific Theater, Tigers in the Snow.

Campaign Notes

The campaign progresses chronologically through the 8 scenarios. In most of the scenarios, the Allies player moves first, as it was historically. More points are granted for the capture of medal objectives.

Scenario Order

The 8 scenarios must be played in the following order:

  1. The San Fratello Line (6555)
  2. Crossing the Volturno (6558)
  3. Mignano Monte Lungo (6557)
  4. Cisterna di Littoria (6564)
  5. Alpha Yellow (6568)
  6. The Quarry of Cleury (6590)
  7. Counter-attack at Holtzwihr (5797)
  8. The capture of Biesheim (6592)

Reserve Tokens

There are no Reserve tokens in this campaign.

Victory Event Rolls

There are no Victory Event Rolls in this campaign.

Conditions of Victory

Once the final scenario of a campaign has been played, each player tallies his score as follows:

  • total number of medals
  • + 1 pt for each victory
  • + 1 extra pt for each Medal Objective

For example, if the Allied player won 5 scenarios with 6 medals each (30 medals), including 4 medal objectives, his final score will be 30 + 5 (victories) + 4 (objectives) = 39 pts.

The player with the most points wins the campaign.

Campaign Score

The campaign score sheet has an ALLIES and an AXIS column, with the following rows to fill in:

  • Total number of medals
  • Number of victories
  • Medal Objectives
  • TOTAL (in pts.)

Advanced Rules

Experienced players may want to play with the following advanced rule: the winner of each scenario gets a bonus for the next one, as per the table below.

ScenarioALLIES Bonus (if they won the previous scenario)AXIS Bonus (if they won the previous scenario)
The San Fratello LineNoneNone
Crossing the VolturnoPlace 1 extra armor unit on your baselineOnce in the game, play any Command card as a Barrage
Mignano MontelungoYou may use Air Strikes (Actions 3)Place 3 minefields (0,2,3) on the battlefield (Terrain 29)
Cisterna di Littoria2 Infantry units of your choice are now Specialized units (Troops 2)Place 1 Tiger (or 4-figure armor unit) on your baseline (Troops 16)
Alpha YellowPlace 1 destroyer in the central section of the battlefield1 Infantry unit of your choice is now a Specialized unit (Troops 2)
The Quarry of CleuryYour artillery unit is now a Big Guns artillery unit (Troops 4)Place 1 Sniper on your baseline (Troops 10)
Counter-attack at Holtzwihr

Historical Notes

Historically, the Allies won all of the battles of this campaign. However, German resistance took a heavy toll on the 3rd US Infantry Division. Each scenario has been balanced to give equal chances to both players.

Scenario 1: The San Fratello Line

August 4, 1943 – Mediterranean Front, Operation Husky, Crossing the Furiano River

Setup order

  1. x1
  2. x16
  3. x4
  4. x5
  5. x7
  6. x9
  7. x6
  8. x2
  9. x5
  10. x4
  11. x2
  12. x8

Briefing

  • Axis Player (Germany): Take 5 Command cards.
  • Allied Player (United States): Take 6 Command cards. You move first.

Conditions of Victory

  • 6 Medals.
  • Sant'Agata and San Fratello are Temporary Medal Objectives for the Allied player.

Special Rules

  • Place a badge on the 2 elite German infantry units (Troops 2 - Specialized Units).
  • The Furiano river is fordable (Terrain 41 - Fords & Fordable Rivers).
  • San Fratello is built upon a hill (Terrain 49 - Hills with Villages).
  • The Axis player lays out the minefields (Terrain 29 - Minefields).
  • If you own the Campaign Book expansion, any Allied artillery unit that is ordered can fire smoke emitting shells (Actions 21 - Smoke screens) instead of firing. Place 3 Smoke screen markers in 3 adjacent hexes, all within range of the artillery.

Scenario 2: Crossing the Volturno

October 13, 1943 – Mediterranean Front, The 3rd US Infantry Division breaks through

Setup order

  1. x8
  2. x7
  3. x7
  4. x19
  5. x6
  6. x9
  7. x5
  8. x1
  9. x5

Briefing

  • Axis Player (Germany): Take 5 Command cards.
  • Allied Player (United States): Take 6 Command cards. You move first.

Conditions of Victory

  • 6 Medals.
  • Monte Majulo is a Temporary Medal Objective for the Allied player.

Special Rules

  • Place a badge on the 3 elite German infantry units (Troops 2 - Specialized Units).
  • The Volturno River is impassable (Terrain 8 - Rivers & Waterways), except on the Pontoon Bridge the Allies may build (Terrain 33 - Pontoon Bridges). In addition, all Allied infantry units are considered equipped with collapsible rafts and boats (Action 5 - Collapsible Rafts & Boats).
  • If you own the Campaign Book expansion, any Allied artillery unit that is ordered can fire smoke emitting shells (Actions 21 - Smoke screens) instead of firing. Place 3 Smoke screen markers in 3 adjacent hexes, all within range of the artillery.
  • The Axis player lays out the Minefields (Terrain 29 - Minefields).
  • Night Attack rules are in effect (Action 19 - Night Attacks).

