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Memoir '44: 80th D-DAY ANNIVERSARY Scenarios thumbnail

Memoir '44: 80th D-DAY ANNIVERSARY Scenarios

Expansion for Memoir '44

Memoir '44: 80th D-DAY ANNIVERSARY Scenarios Rulebook

Table of Contents

Table of Contents

  • Scenario 1: Paradrop in the Night
  • Scenario 2: Juno Beach
  • Scenario 3: Omaha Beach Exit D1
  • Scenario 4: Gold Beach
  • Scenario 5: Capture of Chef-du-Pont
  • Scenario 6: Liberation of Port-en-Bessin
  • Scenario 7: Go to Carpiquet Airfield!
  • Scenario 8: Longues-sur-Mer Battery

Scenario 1: Paradrop in the Night

Easy Company. Western Front. Operation Albany, June 6, 1944.

Setup order: 1 16x; 2 x12; 3 6x; 4 x2; 5 2x.

Conditions of Victory

  • 7 medals.
  • The hex of Sainte-Marie-du-Mont is a Temporary Medal Objective for the Allied player.
  • Destroying the artillery unit near Grand Chemin is a double, permanent, Medal Objective for the Allied player.

Special Rules

  • Place a badge on the 3 Axis Elite infantry Units (Troops 2 - Specialized Units).
  • All Allied Infantry units are Elite (Troops 2 - Specialized Units). Badges are not required.
  • Heroic Leader rules (Actions 8) are in effect for the Allies. Place the heroic leader (Lt. Winters) on a US unit of your choice, after the paradrop is over.
  • Night Attacks rules (Actions 19) are in effect. But you must wait for the Allied player's 2nd turn before starting to roll dice.
  • Paradrop rules (Actions 20) are in effect in the first Allied turn with the following changes: 10 infantry units are dropped, with 2 groups of 5 dropped on each battle star; if a figure lands off the board, the unit is removed at no medal cost. If it lands on an Allied unit, put it in a free adjacent hex; if it lands on an Axis unit, put it in a free adjacent hex and the enemy unit may immediately roll a free attack against it (however, no taking ground). If there is no free adjacent hex, the unit is removed at no medal cost.

Scenario 2: Juno Beach

Canada. Western Front. Operation Neptune, June 6, 1944.

This scenario was originally published in the Air Pack expansion.

Setup order: 1 x7; 2 6x; 3 x6; 4 1x; 5 x1; 6 2x; 7 x2; 8 4x; 9 x9; 10 8x; 11 x2; 12 5x.

Conditions of Victory

  • 6 medals.
  • The two bridges and the villages of Courseulles-sur-Mer, Graye-sur-Mer and Vaux are each temporary Medal Objectives for the Allied player.

Special Rules

  • Only the Axis player may claim the Bunkers as defensive positions.

Scenario 3: Omaha Beach Exit D1

Western Front. Operation Neptune, June 6, 1944.

This is an official FFM44 scenario that was played during the 2011 French Open.

Setup order: 1 16x; 2 x5; 3 4x; 4 x3; 5 1x; 6 x4; 7 3x; 8 x6; 9 1x.

Conditions of Victory

  • 6 medals.
  • Exit rules are in effect for the hex D1 of the Axis player's baseline, for the Allied forces. An Allied unit that moves off the battlefield from this hex is removed from the board and the Allied player places one of its figures on the Victory track as a medal.

Special Rules

  • Place a badge on the 3 Axis Elite infantry Units (Troops 2 - Specialized Units).
  • Place a badge (or use the proper figure) on the Axis heavy anti-tank guns unit (Troops 23).
  • Sea Bluffs rules (Terrain 11) are in effect for hill hexes adjacent to beach hexes.
  • Special Weapon Asset late war rules (SWAs 4) are in effect for the Axis unit equipped with mortars (SWAs 6). Place the proper figure or badge on these units.

Scenario 4: Gold Beach

Western Front. Operation Neptune, June 6, 1944.

This scenario was originally published in the Air Pack expansion.

Setup order: 1 x1; 2 3x; 3 x5; 4 x6; 5 x2; 6 x4; 7 x5; 8 x9; 9 x2; 10 x4.

Conditions of Victory

  • 6 medals.
  • The Customs House, Le Hamel, Le Buhot and the fortified position on the hill next to the Radar Station are each temporary Medal Objectives for the Allied player.

