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Meins!

Meins! Rulebook

Table of Contents

Table of Contents

  • Contents
  • The Exhibits
  • Setup
  • Turn Sequence
    • 1. Take Procurement Cards
    • 2. Use Procurement Cards
      • Expanding the Villa
      • Acquiring Exhibits
    • End of a Player's Turn
    • End of a Round
  • Game End and Scoring
    • Category Cards
    • Final Scoring

Contents

The game contains 114 cards:

  • 45 exhibits
  • 5 category cards (Games/Toys, Art, Literature, Sport, Film/Music)
  • 60 procurement cards (Connections, Auction, Money, Treasure Map, Trickery)
  • 4 starting cards (villas)

The Exhibits

The costs indicate the type and number of procurement cards that must be paid for the exhibit. Diagram labels: "1 Category" (cost in one category) and "2 Categories" (cost in two categories). The number in the yellow square is the exhibit's victory points (Siegpunkte).

If the cost is shown as a question mark, the player may choose one procurement card of their choice to pay the corresponding cost.

Setup

The exhibits and the procurement cards are shuffled separately and placed face down as draw piles. Four exhibit cards are turned face up, and nine procurement cards are laid face up in a 3x3 grid.

The category cards are shuffled. Each player draws one and places it face up between themselves and their left neighbour. The two neighbouring players on either side of each category card compete for it at the end of the game. Any category cards not needed are returned to the box.

Note: There are always as many category cards in play as there are players.

Each player receives one starting card (villa) and places it in front of them, front side up.

The player who owns the craziest collection begins. All other players receive starting capital: the player to the left of the starting player takes 1 procurement card from the draw pile, the next player takes 2, and so on.

Important: Throughout the game, procurement cards and collected exhibits lie face up in front of the players. At no time does a player hold cards face down in their hand.

Turn Sequence

The starting player begins, and play then proceeds clockwise. On their turn, each player carries out the following two steps.

1. Take Procurement Cards

The player takes exactly 3 procurement cards from the display. These 3 cards must come from one horizontal row, one vertical column, or one of the two diagonals of the 3x3 grid (shown as "horizontal," "vertical," and "diagonal" on the printed sheet).

The taken cards are placed face up in front of the player.

2. Use Procurement Cards

The player may now use the procurement cards from their personal supply to expand their villa and to acquire one or more exhibits. Used procurement cards are placed on a discard pile.

Expanding the Villa

Each player may expand their villa artistically once during the game. To do so, they must discard 1 procurement card of each type, plus 3 further identical procurement cards. The villa is then turned over. At the end of the game, the expanded villa is worth 7 victory points.

Example: the printed sheet shows a villa being expanded and then turned over, scoring 7 victory points.

Acquiring Exhibits

The player may acquire one or more exhibits, provided they have procurement cards available. For each exhibit, they must discard the stated costs from their personal supply.

When an exhibit is taken, the empty space in the display is immediately refilled with a card from the draw pile. This newly placed exhibit is available to the player in the current round as well.

In the first round, the player places newly acquired exhibits on the left side of their villa; in the second round, on the right side; in the third round, on the upper side. No more than 3 exhibits may lie on each side.

Example: the printed sheet shows exhibits being placed on the left side of the villa during the first round.

End of a Player's Turn

When a player will not or cannot use any more procurement cards, their turn ends. The procurement display is refilled. If the draw pile is exhausted, the discard pile is thoroughly shuffled and becomes the new draw pile. The next player clockwise then takes their turn.

End of a Round

A round ends immediately when a player places the 3rd exhibit on the corresponding side of their villa. For that player, the turn ends at that moment.

All players must now discard half of their procurement cards (rounded down) to the discard pile. Then the exhibit display is removed from the game, and 4 new cards from the draw pile are laid out in its place for the next round.

The next round starts with the next player clockwise.

Game End and Scoring

The game ends after the third round. The displays are no longer refilled, and players no longer need to discard procurement cards.

Category Cards

The two players seated to the left and right of a category card compare the number of exhibits of the corresponding category in their collections. The player with more cards of that category takes the category card, which is worth 2 victory points.

If the number is tied, the victory points of the exhibits concerned decide. In this case, the player who has the more valuable exhibits of the corresponding category (that is, more victory points in total) takes the category card. If this is also tied, the category card is not awarded in this game.

This is carried out in turn for every category card that was placed between the players at the start of the game.

Caution: If exhibits show 2 categories on their lower side, they count for both categories.

Final Scoring

The players now add up the victory points on their exhibits, the category cards they hold, and their expanded villa. The player with the most victory points wins. In a tie, the tied player who still has the most procurement cards in their supply wins.