Scenario 3: Mignano Monte Lungo

November 5 – November 13, 1943 – Mediterranean Front

Setup order

  1. x18
  2. x14
  3. x3
  4. x7
  5. x6
  6. x2

Briefing

  • Axis Player (Germany): Take 5 Command cards.
  • Allied Player (United States): Take 6 Command cards. You move first.

Conditions of Victory

  • 6 Medals.
  • Monte Lungo and Monte Rotondo are Temporary Medal Objectives for the Allied player.

Special Rules

  • Place a badge on the elite German infantry unit (Troops 2 - Specialized Units).

Scenario 4: Cisterna di Littoria

May 23 – May 25, 1944 – Mediterranean Front, Operation Buffalo

Setup order

  1. x1
  2. x10
  3. x1
  4. x8
  5. x9
  6. x7
  7. x2
  8. x1
  9. x7
  10. x4
  11. x1
  12. x8

Briefing

  • Axis Player (Germany): Take 5 Command cards.
  • Allied Player (United States): Take 6 Command cards. You move first.

Conditions of Victory

  • 6 Medals.
  • The church of Cisterna is a Temporary Medal Objective for the Allied player.

Special Rules

  • Place a badge on the 2 American engineer units (Troops 4 - Combat Engineers).
  • The Mussolini Canal is fordable (Terrain 41 - Fords and Fordable Rivers).
  • Air Strikes and Blitz rules are in effect for the Allied player (Action 3 - Air Strikes and Blitz).
  • The Axis player lays out the Minefields (Terrain 29 - Minefields).

Scenario 5: Alpha Yellow

August 15, 1944 – Mediterranean Front, Operation Dragoon, Landing on Pampelonne beach

Setup order

  1. x9
  2. x2
  3. x3
  4. x2
  5. x4
  6. x12
  7. x2
  8. x12

Briefing

  • Axis Player (Germany): Take 4 Command cards.
  • Allied Player (United States): Take 5 Command cards. You move first.

Conditions of Victory

  • 5 Medals.
  • Pampelonne and the artillery bunker on the hill are Temporary Medal Objectives for the Allied player.

Special Rules

  • Place a badge on the two Allied engineer units (Troops 4 - Combat Engineers).
  • The Axis player lays out the minefields (Terrain 29 - Minefields).

Scenario 6: The Quarry of Cleury

October 1 – October 10, 1944 – Western Front, Battle in the Vosges Mountains

Setup order

  1. x18
  2. x17
  3. x1
  4. x9
  5. x1

Briefing

  • Axis Player (Germany): Take 5 Command cards.
  • Allied Player (United States): Take 5 Command cards. You move first.

Conditions of Victory

  • Allied player: 5 Medals.
  • To win, the Allied player must also capture and hold the Quarry (a Temporary Medal Objective for the Allied player).

Special Rules

  • Place a badge on the two Axis single figure Sniper units (Troops 10 - Snipers).

Scenario 7: Counter-attack at Holtzwihr

January 26, 1945 – Western Front, Medal of Honor for 1st Lieutenant Murphy

Setup order

  1. x3
  2. x20
  3. x3
  4. x4
  5. x5
  6. x4
  7. x2

Briefing

  • Axis Player (Germany): Take 5 Command cards. You move first.
  • Allied Player (United States): Take 5 Command cards.

Conditions of Victory

  • 6 Medals.
  • The village of Riedwihr and the Holtzwihr woods are Temporary Medal Objectives for the Axis player.

Special Rules

  • All Axis armored units are elite tank units (Troops 2 - Specialized Units). No badge is required.
  • The Allied units marked with a battle star are camouflaged at the start of the game (Actions 16 - Camouflage).
  • Despite its appearance, the Ill river is not frozen enough to cross over: it remains impassable (Terrain 8 - Rivers & Waterways).

Scenario 8: The Capture of Biesheim

February 3 – February 4, 1945 – Western Front, Last battle in Alsace

Setup order

  1. x1
  2. x1
  3. x16
  4. x16
  5. x3
  6. x2
  7. x3
  8. x7
  9. x1

Briefing

  • Axis Player (Germany): Take 5 Command cards.
  • Allied Player (United States): Take 6 Command cards. You move first.

Conditions of Victory

  • 6 Medals.
  • The church of Biesheim is a Temporary Medal Objective for the Allied player.

Special Rules

  • The Axis armor unit is an elite tank unit (Troops 2 - Specialized Units).
  • The canal and Giessen river are impassable except through the bridges (Terrain 8 - Rivers & Waterways).
  • For the Axis player only, the "Air Power" card is played as a "Barrage" card instead.
Once in the game, play any Command card as a Barrage
3 Infantry units of your choice are now Specialized units (Troops 2)
The capture of BiesheimApply the Heroic Leader rule on any Infantry unit (Actions 8)Place 3 minefields (0,2,3) on the battlefield (Terrain 29)