Special Rules

  • Only the Axis player may claim the Bunkers as defensive positions.
  • Place a badge on the Allied elite infantry unit (Troops 2 - Specialized Units).
  • The Axis player benefits from Radar Alert rules (Actions 11) as long as an Axis unit occupies the hill hex with a medal next to the radar station.

Scenario 5: Capture of Chef-du-Pont

Western Front. June 6, 1944.

This scenario was played during the 2023 US Open in Chattanooga.

Setup order: 1 12x; 2 x11; 3 10x; 4 x10; 5 7x; 6 x6; 7 5x; 8 x3; 9 1x; 10 x1; 11 1x; 12 x1; 13 2x; 14 x1; 15 1x; 16 x1.

Conditions of Victory

  • 6 medals.
  • The hex with the bridge over the Merderet River is a temporary Medal Objective for the Allied player.
  • The hex of Port Filiolet is a temporary Medal Objective for the Axis player.

Special Rules

  • All Allied Infantry units are Elite (Troops 2 - Specialized Units). Badges are not required.
  • Heroic Leader rules (Actions 8) are in effect for the Allied unit with a battle star.

Scenario 6: Liberation of Port-en-Bessin

Western Front. June 6-8, 1944.

This is an official FFM44 scenario that was played during the 2024 French Open.

Setup order: 1 x20; 2 13x; 3 x7; 4 6x; 5 x2; 6 1x; 7 x1; 8 1x; 9 x1; 10 8x; 11 x1; 12 1x.

Conditions of Victory

  • 6 medals.
  • The Vauban Tower ("Tour Vauban") hex is a temporary Medal Objective for the Allied player.

Special Rules

  • British Commonwealth Forces rules (Nations 5) are in effect for Allied units.
  • All Allied Infantry units are Elite (Troops 2 - Specialized Units). Badges are not required.
  • Destroyers rules (Troops 12) are in effect for the German flak ship in the harbor. It can move only in the 2 hexes of the harbor.
  • Heroic Leader rules (Actions 8) are in effect for the Allied unit with a battle star.
  • Night Attacks rules (Actions 19) are in effect, with "Full Night" rules: game runs from daylight toward full night; when full night is reached, it runs back toward daylight.
  • Board sides are switched: Allied units retreat toward the inland baseline and Axis units toward sea baseline.

Scenario 7: Go to Carpiquet Airfield!

Western Front. June 6-7, 1944.

This scenario is part of the Juno Campaign.

Setup order: 1 x20; 2 19x; 3 x17; 4 4x; 5 x4; 6 2x; 7 x1; 8 1x; 9 x4; 10 6x; 9 x4; 10 8x.

The setup labels are printed as shown: "9" and "10" each appear twice in this setup panel.

Conditions of Victory

  • 15 medals.
  • The radar station, Villons-les-Buissons, Rosel and Secqueville-en-Bessin hexes are each a temporary Medal Objective for the Allied player.

Special Rules

  • British Commonwealth Forces rules (Nations 5) are in effect for Allied units.
  • Place a badge (or use the proper figures, if any) on the 3 Axis elite infantry units (Troops 2), the 2 Allied mobile artilleries (Troops 14) and on the Axis heavy anti-tank gun (Troops 23).
  • Sniper rules (Troops 10) are in effect for the 3 Axis infantry units with a single figure.
  • Special Weapon Asset late war rules (SWAs 4) are in effect for Axis units equipped with mortars (SWAs 6). Place the proper figure or badge on these units.
  • Air Strike & Blitz rules (Actions 3) are in effect for the Allied player.
  • The Axis player lays out the Minefields (Terrain 29).

Scenario 8: Longues-sur-Mer Battery

Western Front. June 6, 1944.

This scenario was a gift from the FFM44 to all participants of the 2024 French Open.

Setup order: 1 x13; 2 5x; 3 x4.

Conditions of Victory

  • 6 medals.
  • The Allied player wins 2 victory medals for each Axis artillery unit destroyed. Each hit on an Allied battleship is a permanent medal objective for the Axis player (therefore, a destroyed battleship is worth a total of 4 medals: 3 medals for the 3 hits and 1 for sinking the battleship).

Special Rules

  • Big Guns rules (Troops 3) are in effect for the Axis artillery units.
  • Destroyer rules (Troops 12) are in effect for the Allies battleships.
  • Forward Spotting rules (Actions 4) are in effect for the Control Fire Command Post (PDT). When the PDT is destroyed (4 figures), the Axis artillery units cannot use their targeting markers and roll an additional die anymore. Destroying the PDT does not grant the Allied player any medal.